2019-12-15 21:34 EST


FSSCP - Change Log

FSSCP - 3.6.14 (Released 2012-10-23) View Issues ]
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- 0002683: [FRED] red-alert no longer triggers after the warpout sequence has started. (Goober5000) - resolved.
- 0002572: [graphics] Shivan Super Laser Causes Null Vec3d (Valathil) - resolved.
- 0001671: [models] Collision detection problems in 3.6.10 build rev 4608 (Echelon9) - resolved.
- 0002643: [HUD] Shield icons generated by engine reflect incorrect quadrants. (Goober5000) - resolved.
- 0002672: [HUD] Retail ETS Gauge Showing when it shouldn't (niffiwan) - resolved.
- 0002687: [graphics] In weapon selection window, glowpoints can be seen through a ships hull (Echelon9) - resolved.
- 0002694: [math-related] Free flight time of 0 causes div by zero (Goober5000) - resolved.
- 0002590: [gameplay] Starting Wings are allowed to have 6 ships which causes crashes when restarting the mission (niffiwan) - resolved.
- 0002682: [graphics] Extra glowpoints draw in space when targeting ship (The_E) - resolved.
- 0002658: Error messages too long to fit on the screen (Goober5000) - resolved.
- 0002653: [gameplay] MAX_WING_SLOTS warning is triggering on a wing of 4 ships. (karajorma) - resolved.
- 0002667: [SEXPs] Repeating chained events always repeat (Goober5000) - resolved.
- 0002478: [cutscenes] "No Debriefing for mission: SM3-10.fs2" screen and ending cutscenes will not play if player reaches jump node successfully (Goober5000) - resolved.
- 0000945: [docking] Non-Leader Docked Craft Attempt Maneuvers (Goober5000) - resolved.
- 0002419: [HUD] ETS gauges do not rearrange themselves as per retail behavior when fighters do not have shields. (niffiwan) - resolved.
- 0002015: [multiplayer] Assert: team != -1 in multi_respawn.cpp (Echelon9) - resolved.
- 0002004: [HUD] Training message buffer overrun can happen when using non forward view (Echelon9) - resolved.
- 0000014: [HT&L] HTL Thruster/hull intersection due to htl transition (Swifty) - resolved.
- 0002622: [gameplay] Select Default Campaign Via Mod.tbl (karajorma) - resolved.
- 0002524: [FRED] Unable to Use Subsystem Scanning for Submodel-Subsystems (Goober5000) - resolved.
- 0002556: [gameplay] Assert: be->type != BM_TYPE_NONE (bmpman.cpp) (Valathil) - resolved.
- 0002583: [user interface] Selection effect continues between ship and weapons screens (Valathil) - resolved.
- 0002579: [FRED] Assert(strlen(shipp->ship_name) <= NAME_LENGTH - 1); (another separate issue) (Goober5000) - resolved.
- 0002578: [FRED] Assert(strlen(shipp->ship_name) < NAME_LENGTH - 1); (with 31 character ship name) (chief1983) - resolved.
- 0002057: [SEXPs] Using ship-invisible on a list of ships results in the highest priority ship flag to be removed twice (Goober5000) - resolved.
- 0002441: [gameplay] "friendly-stealth-invisible" flag doesn't work (Goober5000) - resolved.
- 0002577: [gameplay] scramble-messages carries over from mission to mission (Goober5000) - resolved.
- 0001803: [graphics] Lensflares are still visible even without sun on the screen (The_E) - resolved.
- 0002549: [gameplay] No cause-of-death messages (Valathil) - resolved.
- 0002570: [HUD] "Viewing From" message color (Valathil) - resolved.
- 0002443: [gameplay] Weapon firewaits are weird if over 5 seconds (niffiwan) - resolved.
- 0002522: [nebulas] Nebula Poofs spin around their centrall point while rolling and docked to a support ship (Valathil) - resolved.
- 0002576: [physics] Beam Whack application causes only forward pointing velocity increase (Valathil) - resolved.
- 0002461: [gameplay] Instant acceleration going forward when hit in reverse (Valathil) - resolved.
- 0002574: [gameplay] Weapon banks lock up when weapon energy is depleted (Valathil) - resolved.
- 0002553: [graphics] Background tunnel glows in subspace missions drawn in front of ships (Valathil) - resolved.
- 0002573: [FRED] Special hitpoints from deleted ships get assigned to newly added ones (The_E) - resolved.
- 0002480: [models] Secondary bay animation not played. (niffiwan) - resolved.
- 0002425: [user interface] Wrong mainhall displayed on game load. (Zacam) - resolved.
- 0002547: [SEXPs] ship-effect does not accept a wing name (Goober5000) - resolved.
- 0002551: [SEXPs] Sexps in category OP_CATEGORY_CHANGE2 do not show up in sexps.html (Goober5000) - resolved.
- 0002535: [sound] Game crashes in player select menu (Echelon9) - resolved.
- 0002531: [sound] Issues with cockpit sounds (Eli2) - resolved.
- 0002526: [graphics] Valgrind: Conditional jump or move depends on uninitialized value(s) - init_anim_instance() (Echelon9) - resolved.
- 0002525: [graphics] Valgrind: Conditional jump or move depends on uninitialized value(s) - parse_ship_values() (Echelon9) - resolved.
- 0002470: [tables] $Flags: ("untargetable") does not work on turret subsystems (niffiwan) - resolved.
- 0001036: [graphics] Thruster's behind other ships hull (Swifty) - resolved.
- 0002502: [HUD] Hud Gauge.tbl Max Width: cuts off sentences (Swifty) - resolved.
- 0002500: [FRED] Radar does not appear on the list for hud-activate-gauge-type (Swifty) - resolved.
- 0002399: [turrets] Turrets with 'untargetable' and/or 'damage as hull' flags shouldn't count for disarming purposes. (Goober5000) - resolved.
- 0002379: [nebulas] Last available nebula storm type in Lightning.tbl wouldn't be used in game (Echelon9) - resolved.
- 0002375: [SEXPs] get orientation sexps aren't returning anything (Goober5000) - resolved.
- 0002592: [AI] Abort Re-arm causes crash because of: ASSERTION: "goal_objp != NULL" at aicode.cpp:10160 (Sushi_CW) - closed.
- 0002345: [graphics] Flickering lighting whenever subspace vortex is nearby (Valathil) - closed.

[54 issues]