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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0001611 | FSSCP | multiplayer | public | 2008-02-24 01:24 | 2008-02-24 20:51 | ||||
Reporter | FUBAR-BDHR | ||||||||
Assigned To | karajorma | ||||||||
Priority | normal | Severity | trivial | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 3.6.9 | ||||||||
Target Version | Fixed in Version | 3.6.10 | |||||||
Summary | 0001611: Force-jump sexp doesn't trigger client warpout if at respawn | ||||||||
Description | That's pretty much sums it up. If you are sitting at respawn and the game ends do to a force-jump you can sit there forever. It doesn't really hurt anything since as soon as you hit the respawn button you exit normally. | ||||||||
Additional Information | 3.6.9 TBP 3.4b build. I can make a test mission if you want but it seems pretty self explanatory. Vidmaster_MT02 is the mission where I noticed it. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files |
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karajorma (administrator) 2008-02-24 20:51 |
The SEXP didn't take make any consideration at all for the fact the game might be multiplayer. Fixed. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2008-02-24 01:24 | FUBAR-BDHR | New Issue | |
2008-02-24 20:23 | karajorma | Status | new => assigned |
2008-02-24 20:23 | karajorma | Assigned To | => karajorma |
2008-02-24 20:51 | karajorma | Status | assigned => resolved |
2008-02-24 20:51 | karajorma | Fixed in Version | => 3.6.10 |
2008-02-24 20:51 | karajorma | Resolution | open => fixed |
2008-02-24 20:51 | karajorma | Note Added: 0008907 |