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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0002690 | FSSCP | graphics | public | 2012-07-26 09:23 | 2012-11-16 14:22 | ||||
Reporter | Admiral MS | ||||||||
Assigned To | zookeeper | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 3.6.14 RC6 | ||||||||
Target Version | 3.6.16 | Fixed in Version | 3.6.15 | ||||||
Summary | 0002690: ship-create and mn.createShip() don't load thruster models/submodels | ||||||||
Description | Creating a ship in a mission using either the ship-create SEXP or the scripting function mn.createShip() won't load the corresponding thruster models/submodels. The bug won't appear if the shipclass is already present in mission or the class has been loaded in a previous mission without closing the game in between. | ||||||||
Steps To Reproduce | play attached mission, there is a second Deimos present with arrival to false | ||||||||
Tags | No tags attached. | ||||||||
Attached Files |
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zookeeper (developer) 2012-11-16 14:22 |
Trunk r9349 ought to fix this. I'm marking this as fixed although more testing would be good, as my tests were rather simple. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2012-07-26 09:23 | Admiral MS | New Issue | |
2012-07-26 09:23 | Admiral MS | File Added: shipcreate.fs2 | |
2012-11-05 00:48 | Goober5000 | Target Version | => 3.6.16 |
2012-11-16 14:20 | zookeeper | Assigned To | => zookeeper |
2012-11-16 14:20 | zookeeper | Status | new => assigned |
2012-11-16 14:22 | zookeeper | Note Added: 0014044 | |
2012-11-16 14:22 | zookeeper | Status | assigned => resolved |
2012-11-16 14:22 | zookeeper | Fixed in Version | => 3.6.15 |
2012-11-16 14:22 | zookeeper | Resolution | open => fixed |