2019-10-21 14:57 EDT


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IDProjectCategoryView StatusLast Update
0001492FSSCP---------public2007-09-05 10:42
ReporterKeldorKatarn 
Assigned ToBackslash 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version3.6.9 
Target VersionFixed in Version3.6.10 
Summary0001492: Ships get faster while turning, not slower
DescriptionI noticed this recently and to be honest.. I am not sure it is a bug, but it goes against my idea of how it should be somehow..
Shouldn't the forward velocity vector of a turning ship be shorter than one of a ship flying straight ahead? I mean.. the ship needs to accelerate in the new direction first right? So why would turning make the ship faster and then leaving the stick along and flying straight in the new direction make it slow down again to the normal max velocity?

In case this is not a bug, sorry, but if it is correct I don't understand the physics behind it.
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-Notes

~0008497

Turey (developer)

Fixed by AI Profiles option "$use newtonian dampening:"
+Notes

-Issue History
Date Modified Username Field Change
2007-09-05 09:44 KeldorKatarn New Issue
2007-09-05 10:41 Turey Status new => assigned
2007-09-05 10:41 Turey Assigned To => Backslash
2007-09-05 10:42 Turey Status assigned => resolved
2007-09-05 10:42 Turey Fixed in Version => 3.6.10
2007-09-05 10:42 Turey Resolution open => fixed
2007-09-05 10:42 Turey Note Added: 0008497
+Issue History