2017-04-24 06:03 EDT


FSSCP - Change Log

FSSCP - 3.8 (Not Yet Released) View Issues ]
==============================
- 0003191: [graphics] No lighting effects visible on models, many surfacing glitches (Swifty) - resolved.
- 0003193: [localization] $label in #Briefing in mission files should automatically create an XSTR (m_m) - resolved.
- 0003183: [HUD] HUD doesn't appear when subsystems are damaged using sabotage-subsystem SEXP. (m_m) - resolved.
- 0003098: [graphics] ASSERTION FAILED: "!resize" at graphics/gropengltexture.cpp:662 (m_m) - resolved.
- 0000930: [gameplay] Weird event bug in the FS2 demo campaign (MageKing17) - resolved.
- 0002851: [FRED] Messages with special characters not being updated to there $ versions on mission save - resolved.

[6 issues]

FSSCP - 3.7.5 (Released 2016-07-04) View Issues ]
===================================
- 0003187: [FRED] Destroy Before Mission gets cleared on opening mission file (MageKing17) - resolved.
- 0003184: [HUD] Waypoint and Docking Completion Time for Friendlies Not Displayed (m_m) - resolved.
- 0003153: [FRED] Wing wave threshold error checking incorrect - resolved.
- 0003170: [graphics] $Thruster Glow Noise Mult broken (zookeeper) - resolved.
- 0003101: [docking] Support Ship Can't Dock Error (Goober5000) - resolved.

[5 issues]

FSSCP - 3.7.4 (Released 2016-07-04) View Issues ]
===================================
- 0003176: [modular tables] Modular table combines loadout compatibility instead of overwriting. (MageKing17) - resolved.
- 0003096: [FRED graphics] FOV discrepancy in briefing editor (Yarn) - resolved.
- 0003122: [HUD] Scalable head ANIs (Yarn) - resolved.

[3 issues]

FSSCP - 3.7.3 (Released 2015-04-23) View Issues ]
===================================
- 0002798: [HUD] Variable size for radar? (Yarn) - resolved.
- 0002373: [speech] Voice recognition improvement patch (MageKing17) - resolved.
- 0003172: [localization] Language autodetection is broken (Yarn) - resolved.
- 0003173: [beams] Beams are too powerful (MageKing17) - resolved.
- 0002918: [gameplay] +Max Glide Speed is broken (MageKing17) - resolved.
- 0003144: [user interface] Ship select description doesn't use line breaks and isn't bound correctly (MageKing17) - resolved.
- 0003083: [tables] Working implementation of ship templates. (MageKing17) - resolved.
- 0002037: [Build system] GCC 4.2 warning cleanup (m_m) - resolved.
- 0003137: [gameplay] CID 1266279: Unchecked return value (CHECKED_RETURN) (Echelon9) - resolved.
- 0003160: [graphics] Periodic freezes when running under the NVIDIA GPU (m_m) - resolved.
- 0003103: [tables] Modular ssm.tbl, floating beams, and subspace beam strikes (MageKing17) - resolved.
- 0003139: [gameplay] Ship explosions ignore damage type settings (MageKing17) - resolved.
- 0003149: [models] External stores vanish when a certain distance from 0,0,0 coordinates in the game space. - resolved.
- 0003134: [gameplay] dynamic weapon point firing causes a crash when used on a fighter with more than 6 firing points - resolved.
- 0003140: [gameplay] Triplewide resolutions mess with aspect lock (MageKing17) - resolved.
- 0003158: [Build system] C++11 causing compilation failure on FreeBSD (chief1983) - resolved.
- 0003157: [localization] German and Polish translations of "Transport" in localize.cpp are switched (Yarn) - resolved.

[17 issues]

FSSCP - 3.7.2 (Released 2015-04-23) View Issues ]
===================================
- 0002985: [HUD] In-game text messages are missing pixels on the left and on the top when scaled beyond 768p (Yarn) - resolved.
- 0003068: [user interface] Popup wordwrapping problem related to PF_TITLE_BIG (MageKing17) - resolved.
- 0003133: [gameplay] dynamic weapon point firing causes a crash when used on a fighter with 6 firing points on a bank (MageKing17) - resolved.
- 0003121: [scripting] mn.evaluateSEXP is broken (Goober5000) - resolved.
- 0003102: [SEXPs] Fix to make show-subtitle-text positioning consistent on MP clients (code included) (Parias) - resolved.
- 0003110: [HUD] Message Brackets not displayed with 'Invisible to Friendlies' flag (MageKing17) - resolved.
- 0002987: AddressSanitizer: global-buffer-overflow in message_queue_process() (Goober5000) - resolved.
- 0002899: AddressSanitizer: heap-buffer-overflow in snd_play() sound.cpp (CommanderDJ) - resolved.
- 0003107: [user interface] Parts of the interface code assume a font size of 10 (Yarn) - resolved.
- 0003106: [HUD] Font parameter in hud_gauges.tbl not parsed correctly [patch included] (Yarn) - resolved.
- 0003050: [FRED] Custom mainhall text is limited to 10 chars in the campaign editor (CommanderDJ) - resolved.
- 0002887: [SEXPs] Additional workaround for mantis 2693 (FUBAR-BDHR) - resolved.
- 0003071: [user interface] New Mainhall capabilities - resolved.
- 0003076: [graphics] Animated textures in a skybox behave counter-intuitively (MageKing17) - resolved.
- 0002999: [SEXPs] has-docked-delay and has-undocked-delay do not detect support ship docking (Goober5000) - resolved.
- 0002153: [AI] FRED doesn't warn about wingmen with illegal weapons, causing confusion when the mission loads (MageKing17) - resolved.
- 0003054: [models] campaigns without starting weapons cause crashes (niffiwan) - resolved.
- 0003055: [gameplay] Redalert changes cause navbuoys to not appear in Derelict mission 5 (Goober5000) - resolved.
- 0002886: [lab] Patch to enable external weapon model rendering in the tech lab (FUBAR-BDHR) - resolved.
- 0002885: [SEXPs] Requested sexp for enable/disable primitive sensors (FUBAR-BDHR) - resolved.
- 0002877: [user interface] $Type and $Category entries in controlconfigdefaults.tbl would not properly parse (z64555) - resolved.
- 0003057: [graphics] Ships/weapons render as solid black in loadout previews with FS2-style animation. (MageKing17) - resolved.
- 0003051: [gameplay] Campaign Variables do not reset on mission restart (MageKing17) - resolved.
- 0003042: [Pilot data] ASSERTION FAILED: "(Num_stat_lines + Num_ship_classes) < Max_stat_lines" at menuui/barracks.cpp:481 (niffiwan) - resolved.
- 0002976: [AI] AddressSanitizer: global-buffer-overflow in firing_aspect_seeking_bomb() (Echelon9) - resolved.
- 0003035: AddressSanitizer: double-free in interp_configure_vertex_buffers() of memory contained in buffer_data object (Echelon9) - resolved.
- 0003033: AddressSanitizer: global-buffer-overflow in shockwave_move() (Echelon9) - resolved.
- 0003032: AddressSanitizer: SEGV on unknown address 0x00000000f000 in texture_info::LoadTexture() (Echelon9) - resolved.
- 0003013: [SEXPs] is-in-box fails to get correct position (karajorma) - resolved.
- 0002936: [tables] Version comment and block comment delimiter on same line causes crash (Goober5000) - resolved.
- 0002637: [speech] Briefing advances before synthesized speech finishes (Goober5000) - resolved.
- 0002623: [tables] Ignore Campaign Via Mod.tbl (karajorma) - resolved.
- 0002695: [sound] Mainhall sound search by filename causes runtime error (m_m) - resolved.
- 0002699: [Build system] Replace deprecated hash_map on systems that support std::tr1::unordered_map (Echelon9) - resolved.
- 0000082: [gameplay] Repeat count sexp does not work reliably (Goober5000) - resolved.

[35 issues]

FSSCP - 3.7.2 RC5 (Released 2015-01-23) View Issues ]
=======================================
- 0003036: [Platform-Engine interaction] cf_exists does not search all dirs correctly on Linux (and probably OSX) (chief1983) - resolved.

[1 issue]

FSSCP - 3.7.2 RC3 (Released 2014-06-09) View Issues ]
========================================
- 0002891: [scripting] gr.drawString text box height irregular (m_m) - resolved.

[1 issue]

FSSCP - Antipodes 9 (Released 2013-12-01) View Issues ]
=========================================
- 0003011: [antipodes] Issue with using mouse as flight controller (m_m) - resolved.

