View Issue Details

IDProjectCategoryView StatusLast Update
0002333FSSCPsoundpublic2010-11-08 23:04
Reportersmr42 Assigned ToThe_E  
PrioritynormalSeverityminorReproducibilityrandom
Status resolvedResolutionfixed 
Fixed in Version3.6.13 
Summary0002333: Random crashes caused by snd_get_duration()
DescriptionWhen playing bp2-15.fs2 from blueplanet WiH, the game crashes randomly. I would say 9 of 10 times i tried to play the mission.
The problem was also reported by this user:
http://www.hard-light.net/forums/index.php?topic=71860.20
The user was advised to remove all custom CFLAGS and recompile, but to no avail. Same with me.
I experienced the same random crashes in other BoE situations.

So I tried running fsopen with gdb and found out, that the game always crashes in the function snd_get_duration() from code/sound/sound.cpp at "return Sounds[snd_id].duration;".

It's been a while since I coded some C/C++, but I think the problem is either that the index snd_id is outside of Sounds[] or that the element Sounds[snd_id] has no attribute "duration".

I tried putting the return statement inside a try block:
try {
    return Sounds[snd_id].duration;
}
catch(const char*) {
    return 0;
}
return 0;

and recompiled. Et voila, no more crashes.

I know this is only a hotfix and that the causing problem lies elsewhere.
I would guess that
- when Sounds[n] is filled there is no following check that Sounds[n] contains a valid object
- Sounds[snd_id] is deleted a the same moment when snd_get_duration(int snd_id) is called. Or maybe the index snd_id is just to old.


Sven

Additional InformationVersion: Subversion checkout (revision 6713)
OS: Gentoo
CFLAGS: -g -pipe
CXXFLAGS: $CFLAGS
mediavps: 3612
VPs for blueplanet and bluepanet: newest from hard-light.net

TagsNo tags attached.

Activities

The_E

2010-11-08 01:37

administrator   ~0012440

Last edited: 2010-11-08 01:41

Can you do a new checkout from FSO trunk (revision 6714++), and run this again? I've added a few checks to snd_get_index that will help us narrow this down; If you are on gdb, please provide a callstack as well as an fs2_open.log from the debug build (will be stored in ~/.fs2_open/data).

smr42

2010-11-08 18:42

reporter   ~0012441

Ok. Checked out 6714. Programm is still crashing.
This is the gdb output:

 gdb fs2_open_INF_d

warning: Can not parse XML syscalls information; XML support was disabled at compile time.
GNU gdb (Gentoo 7.0.1 p1) 7.0.1
Copyright (C) 2009 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law. Type "show copying"
and "show warranty" for details.
This GDB was configured as "i686-pc-linux-gnu".
For bug reporting instructions, please see:
<http://bugs.gentoo.org/>...
Reading symbols from /testext4/FreeSpace2/fs2_open_INF_d...done.
(gdb) set args -mod blueplanet2,blueplanet,mediavps_3612 -spec -glow -env -mipmap -normal -3dshockwave -dualscanlines -targetinfo -rearm_timer -ballistic_gauge -ship_choice_3d -weapon_choice_3d -fps
(gdb) run
Starting program: /testext4/FreeSpace2/fs2_open_INF_d -mod blueplanet2,blueplanet,mediavps_3612 -spec -glow -env -mipmap -normal -3dshockwave -dualscanlines -targetinfo -rearm_timer -ballistic_gauge -ship_choice_3d -weapon_choice_3d -fps
[Thread debugging using libthread_db enabled]
Future debug output directed to: /home/sven/.fs2_open/data/fs2_open.log
[New Thread 0xb5f94b70 (LWP 19598)]
[Thread 0xb5f94b70 (LWP 19598) exited]
[New Thread 0xb5f94b70 (LWP 19599)]
[Thread 0xb5f94b70 (LWP 19599) exited]
[New Thread 0xb5f94b70 (LWP 19600)]
[Thread 0xb5f94b70 (LWP 19600) exited]
[New Thread 0xb5f94b70 (LWP 19601)]
[New Thread 0xb5793b70 (LWP 19602)]
WARNING: "Ship class UEB Vajradhara has only 3 points on dock path "$path01". Recommended minimum number of points is 4. Docking along that path will look strange. You may wish to edit the model." at ai/aicode.cpp:10546
WARNING: "Ship class UEB Vajradhara has only 3 points on dock path "$path01". Recommended minimum number of points is 4. Docking along that path will look strange. You may wish to edit the model." at ai/aicode.cpp:10546
WARNING: "Ship class UEB Vajradhara has only 3 points on dock path "$path01". Recommended minimum number of points is 4. Docking along that path will look strange. You may wish to edit the model." at ai/aicode.cpp:10546
ASSERTION FAILED: "snd_id < Sounds.size()" at sound/sound.cpp:1052 Passed snd_id is invalid. (Passed id: 522, number of elements in Sounds[]: 120)
[Thread 0xb5793b70 (LWP 19602) exited]

