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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0001726 | FSSCP | models | public | 2008-07-16 16:42 | 2008-10-19 13:13 | ||||
Reporter | karajorma | ||||||||
Assigned To | karajorma | ||||||||
Priority | normal | Severity | minor | Reproducibility | have not tried | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | Windows | OS | Windows XP Home | OS Version | SP2 | ||||
Product Version | |||||||||
Target Version | Fixed in Version | 3.6.10 | |||||||
Summary | 0001726: Jumpnode deletion causes assertion | ||||||||
Description | When playing Suicide-M01.fs2 as a client. I'll check to see if the same error crops up in King's Gambit (which is the singleplayer version of the mission). Assert: objp->type != OBJ_NONE File: Object.cpp Line: 1156 Call stack: ------------------------------------------------------------------ ?1jump_node() ?_Gjump_node() jumpnode_level_close() game_level_close() freespace_stop_mission() game_leave_state() gameseq_set_state() game_process_event() gameseq_process_events() game_main() WinMain() WinMainCRTStartup() kernel32.dll 7c816fd7() ------------------------------------------------------------------ It's trying to delete the Capella node but the m_objnum has been set to 0 somewhere. | ||||||||
Tags | No tags attached. | ||||||||
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Date Modified | Username | Field | Change |
---|---|---|---|
2008-07-16 16:42 | karajorma | New Issue | |
2008-09-17 16:09 | karajorma | Relationship added | has duplicate 0001212 |
2008-10-19 13:13 | karajorma | Status | new => resolved |
2008-10-19 13:13 | karajorma | Fixed in Version | => 3.6.10 |
2008-10-19 13:13 | karajorma | Resolution | open => fixed |
2008-10-19 13:13 | karajorma | Assigned To | => karajorma |