[1 issue]

FSSCP - 3.7.1 (Released 2013-08-31) View Issues ]
===================================
- 0002983: [gameplay] 'g' key to play last mission is broken (karajorma) - resolved.
- 0003000: [beams] Range and accuracy of the beams on all the ships have suddenly increased. (zookeeper) - resolved.
- 0003015: [FRED] Skybox rotation values over 270 result in harmless (but annoying) error (The_E) - resolved.
- 0003023: [user interface] [patch] Fix for Vasudan heads cheat (Yarn) - resolved.
- 0003030: Clang warning: semantic issue, '&&' within '||' in gr_[re|un]size_screen_pos() and gr_[re|un]size_screen_posf() (Echelon9) - resolved.
- 0002988: [graphics] Crashes on Linux with Intel 965 integrated drivers - do_blit_readpixels() (niffiwan) - resolved.
- 0002977: [scripting] GS_STATE and GS_EVENT names not matching up to proper text strings (z64555) - resolved.
- 0002905: [gameplay] Heat Seeking Weapons Show In Range When Target Subsystem Is Not (niffiwan) - resolved.
- 0002903: [FRED] Up/Down buttons in Orientation Editor go the wrong way (karajorma) - resolved.
- 0002939: [HUD] Off-screen direction/distance indicators showing up incorrectly in widescreen mode (zookeeper) - resolved.
- 0002959: [graphics] r10111 Assertion Failure Scene_depth_texture != 0 (chief1983) - resolved.
- 0002958: [gameplay] Alt-T causes crash (Goober5000) - resolved.
- 0002946: [SEXPs] shields-on and shields-off can cause total ETS energy to increase/decrease (niffiwan) - resolved.
- 0002875: [HUD] AddressSanitizer: alloc-dealloc-mismatch (operator new vs free) (Echelon9) - resolved.
- 0002952: [docking] dock lists are not cleared between missions (Goober5000) - resolved.

[15 issues]

FSSCP - 3.7.0 (Released 2013-08-31) View Issues ]
===================================
- 0002864: [multiplayer] Standalone ASSERTION: "handle >= 0" trying to unload head .ani file (niffiwan) - resolved.
- 0002901: [Pilot data] pilot conversion failures (niffiwan) - resolved.
- 0002838: [Pilot data] Squad logos not working (niffiwan) - resolved.
- 0001751: [Pilot data] Corrupt campaign file causes access violation (Zacam) - resolved.
- 0002818: ERROR: AddressSanitizer: global-buffer-overflow in bm_is_valid() bmpman.cpp (Echelon9) - resolved.
- 0000481: [Pilot data] Problems related to the pilot file code (container for multiple bugs) (Zacam) - resolved.
- 0002028: [Pilot data] Pilot File Rewrite (taylor) - resolved.
- 0001944: [Pilot data] Jump node wireframe colors do not persist (Zacam) - resolved.
- 0001588: [Pilot data] A corrupted pilot forces "Player (ThePilotName) must select a place in player wing" (Zacam) - resolved.
- 0002794: [user interface] Spelling fixes (Echelon9) - resolved.

[10 issues]

FSSCP - 3.6.19 (Released 2013-03-01) View Issues ]
====================================
- 0002835: AddressSanitizer: global-buffer-overflow in ConditionedHook::ConditionsValid() scripting.cpp:338 (Echelon9) - resolved.
- 0002839: [HUD] HUD element position fix [patch] (Yarn) - resolved.
- 0002849: [user interface] +Flags: does not select main halls [patch] (Yarn) - resolved.
- 0002857: [graphics] Game crashes trying to load filename, 'ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌ', when launching campaign (The_E) - resolved.
- 0002805: [graphics] Glow points do not rotate with turrets defined using uvec/fvec method (zookeeper) - resolved.

[5 issues]

FSSCP - 3.6.16 (Released 2013-02-01) View Issues ]
====================================
- 0002912: [multiplayer] Hud-set-max-targeting-range SEXP for Multiplayer (karajorma) - resolved.

[1 issue]

FSSCP - 3.6.15 (Released 2012-10-25) View Issues ]
====================================
- 0002760: [HUD] Game segfaults on targeting anything when compiled with the GCC optimization option -ftree-vectorize (niffiwan) - resolved.
- 0002759: [models] Docking points not checked for null normals (FUBAR-BDHR) - resolved.
- 0002754: [HUD] Hud gauges modified by hud-set-frame do not reset on mission reload (The_E) - resolved.
- 0002748: [FRED] Wing delay values not reset when unsing file->new (FUBAR-BDHR) - resolved.
- 0001922: [graphics] Glowmaps not applied for target preview window (niffiwan) - resolved.
- 0002730: [launcher] Unrecognized command line paramater issues (CommanderDJ) - resolved.
- 0002664: [math-related] shockwaves uses target objects radius to calculate damage (niffiwan) - resolved.
- 0002732: [HUD] Assertion when targeting anything (niffiwan) - resolved.
- 0002690: [graphics] ship-create and mn.createShip() don't load thruster models/submodels (zookeeper) - resolved.

[9 issues]

FSSCP - 3.6.14 (Released 2012-10-23) View Issues ]
====================================
- 0002683: [FRED] red-alert no longer triggers after the warpout sequence has started. (Goober5000) - resolved.
- 0002572: [graphics] Shivan Super Laser Causes Null Vec3d (Valathil) - resolved.
- 0001671: [models] Collision detection problems in 3.6.10 build rev 4608 (Echelon9) - resolved.
- 0002643: [HUD] Shield icons generated by engine reflect incorrect quadrants. (Goober5000) - resolved.
- 0002672: [HUD] Retail ETS Gauge Showing when it shouldn't (niffiwan) - resolved.
- 0002687: [graphics] In weapon selection window, glowpoints can be seen through a ships hull (Echelon9) - resolved.
- 0002694: [math-related] Free flight time of 0 causes div by zero (Goober5000) - resolved.
- 0002590: [gameplay] Starting Wings are allowed to have 6 ships which causes crashes when restarting the mission (niffiwan) - resolved.
- 0002682: [graphics] Extra glowpoints draw in space when targeting ship (The_E) - resolved.
- 0002658: Error messages too long to fit on the screen (Goober5000) - resolved.
- 0002653: [gameplay] MAX_WING_SLOTS warning is triggering on a wing of 4 ships. (karajorma) - resolved.
- 0002667: [SEXPs] Repeating chained events always repeat (Goober5000) - resolved.
- 0002478: [cutscenes] "No Debriefing for mission: SM3-10.fs2" screen and ending cutscenes will not play if player reaches jump node successfully (Goober5000) - resolved.
- 0000945: [docking] Non-Leader Docked Craft Attempt Maneuvers (Goober5000) - resolved.
- 0002419: [HUD] ETS gauges do not rearrange themselves as per retail behavior when fighters do not have shields. (niffiwan) - resolved.
- 0002015: [multiplayer] Assert: team != -1 in multi_respawn.cpp (Echelon9) - resolved.
- 0002004: [HUD] Training message buffer overrun can happen when using non forward view (Echelon9) - resolved.
- 0000014: [HT&L] HTL Thruster/hull intersection due to htl transition (Swifty) - resolved.
- 0002622: [gameplay] Select Default Campaign Via Mod.tbl (karajorma) - resolved.
- 0002524: [FRED] Unable to Use Subsystem Scanning for Submodel-Subsystems (Goober5000) - resolved.
- 0002556: [gameplay] Assert: be->type != BM_TYPE_NONE (bmpman.cpp) (Valathil) - resolved.
- 0002583: [user interface] Selection effect continues between ship and weapons screens (Valathil) - resolved.
- 0002579: [FRED] Assert(strlen(shipp->ship_name) <= NAME_LENGTH - 1); (another separate issue) (Goober5000) - resolved.
- 0002578: [FRED] Assert(strlen(shipp->ship_name) < NAME_LENGTH - 1); (with 31 character ship name) (chief1983) - resolved.
- 0002057: [SEXPs] Using ship-invisible on a list of ships results in the highest priority ship flag to be removed twice (Goober5000) - resolved.
- 0002441: [gameplay] "friendly-stealth-invisible" flag doesn't work (Goober5000) - resolved.
- 0002577: [gameplay] scramble-messages carries over from mission to mission (Goober5000) - resolved.
- 0001803: [graphics] Lensflares are still visible even without sun on the screen (The_E) - resolved.
- 0002549: [gameplay] No cause-of-death messages (Valathil) - resolved.
- 0002570: [HUD] "Viewing From" message color (Valathil) - resolved.
- 0002443: [gameplay] Weapon firewaits are weird if over 5 seconds (niffiwan) - resolved.
- 0002522: [nebulas] Nebula Poofs spin around their centrall point while rolling and docked to a support ship (Valathil) - resolved.
- 0002576: [physics] Beam Whack application causes only forward pointing velocity increase (Valathil) - resolved.
- 0002461: [gameplay] Instant acceleration going forward when hit in reverse (Valathil) - resolved.
- 0002574: [gameplay] Weapon banks lock up when weapon energy is depleted (Valathil) - resolved.
- 0002553: [graphics] Background tunnel glows in subspace missions drawn in front of ships (Valathil) - resolved.
- 0002573: [FRED] Special hitpoints from deleted ships get assigned to newly added ones (The_E) - resolved.
- 0002480: [models] Secondary bay animation not played. (niffiwan) - resolved.
- 0002425: [user interface] Wrong mainhall displayed on game load. (Zacam) - resolved.
- 0002547: [SEXPs] ship-effect does not accept a wing name (Goober5000) - resolved.
- 0002551: [SEXPs] Sexps in category OP_CATEGORY_CHANGE2 do not show up in sexps.html (Goober5000) - resolved.
- 0002535: [sound] Game crashes in player select menu (Echelon9) - resolved.
- 0002531: [sound] Issues with cockpit sounds (Eli2) - resolved.
- 0002526: [graphics] Valgrind: Conditional jump or move depends on uninitialized value(s) - init_anim_instance() (Echelon9) - resolved.
- 0002525: [graphics] Valgrind: Conditional jump or move depends on uninitialized value(s) - parse_ship_values() (Echelon9) - resolved.
- 0002470: [tables] $Flags: ("untargetable") does not work on turret subsystems (niffiwan) - resolved.
- 0001036: [graphics] Thruster's behind other ships hull (Swifty) - resolved.
- 0002502: [HUD] Hud Gauge.tbl Max Width: cuts off sentences (Swifty) - resolved.
- 0002500: [FRED] Radar does not appear on the list for hud-activate-gauge-type (Swifty) - resolved.
- 0002399: [turrets] Turrets with 'untargetable' and/or 'damage as hull' flags shouldn't count for disarming purposes. (Goober5000) - resolved.
- 0002379: [nebulas] Last available nebula storm type in Lightning.tbl wouldn't be used in game (Echelon9) - resolved.
- 0002375: [SEXPs] get orientation sexps aren't returning anything (Goober5000) - resolved.
- 0002592: [AI] Abort Re-arm causes crash because of: ASSERTION: "goal_objp != NULL" at aicode.cpp:10160 (Sushi_CW) - closed.
- 0002345: [graphics] Flickering lighting whenever subspace vortex is nearby (Valathil) - closed.