Program received signal SIGABRT, Aborted.
0xb7fe1424 in __kernel_vsyscall ()
(gdb)


I will upload fs2_open.log as separate file because of its length.

2010-11-08 18:42

 

fs2_open.log (209,261 bytes)   
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log '/home/sven/.fs2_open/data/fs2_open.log', Mon Nov 08 19:15:28 2010 ...
FreeSpace version: 3.6.13
Passed cmdline options:
  -env
  -mipmap
  -glow
  -spec
  -normal
  -3dshockwave
  -ballistic_gauge
  -dualscanlines
  -rearm_timer
  -targetinfo
  -ship_choice_3d
  -weapon_choice_3d
  -mod blueplanet2,blueplanet,mediavps_3612,blueplanet2,blueplanet,mediavps_3612
  -fps
Building file index...
Found root pack '/testext4/FreeSpace2/blueplanet2/bp2-adv-visuals.vp' with a checksum of 0x2fa0cebd
Found root pack '/testext4/FreeSpace2/blueplanet2/bp2-audio1.vp' with a checksum of 0x60465ead
Found root pack '/testext4/FreeSpace2/blueplanet2/bp2-core.vp' with a checksum of 0x24b50f90
Found root pack '/testext4/FreeSpace2/blueplanet2/bp2-visuals1.vp' with a checksum of 0x5d4c1bfb
Found root pack '/testext4/FreeSpace2/blueplanet2/bp2-visuals2.vp' with a checksum of 0x8fea63ef
Found root pack '/testext4/FreeSpace2/blueplanet/bp-adv-visuals.vp' with a checksum of 0x1541da12
Found root pack '/testext4/FreeSpace2/blueplanet/bp-audio1.vp' with a checksum of 0xcc452f9d
Found root pack '/testext4/FreeSpace2/blueplanet/bp-audio2.vp' with a checksum of 0x060bee91
Found root pack '/testext4/FreeSpace2/blueplanet/bp-core.vp' with a checksum of 0xe2219ccf
Found root pack '/testext4/FreeSpace2/blueplanet/bp-visuals1.vp' with a checksum of 0x7e75407b
Found root pack '/testext4/FreeSpace2/blueplanet/bp-visuals2.vp' with a checksum of 0x44c7e8dd
Found root pack '/testext4/FreeSpace2/mediavps_3612/MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack '/testext4/FreeSpace2/mediavps_3612/MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack '/testext4/FreeSpace2/mediavps_3612/MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack '/testext4/FreeSpace2/mediavps_3612/MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack '/testext4/FreeSpace2/mediavps_3612/MV_Music.vp' with a checksum of 0xb3e21469
Found root pack '/testext4/FreeSpace2/mediavps_3612/MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack '/testext4/FreeSpace2/blueplanet2/bp2-adv-visuals.vp' with a checksum of 0x2fa0cebd
Found root pack '/testext4/FreeSpace2/blueplanet2/bp2-audio1.vp' with a checksum of 0x60465ead
Found root pack '/testext4/FreeSpace2/blueplanet2/bp2-core.vp' with a checksum of 0x24b50f90
Found root pack '/testext4/FreeSpace2/blueplanet2/bp2-visuals1.vp' with a checksum of 0x5d4c1bfb
Found root pack '/testext4/FreeSpace2/blueplanet2/bp2-visuals2.vp' with a checksum of 0x8fea63ef
Found root pack '/testext4/FreeSpace2/blueplanet/bp-adv-visuals.vp' with a checksum of 0x1541da12
Found root pack '/testext4/FreeSpace2/blueplanet/bp-audio1.vp' with a checksum of 0xcc452f9d
Found root pack '/testext4/FreeSpace2/blueplanet/bp-audio2.vp' with a checksum of 0x060bee91
Found root pack '/testext4/FreeSpace2/blueplanet/bp-core.vp' with a checksum of 0xe2219ccf
Found root pack '/testext4/FreeSpace2/blueplanet/bp-visuals1.vp' with a checksum of 0x7e75407b
