View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002531 | FSSCP | sound | public | 2011-10-28 22:38 | 2011-10-29 03:07 |
| Reporter | Eli2 | Assigned To | Eli2 | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Fixed in Version | 3.6.14 | ||||
| Summary | 0002531: Issues with cockpit sounds | ||||
| Description | http://www.hard-light.net/forums/index.php?topic=78778.0 Kolgena: This build has an issue with cockpit sounds. When you hit backspace (stop throttle), the sound effect that plays is the one for maxing out the throttle (slash). | ||||
| Tags | No tags attached. | ||||
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2011-10-28 22:39
|
CustomizableCockpitSoundsFix.svn.patch (1,819 bytes)
Index: code/playerman/playercontrol.cpp
===================================================================
--- code/playerman/playercontrol.cpp (Revision 7934)
+++ code/playerman/playercontrol.cpp (Arbeitskopie)
@@ -552,7 +552,7 @@
control_used(ZERO_THROTTLE);
player_clear_speed_matching();
if ( ci->forward_cruise_percent > 0.0f && Player_obj->phys_info.fspeed > 0.5) {
- snd_play( &Snds[ship_get_sound(Player_obj, SND_FULL_THROTTLE)], 0.0f );
+ snd_play( &Snds[ship_get_sound(Player_obj, SND_ZERO_THROTTLE)], 0.0f );
}
ci->forward_cruise_percent = 0.0f;
Index: code/ship/ship.cpp
===================================================================
--- code/ship/ship.cpp (Revision 7934)
+++ code/ship/ship.cpp (Arbeitskopie)
@@ -1161,11 +1161,11 @@
{
parse_ship_sound("$CockpitEngineSnd:", SND_ENGINE, sip);
parse_ship_sound("$FullThrottleSnd:", SND_FULL_THROTTLE, sip);
- parse_ship_sound("$FullThrottleSnd:", SND_ZERO_THROTTLE, sip);
+ parse_ship_sound("$ZeroThrottleSnd:", SND_ZERO_THROTTLE, sip);
parse_ship_sound("$ThrottleUpSnd:", SND_THROTTLE_UP, sip);
parse_ship_sound("$ThrottleDownSnd:", SND_THROTTLE_DOWN, sip);
- parse_ship_sound("$AfterburnerSnd:", SND_ABURN_ENGAGE, sip);
- parse_ship_sound("$AfterburnerEngageSnd:", SND_ABURN_LOOP, sip);
+ parse_ship_sound("$AfterburnerSnd:", SND_ABURN_LOOP, sip);
+ parse_ship_sound("$AfterburnerEngageSnd:", SND_ABURN_ENGAGE, sip);
parse_ship_sound("$AfterburnerFailedSnd:", SND_ABURN_FAIL, sip);
parse_ship_sound("$MissileTrackingSnd:", SND_MISSILE_TRACKING, sip);
parse_ship_sound("$MissileLockedSnd:", SND_MISSILE_LOCK, sip);
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Attached fix |
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Fixed in http://svn.icculus.org/fs2open?view=rev&revision=7935 |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2011-10-28 22:38 | Eli2 | New Issue | |
| 2011-10-28 22:38 | Eli2 | Issue generated from: 0002530 | |
| 2011-10-28 22:39 | Eli2 | File Added: CustomizableCockpitSoundsFix.svn.patch | |
| 2011-10-28 22:39 | Eli2 | Note Added: 0012906 | |
| 2011-10-29 03:07 | Echelon9 | Status | new => assigned |
| 2011-10-29 03:07 | Echelon9 | Assigned To | => Eli2 |
| 2011-10-29 03:07 | Echelon9 | Note Added: 0012907 | |
| 2011-10-29 03:07 | Echelon9 | Status | assigned => resolved |
| 2011-10-29 03:07 | Echelon9 | Fixed in Version | => 3.6.14 |
| 2011-10-29 03:07 | Echelon9 | Resolution | open => fixed |