|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0001476||FSSCP||---------||public||2007-08-25 16:36||2008-01-16 10:56|
|Target Version||Fixed in Version||3.6.10|
|Summary||0001476: set-object-speed-x,y,z are broke - ships don't move|
|Description||set-object-speed-x,y,z do not work as intended. The set speed appears in the target's overview when targetted but the ship doesn't move an inch.|
Thus creating an every-time ( true ) event setting the object x,y,z speeds, lets say for animations, doesn't do anything.
This used to work before so I think this must have been broken in the last few months.
|Tags||No tags attached.|
Last edited: 2007-08-27 09:25
correction.. the ships move.. depending on where they are facing and whether subjective or objective direction is used...but they move far from where they should.. I think the AI overrides this SEXP which shouldn't happen.. see uploaded picture
|the picture doesn't really help. Could you give a numerical example?|
Backslash and I will look into the code.. giving a representation of the current functionality of these SEXPs is difficult because we are not really sure what happens at the moment.. we will look into it and probably try to fix this bug ourselves and then report back.
I'll ask Backslash to make this issue assigned to him.
Very weird. Turns out objective mode works properly. However, if it is in a direction that the ship considers 'forward', it only works if $use newtonian dampening: is set to YES . Took me a long time to figure that little twist out.
Subjective mode (with the second argument set to true) doesn't work in the directions one would expect. I'm trying to figure out the pattern.
Also, at least in the case of capships, they completely ignore their $Damp values when this sexp is applied to them when stationary. This could be a separate issue involving the physics while being stationary.
ROFL! Would you believe it was a simple swapping of rotate and unrotate in the original sexp code? Thanks to Keldor's suggestion of an idea he didn't think would do what was needed, it now works as expected! Committed! Fixed! Hooray!
Forget what I said about capships, it was a table error.
|2007-08-25 16:36||KeldorKatarn||New Issue|
|2007-08-25 19:13||taylor||Category||OpenGL => ---------|
|2007-08-27 09:22||KeldorKatarn||Note Added: 0008417|
|2007-08-27 09:22||KeldorKatarn||File Added: set-object-speed-problem.jpg|
|2007-08-27 09:25||KeldorKatarn||Note Edited: 0008417|
|2007-08-31 01:10||Turey||Note Added: 0008431|
|2007-08-31 01:28||KeldorKatarn||Note Added: 0008434|
|2007-08-31 02:10||taylor||Status||new => assigned|
|2007-08-31 02:10||taylor||Assigned To||=> Backslash|
|2008-01-16 00:30||Backslash||Note Added: 0008814|
|2008-01-16 10:56||Backslash||Status||assigned => resolved|
|2008-01-16 10:56||Backslash||Fixed in Version||=> 3.6.10|
|2008-01-16 10:56||Backslash||Resolution||open => fixed|
|2008-01-16 10:56||Backslash||Note Added: 0008815|