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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0002190 | FSSCP | gameplay | public | 2010-04-22 07:43 | 2010-11-21 01:44 | ||||
Reporter | Spoon | ||||||||
Assigned To | FUBAR-BDHR | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 3.6.12 RC2 | ||||||||
Target Version | Fixed in Version | 3.6.13 | |||||||
Summary | 0002190: Player mounted beams do not cause traitor | ||||||||
Description | Beam weapons mounted in the primary banks of the player do not cause the traitor flag to be triggered, you can shoot and kill your team mates forever with beams. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files |
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FUBAR-BDHR (developer) 2010-10-19 18:24 |
I traced this issue to beams being OBJ_TYPE == BEAM which was not included in any of the ship_hit procedures that eventually call the traitor code. I experimented and came up with a pseudo-patch. This is almost guaranteed to have issues since I'm not familiar with the weapon code. I have a feeling damage per second might factor in somewhere. I'll attach it anyway as if it doesn't work at least it will give someone a good starting spot. |
FUBAR-BDHR (developer) 2010-11-21 01:44 |
Fix committed r6760 |
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Date Modified | Username | Field | Change |
---|---|---|---|
2010-04-22 07:43 | Spoon | New Issue | |
2010-10-19 18:24 | FUBAR-BDHR | Note Added: 0012414 | |
2010-10-19 18:24 | FUBAR-BDHR | Status | new => confirmed |
2010-10-19 18:24 | FUBAR-BDHR | File Added: traitor_beams.patch | |
2010-10-19 18:40 | FUBAR-BDHR | File Deleted: traitor_beams.patch | |
2010-10-19 18:41 | FUBAR-BDHR | File Added: traitor_beams.patch | |
2010-10-22 00:57 | FUBAR-BDHR | Status | confirmed => assigned |
2010-10-22 00:57 | FUBAR-BDHR | Assigned To | => FUBAR-BDHR |
2010-11-21 01:44 | FUBAR-BDHR | Note Added: 0012477 | |
2010-11-21 01:44 | FUBAR-BDHR | Status | assigned => resolved |
2010-11-21 01:44 | FUBAR-BDHR | Fixed in Version | => 3.6.13 |
2010-11-21 01:44 | FUBAR-BDHR | Resolution | open => fixed |