View Issue Details

IDProjectCategoryView StatusLast Update
0000083FSSCPHT&Lpublic2008-02-22 07:39
ReporterLightspeed Assigned Totaylor  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Fixed in Version3.6.10 
Summary0000083: Targetting Boxes and Particles getting misaligned
DescriptionWhen your turn the camera ships at the edges of the screen will be rendered 'outside' the targetting box (when targetted) - when you move the camera so they're back in your reticle it will look normal again. This also happens with particles. A particle shot is fired, you move the ship so it's at the edge of your screen and they will look misaligned. You move back so its in the reticle again, and they're perfectly aligned once again.

Not really a severe bug, but tends to look crap, and it's pretty annoying.
TagsNo tags attached.

Relationships

has duplicate 0001174 resolvedtaylor HUD target brackets misplacement in wide-resolutions (1280x800) 
has duplicate 0001188 resolvedtaylor Targetted ship boxes move away from ship at edge of view 
has duplicate 0001228 resolvedtaylor Wide screen resolution problems with aiming reticule in relation to target box 
has duplicate 0001207 resolvedtaylor Stars and nebulas not rotating correctly 
has duplicate 0001366 resolvedtaylor Targeting brackets out of place in 16:9 
has duplicate 0001367 resolvedtaylor Motion debris parallax incorrect in 16:9 
has duplicate 0001426 resolvedtaylor Targetting box moves beyond target model 
has duplicate 0001423 closed Misplaced object names and info when -fredhtl flag is used 

Activities

RandomTiger

2004-02-16 14:35

developer   ~0000200

Is this definately htl only?
Does it still happen?

Lightspeed

2004-02-16 23:33

reporter   ~0000203

It is HT&L only. Yes, it still happens. (In 1_20_04)

Bobboau

2004-02-23 00:19

developer   ~0000233

I'm thinking this is actualy an FOV bug, but I'm not sure, if it still shows up when useing the defalt fov, then this is a HT&L bug after all, but I havn't heard from LS if it shows up there

Lightspeed

2004-02-23 02:22

reporter   ~0000236

I havent had the time to test with default FOV yet.

Will do it, though. :)

ChronoReverse

2004-03-06 00:39

reporter   ~0000330

Last edited: 2004-03-06 00:40

Yeah, and the little secondaries cross is also rendered misaligned with the target aim reticle. It's not as apparent with default FOV but it still occurs.

edited on: 03-05-04 19:40

Bobboau

2004-03-07 01:03

developer   ~0000354

ok, if I change the FOV I can see this, I tryed makeing a change to the ratio but it seems that it isn't as simple as a multiplication factor, it's like there is some non-scaler being applyed, I supose I could add a comand line that would be a aspect fix, but you'd have to use trial and error to find the corect settings for you'r fov setings

Lightspeed

2004-03-10 23:26

reporter   ~0000413

add it - I like manual tweakage.

RandomTiger

2004-03-21 22:48

developer   ~0000529

Could screenshots help?

Lightspeed

2004-03-22 23:51

reporter   ~0000553

Just shout if you need any, I can supply plenty of 'em.

Lightspeed

2004-05-07 23:51

reporter   ~0000905

Update: Today I just noticed the situation has changed...

With the new builds (the last few) any particles or trails will NOT get misaligned anymore. (probably because they're also HT-L rendered now?)

The ONLY thing still getting misaligned is the targetting boxes.

RandomTiger

2004-05-08 08:21

developer   ~0000908

As far as I know they are still rendered in the same way

Lightspeed

2004-05-08 21:56

reporter   ~0000912

That's odd, because they work fine now. The bug now only applies to targetting boxes.

administrator

2005-03-14 14:01

administrator   ~0001898

Very stale, I assume this needs re-assigned?

taylor

2006-04-28 21:03

administrator   ~0005424

Guess I'll have to take this one. I've been making changes to reduce the wasted cycles associated with these view calls anyway. The ultimate goal is to fix the nasty work of this hacked-in HTL view code and actually do it properly.