[54 issues]

FSSCP - 3.6.14 RC5 (Released 2012-02-21) View Issues ]
========================================
- 0002632: [sound] Sounds assigned to objects get dropped when limit hardcoded gets reached (m_m) - resolved.
- 0002538: [SEXPs] Fade-in time limitation (Eli2) - resolved.

[2 issues]

FSSCP - 3.6.14 RC2 (Released 2011-12-16) View Issues ]
========================================
- 0002567: [math-related] LLVM warning: Semantic issue in lua.cpp ('&&' within '||') (Echelon9) - resolved.
- 0002564: [math-related] GCC warning: Use of NULL in arithmetic operation in ship.cpp (winfo_p->pre_launch_snd != NULL) (Echelon9) - resolved.
- 0002566: [math-related] GCC warning: NULL used in arithmetic in lua.cpp (lua_getstack(L,n+1, ar) == NULL) (Echelon9) - resolved.
- 0002565: [math-related] GCC warning: Use of unary operation that may not be intended in lua.cpp (type =- 1;) (Echelon9) - resolved.
- 0002563: [math-related] GCC warning: Equality comparison with extraneous parentheses in ship.cpp (Ai_tp_list[i].obj_type == -1) (Echelon9) - resolved.
- 0002562: [math-related] GCC warning: Expression result unused in ship.cpp (ship_system->turret_swarm_num) (Echelon9) - resolved.

[6 issues]

FSSCP - 3.6.14 RC1 (Released 2011-03-31) View Issues ]
========================================
- 0002510: [models] Rotation periods of <1 cause uncontrolled object rotation (iss_mneur) - resolved.
- 0002528: [SEXPs] Jump Nodes in FRED and set-jumpnode-sexp (Echelon9) - resolved.
- 0002541: [gameplay] hide-jumpnode no longer works (Echelon9) - resolved.
- 0002343: [gameplay] Assert on arriving from destroyed ship (Echelon9) - resolved.
- 0002539: [Platform-Engine interaction] Valgrind: Memory leak - parse_ship_values(ship_info*, bool, bool, bool) (Echelon9) - resolved.
- 0002468: [SEXPs] Change-Ship-Class does not change armor type (niffiwan) - resolved.

[6 issues]

FSSCP - Antipodes 8 (Released 2010-12-30) View Issues ]
=========================================
- 0001877: [Pilot data] Int3() when looking at multiplayer options with singleplayer pilot (Zacam) - closed.

[1 issue]

FSSCP - Antipodes 7 (Released 2010-10-25) View Issues ]
=========================================
- 0002254: [HUD] $Speed Unit Multiplier to go with $Length Unit Multiplier in hud_gauges.tbl (The_E) - resolved.
- 0002331: [HUD] Messages with variables do not update with hud-set-message present (The_E) - resolved.

[2 issues]

FSSCP - 3.6.12 RC4 (Released 2010-07-19) View Issues ]
========================================
- 0002230: [graphics] single-frame interface anis do not display (The_E) - resolved.

[1 issue]

FSSCP - 3.6.13 (Released 2010-05-29) View Issues ]
====================================

Any trunk builds since the 3.6.12 branch-off

- 0002326: [multiplayer] Assert: hull_pct > 0.0f && hull_pct <= 1.0f in ship.cpp line 8298 (The_E) - resolved.
- 0002323: [gameplay] Glide doesn't reset on mission restart (karajorma) - resolved.
- 0002372: [tables] +Description broken in ships.tbl (The_E) - resolved.
- 0002674: [scripting] Lua Debug Call stacks are incomplete when too long (m_m) - resolved.
- 0002410: [HUD] No head ani appears when hud disabled except messages and in cutscene camera (The_E) - resolved.
- 0002568: [FRED] "Fog Near" and "Fog Far" multipliers added to mission file regardless of save format setting (The_E) - resolved.
- 0002561: [models] rotating weapon models no longer rotate (The_E) - resolved.
- 0002560: [Build system] Some commit cross-pollination broke Antipodes building on OS X and got out of sync with trunk (The_E) - resolved.
- 0002559: [Build system] OS X Frameworks file contains filesystem properties that it should not (chief1983) - resolved.
- 0002400: [scripting] Render to texture scripts do not seem to render correctly in 3.6.13 builds. (Swifty) - resolved.
- 0002545: [FRED] Default ship in FRED is not the ship define by #Default Player Ship (The_E) - resolved.
- 0002550: [user interface] Font run off (The_E) - resolved.
- 0002391: [HUD] Problems when using non-default gauge names (The_E) - resolved.
- 0002520: [Platform-Engine interaction] r7905 crashes when no -keyboard_layout is specified (Echelon9) - resolved.
- 0002517: [sound] loop sounds are always at 100% volume locked, and afterburner fade out sound not work (Eli2) - resolved.
- 0002518: [Pilot data] Crash while exiting medal case view (Echelon9) - resolved.
- 0002276: [SEXPs] more sexps that dont work for clients in mp (karajorma) - resolved.
- 0002512: [SEXPs] Force-jump does not work while player is gliding. (The_E) - resolved.
- 0002489: [sound] adjust-audio-volume doesn't affect subspace (The_E) - resolved.
- 0002386: [gameplay] Ships with no ets flag that dont have afterburners or shields never recharge weapons (The_E) - resolved.
- 0002501: [models] models without correct glowpoint textures can cause crash (niffiwan) - resolved.
- 0002134: [SEXPs] set-fov SEXP at beginning of mission has no effect (The_E) - resolved.
- 0002497: [FRED] Ship Editor Cue Sexp Help Text not visible (karajorma) - resolved.
- 0002492: [FRED] Help text for get-secondary-ammo is confusing (karajorma) - resolved.
- 0002401: [multiplayer] sexps set-camera-position and set-camera-facing-object only working for the host (karajorma) - resolved.
- 0002483: [multiplayer] multi sexps (karajorma) - resolved.
- 0002484: [Platform-Engine interaction] "Runtime check failure 0000002: Stack corrupted around variable file_text_raw" (The_E) - resolved.
- 0002424: [multiplayer] Alpha 1 must be player ship or crash (The_E) - resolved.
- 0002050: [multiplayer] Standalones crashing - new problem. Looks fs2_open log file related (The_E) - resolved.
- 0002459: [scripting] Calling ts.createParticle with an invalid effect handle causes an Int3() (The_E) - resolved.
- 0002444: [HUD] HUD_fixed_printf not rendering on-screen (The_E) - resolved.
- 0002383: [cutscenes] OGG cutscenes show green / corrupted screen (Echelon9) - resolved.
- 0002454: [gameplay] Weapon damage not applied correctly for AI or player (The_E) - resolved.
- 0002421: [scripting] Pointer to a particle returned by particle_create() becomes invalid (The_E) - resolved.
- 0002446: [graphics] Particle generation when game is paused (The_E) - resolved.
- 0002427: [SEXPs] Can't change directive-is-variable variable (karajorma) - resolved.
- 0002428: [tables] 3.6.13 EXEs do not correctly bypass deprecated $Decal: flag in weapon tables (The_E) - resolved.
- 0002416: [HUD] HUD messages don't appear if you are looking anywhere but front view (The_E) - resolved.
- 0002393: [HUD] Can't see typed text while on multiplayer respawn screen (The_E) - resolved.
- 0002371: [gameplay] Bugged up hotkeys list (The_E) - resolved.
- 0002409: [HUD] When hud-disable-except-messages directives still appear (The_E) - resolved.
- 0002422: [HUD] Hostile Shield Indicator is duplicating Players Shield Indicator (The_E) - resolved.
- 0002415: [iff] IFF changing oddity (Goober5000) - resolved.
- 0002385: [tables] Animation code should be using subobject names not numbers (The_E) - resolved.
- 0002381: [graphics] Mission-set-nebula turns background bitmaps into terrifying mirror-like voids (Echelon9) - resolved.
- 0002322: [docking] Player ship looses collision detection if wing is departing via docking bay (karajorma) - resolved.
- 0002368: [gameplay] Subsystems with vanish flag still play sound from player ship (FUBAR-BDHR) - resolved.
- 0002365: [tables] ASSERTION: "ti->texture.bitmap_id != -1" at trails.cpp:203 (chief1983) - resolved.
- 0002361: [models] Out of range values of model_instance_num caught by Assert() in model_get_instance() (Echelon9) - resolved.
- 0002351: [tables] Animated subsystems not counted as rotating allowing max to be exceeded (Echelon9) - resolved.
- 0002356: [SEXPs] Turret-free-all in an every-time acts as turret-lock-all (FUBAR-BDHR) - resolved.
- 0001889: [graphics] HUD target box doesn't render lighting correctly (Echelon9) - resolved.
- 0002357: [Pilot data] Ant8- Cannot switch between Single and Multi sessions in Barracks (Zacam) - resolved.
- 0002349: [SEXPs] send-message-list needs better error checking in FRED (The_E) - resolved.
- 0001647: [iff] Grey message brackets remain if ship sending message is changed to traitor (Goober5000) - resolved.
- 0002030: [graphics] PNG texture support (Zacam) - resolved.
- 0002337: [SEXPs] lock-rotating-subsystem affects more than it should (FUBAR-BDHR) - resolved.
- 0002306: [gameplay] Debug build for the final as well enables a cheat not available in release (The_E) - resolved.
- 0002164: [tables] Assert on missing muzzleflash (Genghis) - resolved.
- 0002111: [user interface] Loadout indicators do not display correctly when using fourth weapon bank (The_E) - resolved.
- 0002055: [SEXPs] Allow/break/never/fix-warp sexps have major issues (The_E) - resolved.
- 0002257: [HUD] 'Artillery firing' HUD message always appears when SSMs are fired, even hostile ones (The_E) - resolved.
- 0002336: [gameplay] Custom countermeasures do not change when a ship is swapped (The_E) - resolved.
- 0002339: [SEXPs] Intermittent crashes in add_sexps (Echelon9) - resolved.
- 0002344: [SEXPs] Post-processing sexps are broken (The_E) - resolved.
- 0002342: [AI] Verify failure: swp->current_secondary_bank >= 0 (Sushi_CW) - resolved.
- 0002190: [gameplay] Player mounted beams do not cause traitor (FUBAR-BDHR) - resolved.
- 0002174: [multiplayer] ERANGE: String error in multiui.cpp (FUBAR-BDHR) - resolved.
- 0002333: [sound] Random crashes caused by snd_get_duration() (The_E) - resolved.
- 0002329: [sound] ERROR: Malloc Failed! on .ogg sound file that used to work (The_E) - resolved.
- 0002330: [SEXPs] ship-subsytem-targetable/untargetable don't work in multi (FUBAR-BDHR) - resolved.
- 0002171: [scripting] Documentation out of sync with code in gr.getVectorFromCoords (WMCoolmon) - resolved.
- 0002273: [SEXPs] more sexps that dont work for clients in mp (karajorma) - resolved.
- 0002324: [math-related] Mission-time-msecs doesn't go past 32,768 (karajorma) - resolved.
- 0002321: [FRED] Event team numbers makes zero sense (karajorma) - resolved.
- 0001963: [FRED] Bank (optional) command not functioning in set-object-facing and set-object-facing-object SEXPs (The_E) - resolved.
- 0002300: [multiplayer] Change Callsign SEXP won't work for clients (FUBAR-BDHR) - resolved.
- 0002314: [sound] Write outside the aav_data[3] array via an off-by-one (Echelon9) - resolved.
- 0002249: [SEXPs] "training-msg" doesnt work for the client in multiplayer (karajorma) - resolved.
- 0002159: [tables] Extra error-checking is needed for certain table values. (karajorma) - resolved.
- 0002278: [FRED] Adding a variable can mess up new loadout code (karajorma) - resolved.
- 0002250: [SEXPs] "show-subtitle-text" doesnt work for clients in multiplayer (karajorma) - resolved.
- 0002272: [turrets] Int3(): From d:\scp\builds\fs2_open_3_6_12\code\hud\hudtarget.cpp at line 1812 (Wanderer) - resolved.
- 0002263: [HUD] Directives don't go away with disable-hud-except-messages (The_E) - resolved.
- 0002258: [scripting] There is a problem with the warp effect. The warp effect disappears before the ship that is warping out. (The_E) - resolved.
- 0002205: [AI] Division by zero in do_random_sidethrust() (Sushi_CW) - resolved.
- 0002231: [user interface] Tech room does not use high-res animations when available (Goober5000) - resolved.
- 0002062: [SEXPs] Not-kamikaze apparently never finished (FUBAR-BDHR) - resolved.
- 0002056: [SEXPs] Disable/enable built in messages node processing logic problem (Goober5000) - resolved.
- 0002214: [HUD] Assertion for 2-frame 2_toparc2.ani - resolved.
- 0000058: [sound] Flyby sound interupted. (taylor) - resolved.
- 0001769: [sound] play-sound-from-file: sound file is re-played after Alt-TAB (taylor) - resolved.
- 0001583: [graphics] Glitch in transparency render order for ship textures (Valathil) - closed.

