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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0001417 | FSSCP | turrets | public | 2007-06-09 21:19 | 2008-04-03 16:47 | ||||
Reporter | belkin1 | ||||||||
Assigned To | taylor | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | |||||||||
Target Version | Fixed in Version | 3.6.10 | |||||||
Summary | 0001417: Carrier can hit fighter with turrets when fighter is inside landing bay | ||||||||
Description | When a fighter flies into the carrier's landing bay and attacks the carrier, the carrier's turrets can successfully target and hit the fighter. Maybe it's a cowardly approach, but I always attacked carriers this way in WCIII. So, I can't as easily do that anymore. The real impact here, though, is suspension of disbelief. Clearly, a carrier cannot shoot inside itself (without damaging itself anyway) so the fighter should be protected from the carrier's guns when inside the landing bay. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files |
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belkin1 (reporter) 2007-06-09 21:50 |
I didn't realize that this was the FreeSpace 2 reporting interface as opposed to Wing Commander Saga. Maybe you can pass this on to them. I saw no way of reporting bugs on their website. |
WMCoolmon (developer) 2007-06-10 00:21 |
They don't have Mantis, but you can make a post on their http://www.hard-light.net/forums/index.php?board=46.0. This sounds like it may be a model issue. There was code to take care of this, by Bobboau, but it was removed from CVS for breaking backwards compatibility. |
Wanderer (developer) 2007-06-11 06:51 |
Wasn't there purely turret specific (turret flag) version existing for a little while too? One which would have been optional and hence would not break the backwards compatibility. Though i think it got removed too for some reason. |
taylor (administrator) 2007-06-11 16:16 |
Bobboau's version was optional, so that's probably what you are thinking of. The problem was that Bobboau added a BUNCH of code in a single commit, and most of it had some pretty serious issues. As such, all of it had to get reverted. I do have all of the changes though, so as soon as 3.6.10 ships I'm going to go back through and re-commit the things that did/do work, like the turret flag for not shooting through the hull. |
taylor (administrator) 2008-04-03 16:47 |
Support for the "check hull" flag is now in the trunk. It was a smaller change than I had expected, so it should be good for 3.6.10. Fixered. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2007-06-09 21:19 | belkin1 | New Issue | |
2007-06-09 21:19 | belkin1 | Status | new => assigned |
2007-06-09 21:19 | belkin1 | Assigned To | => WMCoolmon |
2007-06-09 21:50 | belkin1 | Note Added: 0008171 | |
2007-06-10 00:21 | WMCoolmon | Note Added: 0008172 | |
2007-06-11 06:51 | Wanderer | Note Added: 0008174 | |
2007-06-11 16:16 | taylor | Note Added: 0008175 | |
2007-11-24 07:54 | WMCoolmon | Assigned To | WMCoolmon => taylor |
2008-04-03 16:47 | taylor | Status | assigned => resolved |
2008-04-03 16:47 | taylor | Fixed in Version | => 3.6.10 |
2008-04-03 16:47 | taylor | Resolution | open => fixed |
2008-04-03 16:47 | taylor | Note Added: 0009173 |