|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0001854||FSSCP||sound||public||2008-12-24 03:04||2010-03-04 01:06|
|Platform||DELL Dimension 9200||OS||Windows Vista||OS Version||Ultimate 32-bit|
|Target Version||Fixed in Version||3.6.12 RC2|
|Summary||0001854: Effects volume is muted at the second dot, instead of the first one|
Open game options.
Voice and music volumes are set to zero at the first dot. But effects one is set to zero at the second one. So you are loosing one available level.
(If you are bored and feel like patching it...)
|Tags||No tags attached.|
Hmm... sound volume seems to be atm limited by MIN_SOUND_VOLUME (0.10f). Which doesn't really seem to be tied into the current sound volume.. I suppose it could be changed to be 10% of the current max sound volume.
...unless there is some other reason in keeping this limitation? (any one?)
|2008-12-24 03:04||ARSPR||New Issue|
|2008-12-24 13:27||Wanderer||Note Added: 0010459|
|2010-02-12 06:53||taylor||Status||new => assigned|
|2010-02-12 06:53||taylor||Assigned To||=> taylor|
|2010-03-04 01:06||taylor||Note Added: 0011739|
|2010-03-04 01:06||taylor||Status||assigned => resolved|
|2010-03-04 01:06||taylor||Fixed in Version||=> 3.6.12 RC2|
|2010-03-04 01:06||taylor||Resolution||open => fixed|