Found root pack '/testext4/FreeSpace2/blueplanet/bp-visuals2.vp' with a checksum of 0x44c7e8dd
Found root pack '/testext4/FreeSpace2/mediavps_3612/MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack '/testext4/FreeSpace2/mediavps_3612/MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack '/testext4/FreeSpace2/mediavps_3612/MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack '/testext4/FreeSpace2/mediavps_3612/MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack '/testext4/FreeSpace2/mediavps_3612/MV_Music.vp' with a checksum of 0xb3e21469
Found root pack '/testext4/FreeSpace2/mediavps_3612/MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack '/testext4/FreeSpace2/data/root_fs2.vp' with a checksum of 0x747372cc
Found root pack '/testext4/FreeSpace2/data/smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack '/testext4/FreeSpace2/data/sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack '/testext4/FreeSpace2/data/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack '/testext4/FreeSpace2/data/stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack '/testext4/FreeSpace2/data/tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack '/testext4/FreeSpace2/data/tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack '/testext4/FreeSpace2/data/tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack '/testext4/FreeSpace2/data/tangoa_fs2.vp' with a checksum of 0x2e10c984
Found root pack '/testext4/FreeSpace2/data/tangob_fs2.vp' with a checksum of 0x0a5f4659
Found root pack '/testext4/FreeSpace2/data/warble_fs2.vp' with a checksum of 0xd85c305d
Searching root '/home/sven/.fs2_open/blueplanet2/' ... 191 files
Searching root '/home/sven/.fs2_open/blueplanet/' ... 81 files
Searching root '/home/sven/.fs2_open/mediavps_3612/' ... 0 files
Searching root '/home/sven/.fs2_open/blueplanet2/' ... 191 files
Searching root '/home/sven/.fs2_open/blueplanet/' ... 81 files
Searching root '/home/sven/.fs2_open/mediavps_3612/' ... 0 files
Searching root '/home/sven/.fs2_open/' ... 52 files
Searching root '/testext4/FreeSpace2/blueplanet2/' ... 140 files
Searching root pack '/testext4/FreeSpace2/blueplanet2/bp2-adv-visuals.vp' ... 23 files
Searching root pack '/testext4/FreeSpace2/blueplanet2/bp2-audio1.vp' ... 154 files
Searching root pack '/testext4/FreeSpace2/blueplanet2/bp2-core.vp' ... 61 files
Searching root pack '/testext4/FreeSpace2/blueplanet2/bp2-visuals1.vp' ... 494 files
Searching root pack '/testext4/FreeSpace2/blueplanet2/bp2-visuals2.vp' ... 1976 files
Searching root '/testext4/FreeSpace2/blueplanet/' ... 0 files
Searching root pack '/testext4/FreeSpace2/blueplanet/bp-adv-visuals.vp' ... 403 files
Searching root pack '/testext4/FreeSpace2/blueplanet/bp-audio1.vp' ... 41 files
Searching root pack '/testext4/FreeSpace2/blueplanet/bp-audio2.vp' ... 685 files
Searching root pack '/testext4/FreeSpace2/blueplanet/bp-core.vp' ... 46 files
Searching root pack '/testext4/FreeSpace2/blueplanet/bp-visuals1.vp' ... 326 files
Searching root pack '/testext4/FreeSpace2/blueplanet/bp-visuals2.vp' ... 1488 files
Searching root '/testext4/FreeSpace2/mediavps_3612/' ... 79 files
