2019-10-21 18:25 EDT


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IDProjectCategoryView StatusLast Update
0001611FSSCPmultiplayerpublic2008-02-24 20:51
ReporterFUBAR-BDHR 
Assigned Tokarajorma 
PrioritynormalSeveritytrivialReproducibilityalways
StatusresolvedResolutionfixed 
Product Version3.6.9 
Target VersionFixed in Version3.6.10 
Summary0001611: Force-jump sexp doesn't trigger client warpout if at respawn
DescriptionThat's pretty much sums it up. If you are sitting at respawn and the game ends do to a force-jump you can sit there forever. It doesn't really hurt anything since as soon as you hit the respawn button you exit normally.
Additional Information3.6.9 TBP 3.4b build. I can make a test mission if you want but it seems pretty self explanatory. Vidmaster_MT02 is the mission where I noticed it.
TagsNo tags attached.
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-Notes

~0008907

karajorma (administrator)

The SEXP didn't take make any consideration at all for the fact the game might be multiplayer. Fixed.
+Notes

-Issue History
Date Modified Username Field Change
2008-02-24 01:24 FUBAR-BDHR New Issue
2008-02-24 20:23 karajorma Status new => assigned
2008-02-24 20:23 karajorma Assigned To => karajorma
2008-02-24 20:51 karajorma Status assigned => resolved
2008-02-24 20:51 karajorma Fixed in Version => 3.6.10
2008-02-24 20:51 karajorma Resolution open => fixed
2008-02-24 20:51 karajorma Note Added: 0008907
+Issue History