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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0001539 | FSSCP | gameplay | public | 2007-12-14 03:31 | 2008-03-29 20:25 | ||||
Reporter | Goober5000 | ||||||||
Assigned To | taylor | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | |||||||||
Target Version | Fixed in Version | 3.6.10 | |||||||
Summary | 0001539: Ambient main hall hum should only be played when in main hall | ||||||||
Description | See title. Currently, you can hear the ambient hum during a mission briefing as well as in the hall. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files |
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Goober5000 (administrator) 2007-12-14 03:34 |
I think this only happens when a mission comes immediately after a cutscene. It might be related to my recent cleanup of the state machine for starting missions. |
taylor (administrator) 2008-03-29 20:24 |
Pretty sure this was my fault actually. Should be fixed now, but I didn't test it to be 100% sure. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2007-12-14 03:31 | Goober5000 | New Issue | |
2007-12-14 03:33 | Goober5000 | Status | new => assigned |
2007-12-14 03:33 | Goober5000 | Assigned To | => Goober5000 |
2007-12-14 03:34 | Goober5000 | Note Added: 0008748 | |
2008-03-29 20:24 | taylor | Status | assigned => resolved |
2008-03-29 20:24 | taylor | Fixed in Version | => 3.6.10 |
2008-03-29 20:24 | taylor | Resolution | open => fixed |
2008-03-29 20:24 | taylor | Note Added: 0009064 | |
2008-03-29 20:24 | taylor | Status | resolved => assigned |
2008-03-29 20:24 | taylor | Assigned To | Goober5000 => taylor |
2008-03-29 20:25 | taylor | Status | assigned => resolved |