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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0000867 | FSSCP | turrets | public | 2006-03-18 13:52 | 2008-03-31 19:41 | ||||
Reporter | Goober5000 | ||||||||
Assigned To | WMCoolmon | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | |||||||||
Target Version | Fixed in Version | 3.6.10 | |||||||
Summary | 0000867: Multi-firepoint turrets should default to not using the extra firepoints | ||||||||
Description | I know you fixed this so they'd all be used, WMC, but it breaks balance in some retail missions - for example, the Orion's turrets now do 3x the original damage. Best to add a hook into ai_profiles to enable this. I'd add it myself except I'm not quite sure where the hook should go. :p | ||||||||
Tags | No tags attached. | ||||||||
Attached Files |
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The Trivial Psychic (reporter) 2006-03-18 22:28 |
Actually, I'd like to be able to use this feature more selectively than simply by AI profiles. TBP uses some ships which have a single swarm weapon mounted on a multi-firepoint turret, so that it will cycle between the firepoints. However, other instances where there is a specific weapon slated for each firepoint, it'd be best to have them stick to the firepoint they've been assigned. Is there any way to accomodate this? Ships/weapons Table entry/flag? |
WMCoolmon (developer) 2006-03-19 02:29 |
Per-subsys would be best. Damn, it's been a while since I worked on that code. Probably just a matter of changing the number of times a for loop is iterated through...maybe... |
WMCoolmon (developer) 2006-06-30 01:30 |
I've uploaded a http://fs2source.warpcore.org/temp/wmc/turretbug.zip. If you have any tables that use the existing subsystem flags, it will complain. I swapped the syntax to be $Flags: ("untargetable" "carry no damage" "use multiple guns") rather than keep on adding the + flags, since there's become more and more reason for subsys flags as of late. |
WMCoolmon (developer) 2006-09-09 03:20 |
This should be in CVS now, does this fix the problem mission(s)? |
Goober5000 (administrator) 2006-09-09 12:54 |
To be honest I didn't have a specific mission in mind. If you tell me which files you changed, I could look them over. |
The Trivial Psychic (reporter) 2006-09-09 20:11 |
So, there's now a $flags line for each subsystem then? The Wiki should be updated to reflect this change. |
WMCoolmon (developer) 2007-01-21 04:14 |
Assuming this is fixed, since I haven't heard any more complaints with the new code. |
Goober5000 (administrator) 2007-01-21 14:45 Last edited: 2007-01-21 14:45 |
WMC, I never had a specific mission in mind. Could you tell me the commit you made to fix the issue, so I can look it over? That's the whole reason I left this bug open. Look at the comment I made above. :) |
Goober5000 (administrator) 2007-02-08 05:31 |
Okay, this is interesting. I've confirmed that the bug still exists in 3.6.9, but not in HEAD. Attached is a simple sample mission. |
Wanderer (developer) 2007-02-17 18:24 |
I dont know if this is related but if i used 'same turret cooldown' weapon (with small fof) with the turrets and had defined two primary weapons for the turret i got double shots with alternating firepoints regardess of the 'use multiple guns' flag. |
Goober5000 (administrator) 2007-02-21 19:24 |
Also, from Wanderer in bug 0001290... "Turrets use only single firing point instead of alternating between multiple ones - tested using mediavp Aeolus, used twin points when using 369 builds and only single one with cvs builds. 'use multiple guns' flag didnt seem to have any effect." |
taylor (administrator) 2008-03-31 19:41 |
Added the missing flag check, so... Fixered. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2006-03-18 13:52 | Goober5000 | New Issue | |
2006-03-18 22:28 | The Trivial Psychic | Note Added: 0005180 | |
2006-03-19 02:29 | WMCoolmon | Note Added: 0005187 | |
2006-06-30 01:30 | WMCoolmon | Note Added: 0005996 | |
2006-09-09 03:20 | WMCoolmon | Note Added: 0006573 | |
2006-09-09 12:54 | Goober5000 | Note Added: 0006583 | |
2006-09-09 20:11 | The Trivial Psychic | Note Added: 0006589 | |
2007-01-21 04:14 | WMCoolmon | Status | assigned => resolved |
2007-01-21 04:14 | WMCoolmon | Resolution | open => fixed |
2007-01-21 04:14 | WMCoolmon | Note Added: 0007506 | |
2007-01-21 14:45 | Goober5000 | Note Added: 0007509 | |
2007-01-21 14:45 | Goober5000 | Status | resolved => feedback |
2007-01-21 14:45 | Goober5000 | Resolution | fixed => open |
2007-01-21 14:45 | Goober5000 | Note Edited: 0007509 | |
2007-02-08 05:27 | Goober5000 | File Added: 0.fs2 | |
2007-02-08 05:28 | Goober5000 | File Deleted: 0.fs2 | |
2007-02-08 05:28 | Goober5000 | File Added: 0.fs2 | |
2007-02-08 05:30 | Goober5000 | File Deleted: 0.fs2 | |
2007-02-08 05:30 | Goober5000 | File Added: 0.fs2 | |
2007-02-08 05:31 | Goober5000 | Note Added: 0007606 | |
2007-02-17 18:24 | Wanderer | Note Added: 0007654 | |
2007-02-21 19:19 | Goober5000 | Relationship added | has duplicate 0001290 |
2007-02-21 19:24 | Goober5000 | Note Added: 0007690 | |
2008-03-31 19:41 | taylor | Note Added: 0009123 | |
2008-03-31 19:41 | taylor | Status | feedback => resolved |
2008-03-31 19:41 | taylor | Resolution | open => fixed |
2008-03-31 19:41 | taylor | Fixed in Version | => 3.6.10 |