[93 issues]

FSSCP - 3.6.12 (Released 2010-04-13) View Issues ]
====================================
- 0002155: [tables] FS2 not catching table<->model errors that FRED does on subsystems (Genghis) - resolved.
- 0001614: [cutscenes] Calling for a support ship prevents wingman autopilot (iss_mneur) - resolved.
- 0001952: [graphics] 2D Elements lack aspect correction in game (Swifty) - resolved.
- 0001991: [---------] Ship assigned to attack its own wing causes crash with invalid debugging info (Echelon9) - resolved.
- 0001172: [gameplay] AI won't use Puncture Secondaries if told to Disable/Disarm (karajorma) - resolved.
- 0002053: [FRED] FRED allows the use of IFF types as ship and wing names (FUBAR-BDHR) - resolved.
- 0002109: [models] External weapon animations are getting stuck randomly (The_E) - resolved.
- 0002114: [graphics] Assert(num == bm_bitmaps[n].handle) in bmpman.cpp line 2459 (Zacam) - resolved.
- 0002120: [SEXPs] 'is-primary-selected' returns wrong value if primaries linked (Zacam) - resolved.
- 0002001: [user interface] Primary weapon loadouts with text names are displaying the # and characters after (Zacam) - resolved.
- 0002236: [FRED] Get FRED to default to mod\data\missions instead of my documents (Goober5000) - resolved.
- 0001792: [physics] Ship explosions do not propagate from pivot point. - resolved.
- 0002216: [sound] Sound index -1 causes crash in snd_play_3d() (taylor) - resolved.
- 0002215: [user interface] Force Feedback keeps shaking the stick after death. (taylor) - resolved.
- 0002213: [OpenGL] Broken render (taylor) - resolved.
- 0002145: [Build system] linux autogen.sh needs update for automake-1.10 and autoconf 1.10 (chief1983) - resolved.
- 0002195: [gameplay] Subsystem names are destroyed during the course of a mission (Goober5000) - resolved.
- 0001853: [multiplayer] Using a mod can result in standalone lockup if a non-mod misssion is selected (Goober5000) - resolved.
- 0002183: [Platform-Engine interaction] Assertion from dbgheap.cpp line 1322 (iss_mneur) - resolved.
- 0002157: [FRED] Existing subsystems in mission that are no longer valid not detected by FRED (Genghis) - resolved.
- 0002151: [tables] No error checking for engine wash info. (Genghis) - resolved.
- 0002173: [Platform-Engine interaction] FSO Fails with an assert if a commandline flag does not have an arg (iss_mneur) - resolved.
- 0002178: [gameplay] Assert in missiontraining.cpp, line 924 for empty training messages (iss_mneur) - resolved.
- 0002182: [graphics] Rendering cuts out seemingly randomly (The_E) - resolved.
- 0001953: [FRED] Departure locations and anchors are destroyed by the ship editor dialogue (Goober5000) - resolved.
- 0002040: [FRED] Recent build crash event/message editor - closed.

[26 issues]

FSSCP - 3.6.12 RC2 (Released 2010-03-03) View Issues ]
========================================
- 0002010: [FRED] Disabling special explosion with multiple ships selectd = crash (karajorma) - resolved.
- 0002000: [gameplay] Skip mission dialog appears after successful completion (karajorma) - resolved.
- 0001969: [multiplayer] Standalone crash - missionparse.cpp line 5430 (Genghis) - resolved.
- 0002158: [tables] Species.tbl has a limit of 30 entries (Echelon9) - resolved.
- 0002152: [cutscenes] show-subtitle broken after revision 6007 (Goober5000) - resolved.
- 0002156: [Platform-Engine interaction] Crash within outwnd_printf2(char*, ...) on non-Windows platforms (Echelon9) - resolved.
- 0002132: [FRED] FRED 3.6.10 crashes when cargo list is longer than 30 items (Genghis) - resolved.
- 0001752: [cutscenes] show-subtitle issues (Goober5000) - resolved.
- 0002140: [SEXPs] Set-primary-ammo always reduces ammo to 0 (karajorma) - resolved.
- 0002074: [launcher] Launcher Easy setup needs revising (taylor) - resolved.
- 0002092: [graphics] FSO will crash if no post-processing shaders are found when -post_process is enabled. (taylor) - resolved.
- 0002144: [sound] Sounds not stopping with end-mission + player death (taylor) - resolved.
- 0001632: [sound] ambient music doesn't return after fighters warp out (taylor) - resolved.
- 0001854: [sound] Effects volume is muted at the second dot, instead of the first one (taylor) - resolved.

[14 issues]

FSSCP - 3.6.12 RC1 (Released 2009-11-05) View Issues ]
========================================

To be used for bug targeting and then bug exists in... fields of bug reports.

