2019-12-14 00:21 EST


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IDProjectCategoryView StatusLast Update
0002531FSSCPsoundpublic2011-10-28 23:07
ReporterEli2 
Assigned ToEli2 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version 
Target VersionFixed in Version3.6.14 
Summary0002531: Issues with cockpit sounds
Descriptionhttp://www.hard-light.net/forums/index.php?topic=78778.0

Kolgena:
This build has an issue with cockpit sounds. When you hit backspace (stop throttle), the sound effect that plays is the one for maxing out the throttle (slash).
TagsNo tags attached.
Attached Files
  • patch file icon CustomizableCockpitSoundsFix.svn.patch (1,819 bytes) 2011-10-28 18:39 -
    Index: code/playerman/playercontrol.cpp
    ===================================================================
    --- code/playerman/playercontrol.cpp	(Revision 7934)
    +++ code/playerman/playercontrol.cpp	(Arbeitskopie)
    @@ -552,7 +552,7 @@
     			control_used(ZERO_THROTTLE);
     			player_clear_speed_matching();
     			if ( ci->forward_cruise_percent > 0.0f && Player_obj->phys_info.fspeed > 0.5) {
    -				snd_play( &Snds[ship_get_sound(Player_obj, SND_FULL_THROTTLE)], 0.0f );
    +				snd_play( &Snds[ship_get_sound(Player_obj, SND_ZERO_THROTTLE)], 0.0f );
     			}
     
     			ci->forward_cruise_percent = 0.0f;
    Index: code/ship/ship.cpp
    ===================================================================
    --- code/ship/ship.cpp	(Revision 7934)
    +++ code/ship/ship.cpp	(Arbeitskopie)
    @@ -1161,11 +1161,11 @@
     {
     	parse_ship_sound("$CockpitEngineSnd:",                SND_ENGINE, sip);
     	parse_ship_sound("$FullThrottleSnd:",                 SND_FULL_THROTTLE, sip);
    -	parse_ship_sound("$FullThrottleSnd:",                 SND_ZERO_THROTTLE, sip);
    +	parse_ship_sound("$ZeroThrottleSnd:",                 SND_ZERO_THROTTLE, sip);
     	parse_ship_sound("$ThrottleUpSnd:",                   SND_THROTTLE_UP, sip);
     	parse_ship_sound("$ThrottleDownSnd:",                 SND_THROTTLE_DOWN, sip);
    -	parse_ship_sound("$AfterburnerSnd:",                  SND_ABURN_ENGAGE, sip);
    -	parse_ship_sound("$AfterburnerEngageSnd:",            SND_ABURN_LOOP, sip);
    +	parse_ship_sound("$AfterburnerSnd:",                  SND_ABURN_LOOP, sip);
    +	parse_ship_sound("$AfterburnerEngageSnd:",            SND_ABURN_ENGAGE, sip);
     	parse_ship_sound("$AfterburnerFailedSnd:",            SND_ABURN_FAIL, sip);
     	parse_ship_sound("$MissileTrackingSnd:",              SND_MISSILE_TRACKING, sip);
     	parse_ship_sound("$MissileLockedSnd:",                SND_MISSILE_LOCK, sip);
    
    patch file icon CustomizableCockpitSoundsFix.svn.patch (1,819 bytes) 2011-10-28 18:39 +

-Relationships
+Relationships

-Notes

~0012906

Eli2 (developer)

Attached fix

~0012907

Echelon9 (developer)

Fixed in http://svn.icculus.org/fs2open?view=rev&revision=7935
+Notes

-Issue History
Date Modified Username Field Change
2011-10-28 18:38 Eli2 New Issue
2011-10-28 18:38 Eli2 Issue generated from: 0002530
2011-10-28 18:39 Eli2 File Added: CustomizableCockpitSoundsFix.svn.patch
2011-10-28 18:39 Eli2 Note Added: 0012906
2011-10-28 23:07 Echelon9 Status new => assigned
2011-10-28 23:07 Echelon9 Assigned To => Eli2
2011-10-28 23:07 Echelon9 Note Added: 0012907
2011-10-28 23:07 Echelon9 Status assigned => resolved
2011-10-28 23:07 Echelon9 Fixed in Version => 3.6.14
2011-10-28 23:07 Echelon9 Resolution open => fixed
+Issue History