|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002381||FSSCP||graphics||public||2011-01-21 11:54||2011-01-22 09:20|
|Target Version||Fixed in Version||3.6.13|
|Summary||0002381: Mission-set-nebula turns background bitmaps into terrifying mirror-like voids|
|Description||If you've got, say, a single planet in a mission and you use mission-set-nebula 0, that planet's going to become a glitchy rift into some kind of nega-dimension where the starfield is backwards. However, this ONLY occurs when you've just got the one background bitmap in the mission. As soon as you drop another one in there, the effect disappears and a semblance of reality returns. But you've seen it. You've seen beyond the stars, into the deepness where great Cthulhu sleeps. And the nightmares, oh, the nightmares never stop.|
Screenshots don't describe the problem - mission attached.
This happens whether or not the mission starts as a nebula, whether or not the mission was even a nebula when you triggered mission-set-nebula 0.
Notably, the glare from suns appears to negate the issue. Only seems to occur at all while using MediaVPs (I've only tested with 3.6.12 MVPs).
|Tags||No tags attached.|
Oh god no. The "deepness" of it....
I can confirm it happens with 3.6.12 builds, but it does not happen with latest nightlies. Looks to be fixed by as-yet-unknown recent awesomeness of the SCP coders.
I think this can be set as acknowledged, but fixed.
|2011-01-21 11:54||Ransom Arceihn||New Issue|
|2011-01-21 11:54||Ransom Arceihn||File Added: msetnebulaVStheplanets.fs2|
|2011-01-22 01:26||Echelon9||Status||new => assigned|
|2011-01-22 01:26||Echelon9||Assigned To||=> Echelon9|
|2011-01-22 01:26||Echelon9||Note Added: 0012606|
|2011-01-22 09:20||Echelon9||Status||assigned => resolved|
|2011-01-22 09:20||Echelon9||Fixed in Version||=> 3.6.13|
|2011-01-22 09:20||Echelon9||Resolution||open => fixed|