- 0001768: [cutscenes] cutscene bars do not work (The_E) - resolved.
- 0002137: [SEXPs] play-sound-from-file won't loop with a number other than 1 (karajorma) - resolved.
- 0002128: [gameplay] Knossos warpin/warpout confluence (Goober5000) - resolved.
- 0002085: [FRED] $Fiction Viewer Music (Goober5000) - resolved.
- 0002059: [gameplay] Int3() from MissionBriefCommon.cpp at line 1926 (Zacam) - resolved.
- 0001914: [OpenGL] Skybox rendering uses texture GL_REPEAT instead of GL_CLAMP causing seams to appear. (Hery) - resolved.

[6 issues]

FSSCP - 3.6.11 (Released 2009-07-19) View Issues ]
====================================

Development builds prior to 3.6.12

- 0001917: [models] MAX_SHIP_BAY_PATHS limit very low; Should be bumped (Goober5000) - resolved.
- 0000752: [graphics] muzzelflash effect moves forward of the firing point as speed increases (WMCoolmon) - resolved.
- 0001538: [FRED] Special hits feature variables not bug checked at save. (karajorma) - resolved.
- 0001677: [FRED] "toggle subsystem scanning" does not work (karajorma) - resolved.
- 0002013: [multiplayer] Kill limit set warning popup after resetting kill limit to 0 (taylor) - resolved.
- 0001894: [---------] Recent builds no longe accept alpha as proper starting wing name (taylor) - resolved.
- 0002108: [Build system] Mac Inferno build configurations do not correctly set INF_BUILD in Xcode (Echelon9) - resolved.
- 0001981: [FRED] set-support-ship <any support ship class> problem (karajorma) - resolved.
- 0002106: [multiplayer] set-object-position crashes in multiplayer (karajorma) - resolved.
- 0002011: [multiplayer] Send-message-list sends all messages at once client side (karajorma) - resolved.
- 0002094: [SEXPs] set-support-ship (karajorma) - resolved.
- 0001881: [graphics] Vertex processing reverting to software fallback from the GPU on Mac OS X (Echelon9) - resolved.
- 0001934: [gameplay] When using ships without secondaries, switching to a ship with secondaries leaves them blocked (chief1983) - resolved.
- 0002081: [multiplayer] Post processing breaking standalones (again) (Hery) - resolved.
- 0002079: [Build system] INFERNO builds (Release & Debug) do not open on Mac OS X (Echelon9) - resolved.
- 0002031: [tables] AI classes above the 10th entry in the table cause AI to fire all weapons and maybe other stuff (Sushi_CW) - resolved.
- 0001990: [graphics] Unable to release environment map render target (Hery) - resolved.
- 0001950: [---------] primary-fired-since and secondary-fired-since trigger when bank is selected (karajorma) - resolved.
- 0002027: [graphics] Post-processing (Yay!) (Hery) - resolved.
- 0002066: [models] Unknown Error from SEXP system (Goober5000) - resolved.
- 0001945: [graphics] Black background in nebula missions with cutscene bars activated. (Hery) - resolved.
- 0002054: [multiplayer] multi_sexp_deal_with_ship_flag() doesn't work for multiple ships (karajorma) - resolved.
- 0002044: [camera code] View from another ship does not use ship class when hide ship name is selected (Goober5000) - resolved.
- 0002042: [---------] Standalones using mods will not run at all from launcher (portej05) - resolved.
- 0002034: [HUD] Get 720p resolutions to use high res HUD art (Zacam) - resolved.
- 0002043: [SEXPs] Variable-array-set causes crash when value right clicked (Goober5000) - resolved.
- 0002008: [FRED] Multiple when-argument = Assert: !(Sexp_replacement_arguments.empty()) (karajorma) - resolved.
- 0001967: [---------] Play 2 missions in a row with different wing names = crash (Goober5000) - resolved.
- 0001448: [tables] messages.tbl limit (portej05) - resolved.
- 0002017: [FRED] Changing case in wing name does not update ships names in a wing - resolved.
- 0002029: [user interface] cbanis does not utilize 2_ (high res) artwork (Goober5000) - resolved.
- 0001933: [graphics] Custom gauges show up in external view (portej05) - resolved.
- 0001996: [gameplay] Not all Terran Support ship messages play (karajorma) - resolved.
- 0001995: [gameplay] Bug preventing warpout in Sync (Goober5000) - resolved.
- 0001987: [FRED] good secondary time crashes if used more then 10 times (karajorma) - resolved.
- 0001984: [FRED] Ship Vanish can cause crash in sexp_deal_with_ship_flag (karajorma) - resolved.
- 0001827: [multiplayer] Strange multiplayer glitch results in awarding of medals and rank. (taylor) - resolved.
- 0001966: [---------] Recent builds totally break multiplayer for some total conversions (taylor) - resolved.
- 0001874: [gameplay] invisible characters ('#') do not work properly in fs2_open_3_6_10r-20090120_r5052 (Goober5000) - resolved.
- 0001942: [gameplay] New support ship orders acknowledged with wrong persona (Goober5000) - resolved.
- 0001938: [tables] Music TBMs will crash FSO if there is not a Menu Music section (portej05) - resolved.
- 0001926: [iff] Piranha submunitions homing on player (traitor) (karajorma) - resolved.
- 0001918: [gameplay] One cannot match speed with ships that use the #-feature in their name. (karajorma) - resolved.
- 0001925: [FRED] FRED does not check for non player ships in loadout (karajorma) - resolved.
- 0001878: [FRED] Has-arrived-delay <argument> only evaluating 1 of simultaneous arrivals (karajorma) - resolved.
- 0001913: [user interface] Characters After # in Ship Name Visible (karajorma) - resolved.
- 0001813: [FRED] OPF_POSITIVE / OPR_NUMBER missmatch (karajorma) - resolved.
- 0001911: [FRED] Argument not listed in add data list for optional fields (karajorma) - resolved.
- 0001909: [FRED] Can't copy and past a variable over a number (karajorma) - resolved.
- 0001884: [FRED] Invalid arrival cue = crash (karajorma) - resolved.
- 0001910: [FRED] Assist Percentage too high message problem when multiple ships selected (karajorma) - resolved.
- 0001371: [gameplay] Able to target Stealthed and Invisible Fighters with Target Target's Target (karajorma) - resolved.
- 0001916: [FRED] Changing dock points in the initial status editor does not save if already docked. (karajorma) - resolved.
- 0001883: [FRED] Space at the end of a ship name causes problems after save (karajorma) - resolved.

[54 issues]

