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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0002356 | FSSCP | SEXPs | public | 2010-12-15 20:48 | 2010-12-22 17:44 | ||||
Reporter | GeneralBattuta | ||||||||
Assigned To | FUBAR-BDHR | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | Antipodes 7 | ||||||||
Target Version | Fixed in Version | 3.6.13 | |||||||
Summary | 0002356: Turret-free-all in an every-time acts as turret-lock-all | ||||||||
Description | Every-time (true) (turret-free-all (SHIP)) causes Ship to be unable to fire any of its turrets. Changing 'true' to a time or event cue will cause the turrets to lock up at that time or event. | ||||||||
Additional Information | Have not tested back to 3.6.12 or earlier builds to see if it's a recent issue. Test mission attached. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files |
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FUBAR-BDHR (developer) 2010-12-15 20:52 |
This looks like an easy one. Timestap gets reset every time a turret is unlocked. Simple check to see if it's already unlocked should fix it. |
FUBAR-BDHR (developer) 2010-12-22 17:44 |
Fixed in revision 6880 |
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Date Modified | Username | Field | Change |
---|---|---|---|
2010-12-15 20:48 | GeneralBattuta | New Issue | |
2010-12-15 20:48 | GeneralBattuta | File Added: TurretFreeBugTest.fs2 | |
2010-12-15 20:51 | FUBAR-BDHR | Status | new => assigned |
2010-12-15 20:51 | FUBAR-BDHR | Assigned To | => FUBAR-BDHR |
2010-12-15 20:52 | FUBAR-BDHR | Note Added: 0012559 | |
2010-12-22 17:44 | FUBAR-BDHR | Note Added: 0012572 | |
2010-12-22 17:44 | FUBAR-BDHR | Status | assigned => resolved |
2010-12-22 17:44 | FUBAR-BDHR | Fixed in Version | => 3.6.13 |
2010-12-22 17:44 | FUBAR-BDHR | Resolution | open => fixed |