Shotman

2006-05-05 15:55

reporter   ~0005470

I think its something with FOV

taylor

2006-05-05 16:02

administrator   ~0005471

"I think its something with FOV"

Yes, it's an issue with the difference between the orthographic (for the lines) and the projection (for the models) views. The orthographic view doesn't take FOV into account. We just have to make the FOV from the projection matrix factor in to the orthographic view. With the current code however, that's much easier said than done.

ax3001

2006-05-27 08:52

reporter   ~0005647

for more info about this problem see bug 926

2006-07-22 09:51

 

ARSPR

2006-07-22 09:52

reporter   ~0006280

I've just noticed that this distortion happens even with default FOV, (no launcher flag), although it's small.

Look at the attached screenshots.

taylor

2006-07-22 12:38

administrator   ~0006281

It will happen with any FOV, just to different degrees. Models are rendered with a FOV applied, lines aren't. That's the problem, and what makes it not very easy to fix.

ScoutNight

2007-04-24 10:49

reporter   ~0008027

Any update on progress with this?

taylor

2007-04-24 19:08

administrator   ~0008028

It's unlikely to be fixed until 3.7.

taylor

2008-02-22 07:39

administrator   ~0008893

The last bit of this should be fixed with Murleen's patch. More work will likely be done on this stuff for 3.7, but Murleen's code is a perfect solution in the meantime.


Fixered.

Issue History

Date Modified Username Field Change
2004-01-25 10:42 Lightspeed New Issue
2004-02-16 14:35 RandomTiger Note Added: 0000200
2004-02-16 23:33 Lightspeed Note Added: 0000203
2004-02-23 00:19 Bobboau Note Added: 0000233
2004-02-23 02:22 Lightspeed Note Added: 0000236
2004-03-06 00:39 ChronoReverse Note Added: 0000330
2004-03-06 00:40 ChronoReverse Note Edited: 0000330
2004-03-06 10:08 RandomTiger Status new => acknowledged
2004-03-07 01:03 Bobboau Note Added: 0000354
2004-03-10 23:26 Lightspeed Note Added: 0000413
2004-03-21 22:48 RandomTiger Note Added: 0000529
2004-03-21 23:06 Sticks Status acknowledged => assigned
2004-03-21 23:06 Sticks Assigned To => Sticks
2004-03-22 23:51 Lightspeed Note Added: 0000553
2004-05-07 23:51 Lightspeed Note Added: 0000905
2004-05-08 08:21 RandomTiger Note Added: 0000908
2004-05-08 21:56 Lightspeed Note Added: 0000912
2005-03-14 14:01 administrator Note Added: 0001898
2005-03-14 14:03 administrator Assigned To Sticks => Bobboau
2006-04-28 21:03 taylor Note Added: 0005424
2006-04-28 21:03 taylor Assigned To Bobboau => taylor
2006-05-05 15:55 Shotman Note Added: 0005470
2006-05-05 16:02 taylor Note Added: 0005471
2006-05-27 08:52 ax3001 Note Added: 0005647
2006-07-22 09:51 ARSPR File Added: Small_Missalignement_Without_FOV.zip
2006-07-22 09:52 ARSPR Note Added: 0006280
2006-07-22 12:38 taylor Note Added: 0006281
2006-12-18 21:28 taylor Relationship added has duplicate 0001174
2007-01-01 14:16 taylor Relationship added has duplicate 0001188
2007-01-17 18:04 taylor Relationship added has duplicate 0001228
2007-01-21 02:20 taylor Relationship added has duplicate 0001207
2007-04-12 06:22 taylor Relationship added has duplicate 0001366
2007-04-12 06:25 taylor Relationship added has duplicate 0001367
2007-04-24 10:49 ScoutNight Note Added: 0008027
2007-04-24 19:08 taylor Note Added: 0008028
2007-06-22 20:32 taylor Relationship added has duplicate 0001426
2007-07-23 19:33 Kazan Relationship added has duplicate 0001423
2008-02-22 07:39 taylor Status assigned => resolved
2008-02-22 07:39 taylor Fixed in Version => 3.6.10
2008-02-22 07:39 taylor Resolution open => fixed
2008-02-22 07:39 taylor Note Added: 0008893