FSSCP - 3.6.10 (Released 2009-07-19) View Issues ]
====================================
- 0001041: [cutscenes] red tint in end cutscene (taylor) - resolved.
- 0001520: [gameplay] Autopilot leads you to a random place if you are not Alpha 1 (taylor) - resolved.
- 0001872: [user interface] fiction viewer crashes upon load (karajorma) - resolved.
- 0001939: [gameplay] Buffer Overflow (Echelon9) - resolved.
- 0001645: [gameplay] Shielded fighters lose shields when unshielded fighter specified in loadout (chief1983) - resolved.
- 0001906: [sound] -voicer broken in trunk (Goober5000) - resolved.
- 0001785: [gameplay] Revision 4835 don't hide information when displaying ship callsign etc. breaks WC SAGA (Goober5000) - resolved.
- 0001907: [FRED] Get-damaged-caused doesn't let you pick wings (karajorma) - resolved.
- 0001661: [multiplayer] Transports departing via docking bay do not disappear from client side (karajorma) - resolved.
- 0001486: [multiplayer] Pressing F4 as a multiplayer client often causes FSO to freeze (karajorma) - resolved.
- 0001729: [gameplay] Glide mode locks up computer at warpout. (karajorma) - resolved.
- 0001838: [multiplayer] 3.6.10 Latency info in top-right corner obscures the communications box, badly so with many players (karajorma) - resolved.
- 0001898: [user interface] Shipnames using # to hide characters aren't displayed correctly in messaging window (karajorma) - resolved.
- 0001896: [gameplay] 2 or more support ships in game = crash (karajorma) - resolved.
- 0001861: [FRED] Texture replacment not initializing properly (karajorma) - resolved.
- 0001873: [multiplayer] Standalone crash in recent builds. Picture related? (karajorma) - resolved.
- 0001867: [FRED] String-equals doesn't work with <argument> (karajorma) - resolved.
- 0001655: [multiplayer] AI will not warp when give order if they are waiting to dock with support ship. (karajorma) - resolved.
- 0001851: [FRED] Initial orders screen goes crazy if multiple player ships are selected (Goober5000) - resolved.
- 0001852: [FRED] Events seem to have a size limit that crashes FRED during save/load (Goober5000) - resolved.
- 0001695: [FRED] Adding alt-name to a ship removes texture replacement. (Goober5000) - resolved.
- 0001633: [multiplayer] Player ship AI do not obey play dead orders (karajorma) - resolved.
- 0001856: [cutscenes] Cutscenes do not play in proper scale (3.6.10) (taylor) - resolved.
- 0001855: [OpenGL] Mac OS X OpenGL errors with vglUseProgramObjectARB(Current_shader->program_id) (Echelon9) - resolved.
- 0001206: [OpenGL] Menu flickers when loading missions in Tech Room (Echelon9) - resolved.
- 0001840: [---------] Viewing models in tech room then going to mission simulator = crash (phreak) - resolved.
- 0001844: [FRED] Trying to store a variable to another variable = crash (phreak) - resolved.
- 0001835: [multiplayer] ASSERTION: "var_index != -1" at sexp.cpp:2952 (karajorma) - resolved.
- 0001581: [FRED] key-reset & key-reset-multiple are broken (karajorma) - resolved.
- 0001733: [FRED] 3.6.10 Replace Variable does not work for most SEXPs unless default value is "Nothing" (karajorma) - resolved.
- 0001822: [FRED] add-background-bitmap argument issues (karajorma) - resolved.
- 0001831: [---------] Sending a message with a varible that ends in a number does't display correctly (phreak) - resolved.
- 0001268: [gameplay] Independance vs. diablo problems (taylor) - resolved.
- 0001168: [---------] Misplaced structures in Derelict mission block AI from completion of docking. (Da_Brain) - resolved.
- 0001422: [gameplay] Player's Rockeyes don't chase stealth fighters (Goober5000) - resolved.
- 0001823: [FRED] Rand-multiple has multiple problems (karajorma) - resolved.
- 0001824: [FRED] Cargo disappears when using change-ship-class (karajorma) - resolved.
- 0001819: [FRED] 3.6.10 <argument> doesn't play nice with add-goal (karajorma) - resolved.
- 0001720: [multiplayer] Sometimes client reports host ship as 0 hull when the host is still alive with 1 hull left (taylor) - resolved.
- 0001465: [sound] multiplayer debriefing music problem (taylor) - resolved.
- 0001812: [FRED] ship-death sexp not working properly for player ai ships in multi (karajorma) - resolved.
- 0001807: [FRED] Hits-left not evaluating properly (taylor) - resolved.
- 0001735: [multiplayer] Clicking reset all on standalone results in infinite login loop (taylor) - resolved.
- 0001740: [FS2NetD] 3.6.10 Standalone server does not show up for clients, even when a game is running on it (taylor) - resolved.
- 0001809: [multiplayer] Stats not saving with not enough player message when there are multiple players present (taylor) - resolved.
- 0001044: [FRED] FRED Campaign editor crashes in release but not debug (karajorma) - resolved.
- 0001810: [FS2NetD] FS2netD stat listing sort not updating properly (taylor) - resolved.
- 0001118: [multiplayer] Secondaries fire after respawn (taylor) - resolved.
- 0001680: [FRED] Disbanding wing results in "Assert: (wing < MAX_WINGS) && Wings[wing].wave_count" (karajorma) - resolved.
- 0001624: [multiplayer] Host gets loadout error message instead of client (taylor) - resolved.
- 0001279: [multiplayer] Sound turns off after missions in multi (taylor) - resolved.
- 0001795: [multiplayer] Fighter beams crash multi in recent builds (taylor) - resolved.
- 0001274: [multiplayer] Flight time display messed up. (taylor) - resolved.
- 0001198: [multiplayer] Player ship speed resets to 0 at respawn (taylor) - resolved.
- 0001098: [multiplayer] Assert: (Weapon_info[Weapons[homing_object->instance].weapon_info_index].wi_flags & WIF_BOMB) || (Weapon_info[Weapons[homing_obj (taylor) - resolved.
- 0001726: [models] Jumpnode deletion causes assertion (karajorma) - resolved.
- 0001212: [multiplayer] Assert: objp->type != OBJ_NONE (karajorma) - resolved.
- 0001794: [user interface] Removing active pilot does not remove pilot in barracks (taylor) - resolved.
- 0001797: [graphics] Ship debris do not show up as wireframe in the lab when the wireframe checkbox is enabled. (taylor) - resolved.
- 0001796: [OpenGL] Request: Need xcode project patched - resolved.
- 0001791: [FRED] Multiple when-argument / invalidate-argument loops not working as expected (karajorma) - resolved.
- 0001584: [multiplayer] Cannot enter setup while at respawn. (Turey) - resolved.
- 0001652: [FS2NetD] Clicking on player stats in the lobby doesn't work correctly (taylor) - resolved.
- 0001778: [gameplay] ai_link_primaries problem - resolved.
- 0001770: [FS2NetD] Couple of minor standalone / FS2netD login problems (taylor) - resolved.
- 0001761: [multiplayer] Music and sounds do not work properly in lobby after playing a mission (taylor) - resolved.
- 0001742: [---------] The Babylon Project crashes since 3.6.10 rev 4638 (taylor) - resolved.
- 0001613: [FS2NetD] 3.6.10 Game counter in the lobby does not show when a game is started (taylor) - resolved.
- 0001626: [FS2NetD] 3.6.10 Trying to connect to PXO with 2 instances of FS2, error msg claims TCP not installed (taylor) - resolved.
- 0001599: [FS2NetD] 3.6.10 lobby allows nick change to reserved names (taylor) - resolved.
- 0001786: [---------] Attn Goober/KeldorKatarn: Commit 4833 breaks compiling on OS X (karajorma) - resolved.
- 0001774: [FRED] When-argument as an operator of when does not work (karajorma) - resolved.
- 0001783: [FRED] Voice Acting Manager alt-names and # support (Goober5000) - resolved.
- 0001755: [graphics] NumStars and Skybox Conlict (Goober5000) - resolved.
- 0001727: [user interface] Crash in window mode on OSX (taylor) - resolved.
- 0001088: [multiplayer] Call to ai_do_objects_docked_stuff when objects are already docked (karajorma) - resolved.
- 0001754: [FRED] Ordering sexp cannot be ever compleated (karajorma) - resolved.
- 0001545: [FRED] SEXPs Don't Include Subsystem Arguments (karajorma) - resolved.
- 0001747: [OpenGL] bmpman.cpp line 3124 Assert fails on second viewing of ship selection with show models enabled (taylor) - resolved.
- 0001745: [multiplayer] 3.6.10 Score for killing player-controlled ships are affected by difficulty setting in TvT (karajorma) - resolved.
- 0001605: [multiplayer] Rearm gets bugged for clients after the first use if interrupted (karajorma) - resolved.
- 0001641: [multiplayer] Event scoring does not work in TvT (karajorma) - resolved.
- 0001731: [FRED] when-argument and Special Hits not behaving together (karajorma) - resolved.
- 0001232: [FRED] FRED2 still allows the use of Zeta wing in coop (karajorma) - resolved.
- 0001734: [FRED] 3.6.10 Variables used for special hits show up when selecting "Modify Variable" (karajorma) - resolved.
- 0001732: [FRED] Using guardian on a ship that is destroyed before a mission = crash (karajorma) - resolved.
- 0001450: [OpenGL] Thruster effects do not show up on some ships in the July builds. (taylor) - resolved.
- 0001271: [FRED] Built 20061130. Crash when File->Import->Fs1 mission is pressed (Goober5000) - resolved.
- 0001715: [multiplayer] Assert: index >= 0 in MissionLog.cpp line 486 (karajorma) - resolved.
- 0001517: [FRED] SEXP argument numbering just reaches 15 (taylor) - resolved.
- 0001673: [multiplayer] 3.6.10 20080423 rev 4608 - Cannot cycle primary weapons in multiplayer (karajorma) - resolved.
- 0001656: [FRED] Replace data -> <argument> can be used with a numeric variable resulting in crash (karajorma) - resolved.
- 0001683: [gameplay] New wave entering the mission causes assert (taylor) - resolved.
- 0001684: [gameplay] Swarm/corkscrew missiles fired when they shouldnt (taylor) - resolved.
- 0001657: [gameplay] Turrets still fire while ship is exploding (Backslash) - resolved.
- 0001535: [gameplay] bug in state machine (Goober5000) - resolved.
- 0001672: [iff] 3.6.10 20080423 rev 4608 - Incorrect information displayed when targetinfo flag is enabled (Backslash) - resolved.
- 0001664: [gameplay] Ship-subsys-guardian-threshold causes assert when the subsystem doesn't exist. (karajorma) - resolved.
- 0001660: [---------] libreadline dependency (taylor) - resolved.
- 0001421: [BTRL] Hang during debriefing when using chat as mp round ends (karajorma) - resolved.
- 0001561: [gameplay] ship-subsys-guardian-threshold crashes the game (karajorma) - resolved.
- 0001639: [FRED] Saving files with ;;FSO 3.6.10;; commenting crashes during missions save (taylor) - resolved.
- 0001284: [FRED] FRED crashes after saving mission file (taylor) - resolved.
- 0001649: [FRED] +Score: 8 has dissapeared from fs2 file. (karajorma) - resolved.
- 0001094: [multiplayer] Guns select chages on respawn (taylor) - resolved.
- 0001640: [FRED] Stable branch builds can only import backgrounds from retail missions (taylor) - resolved.
- 0001594: [turrets] Animation Features and Flags not working on player ships (taylor) - resolved.
- 0001634: [FRED] Special explosion not being correctly when multiple ships selected. (taylor) - resolved.
- 0001417: [turrets] Carrier can hit fighter with turrets when fighter is inside landing bay (taylor) - resolved.
- 0001653: [multiplayer] Missions do not sort correctly in the host selection screen (taylor) - resolved.
- 0001203: [user interface] Multi player host mission select list not displaying all missions (taylor) - resolved.