Searching root pack '/testext4/FreeSpace2/mediavps_3612/MV_Advanced.vp' ... 1283 files
Searching root pack '/testext4/FreeSpace2/mediavps_3612/MV_AnimGlows.vp' ... 1641 files
Searching root pack '/testext4/FreeSpace2/mediavps_3612/MV_Assets.vp' ... 1527 files
Searching root pack '/testext4/FreeSpace2/mediavps_3612/MV_Effects.vp' ... 1876 files
Searching root pack '/testext4/FreeSpace2/mediavps_3612/MV_Music.vp' ... 32 files
Searching root pack '/testext4/FreeSpace2/mediavps_3612/MV_Root.vp' ... 94 files
Searching root '/testext4/FreeSpace2/blueplanet2/' ... 140 files
Searching root pack '/testext4/FreeSpace2/blueplanet2/bp2-adv-visuals.vp' ... 23 files
Searching root pack '/testext4/FreeSpace2/blueplanet2/bp2-audio1.vp' ... 154 files
Searching root pack '/testext4/FreeSpace2/blueplanet2/bp2-core.vp' ... 61 files
Searching root pack '/testext4/FreeSpace2/blueplanet2/bp2-visuals1.vp' ... 494 files
Searching root pack '/testext4/FreeSpace2/blueplanet2/bp2-visuals2.vp' ... 1976 files
Searching root '/testext4/FreeSpace2/blueplanet/' ... 0 files
Searching root pack '/testext4/FreeSpace2/blueplanet/bp-adv-visuals.vp' ... 403 files
Searching root pack '/testext4/FreeSpace2/blueplanet/bp-audio1.vp' ... 41 files
Searching root pack '/testext4/FreeSpace2/blueplanet/bp-audio2.vp' ... 685 files
Searching root pack '/testext4/FreeSpace2/blueplanet/bp-core.vp' ... 46 files
Searching root pack '/testext4/FreeSpace2/blueplanet/bp-visuals1.vp' ... 326 files
Searching root pack '/testext4/FreeSpace2/blueplanet/bp-visuals2.vp' ... 1488 files
Searching root '/testext4/FreeSpace2/mediavps_3612/' ... 79 files
Searching root pack '/testext4/FreeSpace2/mediavps_3612/MV_Advanced.vp' ... 1283 files
Searching root pack '/testext4/FreeSpace2/mediavps_3612/MV_AnimGlows.vp' ... 1641 files
Searching root pack '/testext4/FreeSpace2/mediavps_3612/MV_Assets.vp' ... 1527 files
Searching root pack '/testext4/FreeSpace2/mediavps_3612/MV_Effects.vp' ... 1876 files
Searching root pack '/testext4/FreeSpace2/mediavps_3612/MV_Music.vp' ... 32 files
Searching root pack '/testext4/FreeSpace2/mediavps_3612/MV_Root.vp' ... 94 files
Searching root '/testext4/FreeSpace2/' ... 3 files
Searching root pack '/testext4/FreeSpace2/data/root_fs2.vp' ... 157 files
Searching root pack '/testext4/FreeSpace2/data/smarty_fs2.vp' ... 10 files
Searching root pack '/testext4/FreeSpace2/data/sparky_fs2.vp' ... 3027 files
Searching root pack '/testext4/FreeSpace2/data/sparky_hi_fs2.vp' ... 1337 files
Searching root pack '/testext4/FreeSpace2/data/stu_fs2.vp' ... 2355 files
Searching root pack '/testext4/FreeSpace2/data/tango1_fs2.vp' ... 32 files
Searching root pack '/testext4/FreeSpace2/data/tango2_fs2.vp' ... 15 files
Searching root pack '/testext4/FreeSpace2/data/tango3_fs2.vp' ... 10 files
Searching root pack '/testext4/FreeSpace2/data/tangoa_fs2.vp' ... 0 files
Searching root pack '/testext4/FreeSpace2/data/tangob_fs2.vp' ... 0 files
Searching root pack '/testext4/FreeSpace2/data/warble_fs2.vp' ... 52 files
Found 59 roots and 32332 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : OpenAL Community
  OpenAL Renderer   : OpenAL Soft
  OpenAL Version    : 1.1 ALSOFT 1.11.753

