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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0000183 | FSSCP | HT&L | public | 2004-05-03 07:34 | 2007-03-23 04:21 | ||||
Reporter | RandomTiger | ||||||||
Assigned To | taylor | ||||||||
Priority | normal | Severity | tweak | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Product Version | |||||||||
Target Version | Fixed in Version | 3.6.5 | |||||||
Summary | 0000183: Warp 'face' should be rendered in 3D unlit instead of in 2D | ||||||||
Description | The warp 'face' is the main part of the effect that creates a textured circle of ripples. (The other part is the focus which should be rendered like a particle). warpineffect.cpp void draw_face( vertex *v1, vertex *v2, vertex *v3 ) g3_draw_poly( 3, vertlist, TMAP_FLAG_TEXTURED should be g3_draw_poly( 3, vertlist, TMAP_FLAG_TEXTURED | TMAP_HTL_3D_UNLIT); But it also needs to be transformed to the correct location by the looks of it. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files |
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taylor (administrator) 2004-06-29 11:22 |
Done. I've got a few updates to commit before the week is over so I'll add this one to the list. |
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Date Modified | Username | Field | Change |
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2004-05-03 07:34 | RandomTiger | New Issue | |
2004-05-03 07:34 | RandomTiger | Summary | Warp 'face' should be rendered in 3D unlit instead of 3D => Warp 'face' should be rendered in 3D unlit instead of in 2D |
2004-06-29 11:22 | taylor | Status | new => resolved |
2004-06-29 11:22 | taylor | Resolution | open => fixed |
2004-06-29 11:22 | taylor | Assigned To | => taylor |
2004-06-29 11:22 | taylor | Note Added: 0001021 | |
2007-03-23 04:21 | taylor | Status | resolved => closed |
2007-03-23 04:21 | taylor | Fixed in Version | => 3.6.5 |