- 0001629: [multiplayer] Corrupted mission prevents server from showing up (taylor) - resolved.
- 0000816: [user interface] show-subtitle text is resolution dependent (WMCoolmon) - resolved.
- 0000464: [gameplay] Weapons fire immediately upon bank change (taylor) - resolved.
- 0000867: [turrets] Multi-firepoint turrets should default to not using the extra firepoints (WMCoolmon) - resolved.
- 0001630: [user interface] show-subtitle centering is off-center (taylor) - resolved.
- 0001638: [---------] Special explosions not working correctly with shockwaves (taylor) - resolved.
- 0001646: [user interface] Fighters without afterburner don't show shield display (taylor) - resolved.
- 0001152: [user interface] Overlaped lines in Messages window (taylor) - resolved.
- 0001539: [gameplay] Ambient main hall hum should only be played when in main hall (taylor) - resolved.
- 0001257: [graphics] Post-369: Thrustglow rendering is distance related (taylor) - resolved.
- 0001597: [user interface] Quitting directly from debriefing causes problems (Turey) - resolved.
- 0001587: [sound] Wrong sound played on weapons fire (taylor) - resolved.
- 0000853: [FRED] FRED can't play voicefiles anymore (taylor) - resolved.
- 0001527: [scripting] Subsystem.Position returns incorrect values (WMCoolmon) - resolved.
- 0001574: [scripting] No global conditional for conditional hooks (WMCoolmon) - resolved.
- 0001202: [tables] $Detonation Range field does not work for bombs (WMCoolmon) - resolved.
- 0001636: [tables] Afterburner and normal thruster particles used the wrong way round (taylor) - resolved.
- 0001600: [FS2NetD] 3.6.10 crashes during PXO logon if already connected through IRC (taylor) - resolved.
- 0001603: [FS2NetD] 3.6.10 lobby problem when starting a channel name with "#" (taylor) - resolved.
- 0001631: [sound] change-soundtrack can't start new soundtrack (taylor) - resolved.
- 0001627: [multiplayer] password included in multi.log (karajorma) - resolved.
- 0001612: [multiplayer] 3.6.10 Mainhall theme keeps playing during briefing and mission for clients (karajorma) - resolved.
- 0001595: [multiplayer] Unknown ships target as hostile in dogfight (karajorma) - resolved.
- 0001621: [FRED] Num-kills etc give the wrong values when the ship is respawning (karajorma) - resolved.
- 0001609: [gameplay] Support ships can't dock with disabled ships. (karajorma) - resolved.
- 0001610: [gameplay] Targeting functions not working correctly when engines disabled (karajorma) - resolved.
- 0001618: [multiplayer] Player ships becomes invincible AI if player drops. (karajorma) - resolved.
- 0001608: [multiplayer] Some ships show blank secondaries on client side (karajorma) - resolved.
- 0001611: [multiplayer] Force-jump sexp doesn't trigger client warpout if at respawn (karajorma) - resolved.
- 0001534: [---------] You can target yourself using Alt-Y (taylor) - resolved.
- 0001521: [gameplay] ai-xxxxxxx SEXPs are not applied while flying non-cinematic autopilot runs (taylor) - resolved.
- 0000083: [HT&L] Targetting Boxes and Particles getting misaligned (taylor) - resolved.
- 0001248: [graphics] Briefing cutting off icons in widescreen (taylor) - resolved.
- 0000563: [graphics] FOV becomes warped for the death screen (taylor) - resolved.
- 0001170: [gameplay] Negative weapon energy using player beams and associated crashes (taylor) - resolved.
- 0001576: [gameplay] Game does not clean up properly after mission load failure (taylor) - resolved.
- 0001592: [---------] Incomplete implementation of Parse_flags in missionparse.cpp (Goober5000) - resolved.
- 0001488: [---------] swff_lib.cpp doesn't compile using newest Windows SDK and disregarding old SDK files. (Backslash) - resolved.
- 0001585: [FRED] Wrong ship name shown in "player <ship> should be part of <wing>" warning message (karajorma) - resolved.
- 0001150: [sound] Mission events window turns on disabled music (karajorma) - resolved.
- 0001468: [---------] targeting function (T) not working properly in some missions (Goober5000) - resolved.
- 0001516: [FRED] Jump nodes cannot be selected through "Waypoint Path" Editor (karajorma) - resolved.
- 0001476: [---------] set-object-speed-x,y,z are broke - ships don't move (Backslash) - resolved.
- 0001413: [BTRL] "Attitude thruster" control during glide mode (Backslash) - resolved.
- 0000709: [mediaVP] Ship names on board of ships are drawn incorrectly (Da_Brain) - resolved.
- 0000943: [mediaVP] GTF Medusa and GTFR Triton environment mapping very intensive (Da_Brain) - resolved.
- 0001122: [mediaVP] Bad alpha channel for light dots (Da_Brain) - resolved.
- 0001543: [gameplay] Loading a mission without the supposedly optional +Weaponry Pool: option causes a crash (karajorma) - resolved.
- 0001137: [multiplayer] VSYNC not working on MP with Linux (taylor) - resolved.
- 0001397: [sound] Out of sound buffers in BtRL (taylor) - resolved.
- 0001530: [BTRL] LINUX: Left mouse button is not working (taylor) - resolved.
- 0000397: [FRED] Cannot modify a string variable to equal the value of another string variable (karajorma) - resolved.
- 0001123: [graphics] DDS format is not valid for Glow Point textures (taylor) - resolved.
- 0001210: [graphics] Gamma changes when popups show up over FS2 (taylor) - resolved.
- 0001186: [cutscenes] Fade sexps no longer work (taylor) - resolved.
- 0001401: [FRED graphics] Cursor.dds + System icon in FRED (taylor) - resolved.
- 0000732: [gameplay] ship-type-destroyed works improperly at least with cargo (Goober5000) - resolved.
- 0001503: [user interface] Error using "assing equipment to squadmates" when weapon slot is empty (Goober5000) - resolved.
- 0000953: [mediaVP] Debrises from Satis are not rotating correctly (Da_Brain) - resolved.
- 0001518: [gameplay] Ingame F3 hotkey assignment window is empty if there are too many ships. (taylor) - resolved.
- 0001378: [DirectX] DirectSoundCapture (taylor) - resolved.
- 0001513: [user interface] Attempting to create multi pilot on fresh install = crash (taylor) - resolved.
- 0001387: [FRED] No way to enable 2D Missions in FRED (taylor) - resolved.
- 0001473: [gameplay] ship-subsys-guardian-threshold crashes the game (taylor) - resolved.
- 0001081: [multiplayer] Standalone server disappear from list over time (taylor) - resolved.
- 0001046: [multiplayer] Can't run debug executable with -standalone (taylor) - resolved.
- 0001117: [multiplayer] Rank award repeats in debrief (taylor) - resolved.
- 0001079: [multiplayer] Double servers and high ping when playing across lan (taylor) - resolved.
- 0001067: [multiplayer] standalone problems with gamma over tcp (taylor) - resolved.
- 0001470: [user interface] Mismatched Error parameters. (taylor) - resolved.
- 0001083: [multiplayer] standalone overwhelms FS2NetD server with pings (taylor) - resolved.
- 0001182: [multiplayer] Attempting to start game on standalone host causes breakpoint (taylor) - resolved.
- 0001433: [multiplayer] multi.log spam (taylor) - resolved.
- 0001511: [---------] Missing declarations in sexp.cpp (karajorma) - resolved.
- 0001497: [OpenGL] Ubuntu Gutsy: GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT not declared (taylor) - resolved.
- 0001489: [OpenGL] Compiler error caused by #pragma in file gropengl.cpp (taylor) - resolved.
- 0000788: [multiplayer] Respawn dialog reappears (karajorma) - resolved.
 - 0001213: [multiplayer] Int(3) at respawn (karajorma) - resolved.
- 0001498: [---------] When no joystick attached mouse control is not enabled by default (Turey) - resolved.
- 0001482: [gameplay] Derelict campaign's missions are skipped even if not commited if you quit the game at the mission debriefing. (Turey) - resolved.
- 0001492: [---------] Ships get faster while turning, not slower (Backslash) - resolved.
- 0001419: [gameplay] Weapon shudder effect (ie. Maxim) is weird (Goober5000) - resolved.
- 0001471: [FRED] Deleting linked and/or event with objective results in this linked-status and objective to be assigned to the event below (Goober5000) - resolved.
- 0001455: [docking] docked containers/ships don't depart along with dockee if dockee departs via hangar (Goober5000) - resolved.
- 0001329: [gameplay] super-nova-start failes if there was sun-remove calls before it even if there is suns in the system left (Shade) - resolved.
- 0001436: [multiplayer] Send-message (Goober5000) - resolved.
- 0001483: [gameplay] Bizarre crash bug when creating a multiplayer game (Goober5000) - resolved.
- 0001415: [tables] $disable linked fire penalty not working (Goober5000) - resolved.
- 0001437: [multiplayer] Assertion hit / CTD when hitting the commit/lock button in TvT (karajorma) - resolved.
- 0001221: [gameplay] Player under AI Control can still use the Afterburner (karajorma) - resolved.
- 0001389: [graphics] No engine glow in HEAD-CVS. (taylor) - resolved.
- 0001390: [physics] Ships are brakeing too fast (HEAD-CVS-Build) (Backslash) - resolved.
- 0001204: [---------] "Warning: Invalid subobj_num or model_num in subsystem ..." points to a wrong table. (taylor) - resolved.
- 0001238: [speech] Simulated Speech in Debriefing Says "Dot" for Period, When At End Of Stage (Goober5000) - resolved.
- 0001306: [graphics] HUD issues in new CVS builds (taylor) - resolved.
- 0001263: [beams] 'Wrong' sound effect played when beam is fired (taylor) - resolved.
- 0001312: [tables] Non existent AI classes cause a CTD (In FRED at least) (karajorma) - resolved.
- 0001343: [multiplayer] Glide won't let game multiplayer game end if it's enabled. (karajorma) - resolved.
- 0001063: [user interface] Lab screen -- if you click between top buttons, they hide and there is no way to exit (taylor) - resolved.
- 0001255: [gameplay] Clicking 'Commit' on "Incoming Transmission" screen causes game to crash (taylor) - resolved.
- 0001298: [gameplay] "cycle" flag increases energy usage (taylor) - resolved.
- 0001220: [modular tables] -wep.tbm table is not loading (fs bug or table bug ????) (taylor) - resolved.
- 0001177: [sound] FSO will not find audio files if extensions do not match (taylor) - resolved.
- 0001285: [sound] Music.tbl data is ignored (taylor) - resolved.
- 0001286: [---------] FS2 can't recognize filenames with muliple periods in them (taylor) - resolved.
- 0001307: [cutscenes] Movies look yellow (taylor) - resolved.
- 0001301: [gameplay] Interceptors vanished in Advanced Training 0000002 (taylor) - resolved.
- 0001051: [physics] $Damp does not work as it should -- high values cause cumulative sideways speed increase (Backslash) - resolved.
- 0001275: [graphics] Some gauges are missing. (Radar and target info) (taylor) - resolved.
- 0001149: [gameplay] hide-jumpnode turns off auto targeting (taylor) - resolved.
- 0001269: [nebulas] set-mission-nebula breaks backgrounds and certain ship models (taylor) - resolved.
- 0001250: [models] deactivate-glow-point-bank only works with bank 0 (taylor) - resolved.
- 0001674: [multiplayer] 3.6.10: Having mediavps enabled in multi causes some mission pack missions to be unavailable - closed.
- 0001493: [multiplayer] When hosting games, *all* missions give warning that stats will not save. - closed.