  Found extension "AL_EXT_float32".
  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX enabled: NO
  Playback device: ALSA Software on default
  Capture device: ALSA Capture on default
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1680x1050 with 32-bit color...
  Initializing SDL...
  Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1, FSAA: 1
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1, FSAA: 2
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce 9800 GT/PCI/SSE2/3DNOW!
  OpenGL Version   : 3.3.0 NVIDIA 260.19.12

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_NV_vertex_program3".
  Found special extension function "glXSwapIntervalSGI".

  Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
  Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
  Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
  Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
  Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
  Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
  Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)

  Max texture units: 4 (32)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 8192x8192
  Max render buffer size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: NO
  Using trilinear texture filter.
  Using GLSL for model rendering.
  OpenGL Shader Version: 3.30 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-tcard-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-betty-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-csc-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-stupid-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'bp-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
No joysticks found
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'bp-mus.tbm' ...
TBM  =>  Starting parse of 'bp2-mus.tbm' ...
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of 'bp-mfl.tbm' ...
TBM  =>  Starting parse of 'bp2-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'bp2-amr.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'bp-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'bp-wep.tbm' ...
TBM  =>  Starting parse of 'bp2-wep.tbm' ...
TBM  =>  Starting parse of 'bp-aip.tbm' ...
TBM  =>  Starting parse of 'bp2-aip.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'bp2-obt.tbm' ...
TBM  =>  Starting parse of 'mv_core-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'bp-shp.tbm' ...
TBM  =>  Starting parse of 'bp2-shp.tbm' ...
TBM  =>  Starting parse of 'mv_core-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
TBM  =>  Starting parse of 'bp-str.tbm' ...
TBM  =>  Starting parse of 'bp2-str.tbm' ...
loading animated cursor "cursor"
MediaVPs: Explosions script loaded!
MediaVPs: Flaming debris script loaded!
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 2658
Movie Error:  Unable to open 'intro' movie in any supported format.
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'hammer1.pcx'
WARNING!, Could not load door anim 2_Exit in main hall
WARNING!, Could not load door anim 2_Pilot in main hall
WARNING!, Could not load door anim 2_Continue in main hall
WARNING!, Could not load door anim 2_Tech in main hall
WARNING!, Could not load door anim 2_Option in main hall
WARNING!, Could not load door anim 2_Campaign in main hall
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof"
Frame  0 too long!!: frametime = 1.131 (1.131)
Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
Freeing all existing models...
Frame  0 too long!!: frametime = 0.633 (0.633)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
=================== STARTING LEVEL LOAD ==================
BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM  =>  Starting parse of 'mv_effects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
 600
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE =>  Loading default shockwave model... 
Loading model 'shockwave.pof'
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
SHOCKWAVE =>  Default model load: SUCCEEDED!!
