View Issue Details

IDProjectCategoryView StatusLast Update
0001611FSSCPmultiplayerpublic2008-02-25 01:51
ReporterFUBAR-BDHR Assigned Tokarajorma  
PrioritynormalSeveritytrivialReproducibilityalways
Status resolvedResolutionfixed 
Product Version3.6.9 
Fixed in Version3.6.10 
Summary0001611: Force-jump sexp doesn't trigger client warpout if at respawn
DescriptionThat's pretty much sums it up. If you are sitting at respawn and the game ends do to a force-jump you can sit there forever. It doesn't really hurt anything since as soon as you hit the respawn button you exit normally.
Additional Information3.6.9 TBP 3.4b build. I can make a test mission if you want but it seems pretty self explanatory. Vidmaster_MT02 is the mission where I noticed it.
TagsNo tags attached.

Activities

karajorma

2008-02-25 01:51

administrator   ~0008907

The SEXP didn't take make any consideration at all for the fact the game might be multiplayer. Fixed.

Issue History

Date Modified Username Field Change
2008-02-24 06:24 FUBAR-BDHR New Issue
2008-02-25 01:23 karajorma Status new => assigned
2008-02-25 01:23 karajorma Assigned To => karajorma
2008-02-25 01:51 karajorma Status assigned => resolved
2008-02-25 01:51 karajorma Fixed in Version => 3.6.10
2008-02-25 01:51 karajorma Resolution open => fixed
2008-02-25 01:51 karajorma Note Added: 0008907