[225 issues]

FSSCP - 3.6.9 (Released 2007-01-01) View Issues ]
===================================
- 0000001: [gameplay] CTD With "Target In Reticle" (taylor) - resolved.
- 0001148: [tables] 3D shockwave can not be overridden with 2D shockwave (taylor) - resolved.
- 0001196: [user interface] CTD when selecting greyed out Maxim gun (taylor) - resolved.
- 0001195: [sound] Inferno - sound entries over 200 in sounds.tbl (taylor) - resolved.
- 0001190: [---------] The Background is flickering when Theora-Movies are played (taylor) - resolved.
- 0001146: [user interface] Mouse pointer fix gone too far??? (taylor) - resolved.
- 0001140: [user interface] Windows cursor appears if FS2_Open is minimized (taylor) - resolved.
- 0001134: [gameplay] c -> all fighters -> ignore my target -> assert fail (FSP/FS1 "Where Eagles Dare", sm2-04a) (taylor) - resolved.
- 0001130: [FRED] TBL Info in Ship Editor doesn't show tbm additions (taylor) - resolved.
- 0001133: [gameplay] Epsilon and Delta wings stay still (CH2-13.fs2 from ItDoH2) (taylor) - resolved.
- 0001048: [graphics] 3D warp effect sometimes shown at the wrong angle (taylor) - resolved.
- 0001121: [FRED] FRED2 doesn't work properly with detail boxes (taylor) - resolved.
- 0001165: [OpenGL] Tertiary thrusters do not work on capital ships (taylor) - resolved.
- 0000043: [gameplay] 7< glowpoints crashes FRED and FS3,4 (taylor) - resolved.
- 0001166: [graphics] hud_gauges.tbl - part of the wepon energy display is not moved to defined position (taylor) - resolved.
- 0000542: [cutscenes] Intro video is played in upper left corner of the screen (taylor) - resolved.
- 0000859: [sound] Nebulas + 64bit + CVS + big bomb exposions = seg fault (taylor) - resolved.
- 0001019: [multiplayer] Lock/Unlock Primary/Secondary Weapons SEXPs don't have an effect on clients (karajorma) - resolved.
- 0001200: [gameplay] Assert: bank_to_fire >= 0 (taylor) - resolved.
- 0001179: [graphics] D (disabled) is overlaped in Monitoring Window (taylor) - resolved.
- 0001124: [graphics] Strange brights over the textures. (taylor) - resolved.
- 0000792: [OpenGL] Lighting really whacked on OS X builds (unless you set -ambient_factor) (taylor) - resolved.
- 0000962: [graphics] Textures blink in white (taylor) - resolved.
- 0001178: [gameplay] FSO does not always account for ship name conflicts (Goober5000) - resolved.
- 0001087: [gameplay] Switching from external view goes back to 1st person, not 3rd person (Goober5000) - resolved.
- 0001173: [speech] SetNotifyWindowMessage Failes on initialization. Causes voice recognition to fail to initialize. (karajorma) - resolved.
- 0001158: [sound] FS2 crashes after a few missions in a row (taylor) - resolved.
- 0001007: [graphics] Explosions are sometimes blury and undetailed (taylor) - resolved.
- 0001163: [FRED] Fred is complaining about the name of the intel entry in species.tbl (taylor) - resolved.
- 0000985: [gameplay] Stupid tricky bug (Goober5000) - resolved.
- 0001116: [FRED] Delete button for background bitmaps doesn't update list box (Goober5000) - resolved.
- 0000944: [docking] Docked Wings Not Given "false" for Arrival Cues (Goober5000) - resolved.
- 0000832: [gameplay] Support ship sometimes doesn't jump in (Goober5000) - resolved.
- 0000424: [gameplay] Multiple ship docking still doesn't allow multiple initially docked ships (Goober5000) - resolved.
- 0001016: [---------] "Time remaining" on HUD is sometimes incorrect (Goober5000) - resolved.
- 0001073: [FRED] Background do not update in the background editor (Goober5000) - resolved.
- 0001003: [FRED] Asteroid field types are wrong (Goober5000) - resolved.
- 0000895: [multiplayer] Animated subojects and engine trails do not work in multiplayer (taylor) - resolved.
- 0001131: [gameplay] "No-dynamic" flag behaves differently from retail (Goober5000) - resolved.
- 0001017: [FRED] Wingmen entry gets deleted (karajorma) - resolved.
- 0000717: [physics] Warping in ships do not change with variables (karajorma) - resolved.
- 0000963: [sound] "On your six!" message never plays any more (karajorma) - resolved.
- 0000932: [---------] Assert when Capella goes nova (taylor) - resolved.
- 0000571: [gameplay] Ships don't accelerate to 100% in autopilot (Backslash) - resolved.
- 0001120: [tables] Reported error line is not the same as the actual error line (taylor) - resolved.

[45 issues]

FSSCP - 3.6.5 (Released 2004-12-25) View Issues ]
===================================
- 0000256: [user interface] Cursor reset on mission start (taylor) - closed.
- 0000193: [FRED graphics] FRED2_OpenGL Crash on Exit (taylor) - closed.
- 0000207: [OpenGL] OGL Won't display tga, jpg, dds effects (taylor) - closed.
- 0000210: [gameplay] Time compression fails to reset between missions (taylor) - closed.
- 0000107: [DirectX] Memory leaks (taylor) - closed.
- 0000211: [user interface] FSO no longer remembers last used pilot (taylor) - closed.
- 0000183: [HT&L] Warp 'face' should be rendered in 3D unlit instead of in 2D (taylor) - closed.
- 0000198: [FRED graphics] Fred crashes when grid clicked on (taylor) - closed.
- 0000202: [DirectX] Engine Failure, cannot jump out (taylor) - closed.

[9 issues]

FSSCP - 3.6 (Released 2004-06-01) View Issues ]
=================================
- 0000002: [cutscenes] Cutscene Video Window Focus Error (RandomTiger) - resolved.
- 0000004: [HT&L] HTL Ship Selection Model Displays Incorrectly (RandomTiger) - closed.
- 0000205: [OpenGL] Illegal Operation Crash When Commiting to 2nd Mission in OGL HTL Mode. (taylor) - closed.
- 0000182: [OpenGL] High Poly Fenris has missing sections in OpenGL (taylor) - closed.
- 0000178: [multiplayer] Versions don't match on LAN play (taylor) - closed.
- 0000080: [OpenGL] OGL HT&L poof effects not working (taylor) - closed.
- 0000151: [user interface] -ship_choice_3d flag makes very big ships (taylor) - closed.
- 0000020: [graphics] FS2_open choosing the files in a weird way (taylor) - closed.
- 0000019: [graphics] 32-bit interface useless (RandomTiger) - closed.
- 0000017: [graphics] FRED2 doesn't like TGA backgrounds (taylor) - closed.
- 0000010: [cutscenes] Cutscene player fails to restore FS2 after playing a video (RandomTiger) - closed.
- 0000009: [gameplay] Inappropriate message head animations (Goober5000) - closed.
- 0000007: [HT&L] Engine glows render as white, nontransparent quads in OpenGL (Fry_Day) - closed.
- 0000005: [HT&L] Jump Nodes Not Displayed In HTL (RandomTiger) - closed.

[14 issues]