|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002094||FSSCP||SEXPs||public||2010-01-16 06:07||2010-02-12 01:40|
|Target Version||Fixed in Version||3.6.11|
|Description||I'm using the latest windows SSE2 build 5816 (bug also present in SSE2 build 5641) and latest mediavps. |
I've noticed if you set the value of this sexp 'maximum number of support ships in this mission' to 1 it will only ever reload one craft then further reloads are no longer available to the AI or the player via the comms menu even though the support craft is still active in the area.
You have to have the value set to at least 2 or above for the support ship to perform more than one ship reload during it's lifetime within the area. Setting it to 1 only seems to allow it to only ever perform one reload.
|Tags||No tags attached.|
I can confirm this one and it's not just for the value set to one. It will happen to the last support ship allowed. So if 5 are allowed the 5th one will quit working.
The problem comes down to The_mission.support_ships.tally being incremented on arrival with apparently no current way of tracking if that ship is destroyed yet (guess you could check every ship in mission to see if it's a support ship). So when the check to see if support ships are allowed is done .tally >= .max_support_ships and fails the test.
Also noticed that while the option for calling the support ship is grayed out on the last one the comm menu still allows you to select the support ship and hit rearm. It does nothing though.
|2010-01-16 06:07||VPR||New Issue|
|2010-01-17 04:44||FUBAR-BDHR||Note Added: 0011530|
|2010-02-11 00:51||karajorma||Status||new => assigned|
|2010-02-11 00:51||karajorma||Assigned To||=> karajorma|
|2010-02-12 01:40||karajorma||Status||assigned => resolved|
|2010-02-12 01:40||karajorma||Fixed in Version||=> 3.6.11|
|2010-02-12 01:40||karajorma||Resolution||open => fixed|