MISSION LOAD: 'bp2-15.fs2'
Hmmm... Extension passed to mission_load...
Using callsign: Simms
Using callsign: Laporte
Using callsign: Levi
Using callsign: Ng Mei
Using callsign: Olefumi
Using callsign: Cobalt
Using callsign: Baritone
Using callsign: 63rd Sword-and-Spear
Using callsign: 63rd Sword-and-Spear
Using callsign: 63rd Sword-and-Spear
Using callsign: 63rd Sword-and-Spear
Using callsign: 181st Bloodhounds
Using callsign: 181st Bloodhounds
Using callsign: 181st Bloodhounds
Using callsign: 61st Kampilan
Using callsign: 61st Kampilan
Using callsign: 61st Kampilan
Using callsign: 61st Kampilan
Using callsign: 61st Kampilan
Using callsign: 181st Bloodhounds
Using callsign: 181st Bloodhounds
Using callsign: 181st Bloodhounds
Using callsign: 61st Kampilan
Using callsign: 61st Kampilan
Using callsign: 61st Kampilan
Using callsign: 61st Kampilan
Using callsign: 161st Yoshisada
Using callsign: 161st Yoshisada
Using callsign: 161st Yoshisada
Using callsign: 161st Yoshisada
Using callsign: 161st Yoshisada
Using callsign: 161st Yoshisada
Using callsign: 161st Yoshisada
Using callsign: 161st Yoshisada
Using callsign: 161st Yoshisada
Using callsign: 161st Yoshisada
Using callsign: 161st Yoshisada
Using callsign: 202nd Lobos
Using callsign: 202nd Lobos
Using callsign: 202nd Lobos
Using callsign: 202nd Lobos
Using callsign: 202nd Lobos
Using callsign: 202nd Lobos
Using callsign: 202nd Lobos
Using callsign: 202nd Lobos
Using callsign: 202nd Lobos
Using callsign: 202nd Lobos
Using callsign: 202nd Lobos
Using callsign: 202nd Lobos
Using callsign: 2nd Stormriders
Using callsign: 2nd Stormriders
Using callsign: 2nd Stormriders
Using callsign: 2nd Stormriders
Using callsign: 2nd Stormriders
Using callsign: Copperhead
Using callsign: Nimbus
Using callsign: Mongoose
Using callsign: Nightlight
Using callsign: 39th Szczerbiec
Using callsign: 39th Szczerbiec
Using callsign: 39th Szczerbiec
Using callsign: 39th Szczerbiec
Using callsign: 39th Szczerbiec
Using callsign: 39th Szczerbiec
Using callsign: Schooner
Using callsign: Blood
Using callsign: Cyanide
Using callsign: Plaster
Using callsign: 401st Ninetails
Using callsign: 401st Ninetails
Using callsign: 401st Ninetails
Using callsign: 401st Ninetails
Using callsign: 401st Ninetails
Using callsign: 491st Balrog
Using callsign: 491st Balrog
Using callsign: 491st Balrog
Using callsign: 491st Balrog
Using callsign: 402nd Tulwar
Using callsign: 402nd Tulwar
Using callsign: 401st Ninetails
Using callsign: 401st Ninetails
Using callsign: 401st Ninetails
Using callsign: 401st Ninetails
Using callsign: 401st Ninetails
Using callsign: 401st Ninetails
Using callsign: 529th Kilji
Using callsign: 529th Kilji
Using callsign: 529th Kilji
Using callsign: 529th Kilji
Using callsign: 529th Kilji
Using callsign: 529th Kilji
Using callsign: 491st Balrog
Using callsign: 491st Balrog
Using callsign: 491st Balrog
Using callsign: 491st Balrog
Using callsign: 491st Balrog
Using callsign: 491st Balrog
Using callsign: 491st Balrog
Using callsign: 491st Balrog
Using callsign: 491st Balrog
Using callsign: 491st Balrog
Using callsign: 491st Balrog
Using callsign: 491st Balrog
Using callsign: 380th Executioners
Using callsign: 380th Executioners
Using callsign: 380th Executioners
Using callsign: 380th Executioners
Using callsign: 380th Executioners
Using callsign: 380th Executioners
Using callsign: 380th Executioners
Using callsign: 380th Executioners
Using callsign: 380th Executioners
Using callsign: 380th Executioners
Using callsign: 380th Executioners
Using callsign: 380th Executioners
Using callsign: 181st Bloodhounds
Using callsign: 181st Bloodhounds
Using callsign: 401st Ninetails
Using callsign: 401st Ninetails
Using callsign: 401st Ninetails
Using callsign: 401st Ninetails
Using callsign: 507th Goliaths
Using callsign: 507th Goliaths
Using callsign: 507th Goliaths
Using callsign: 507th Goliaths
Using callsign: 212th Silver Scythes
Using callsign: 212th Silver Scythes
Using callsign: 212th Silver Scythes
Using callsign: 212th Silver Scythes
Using callsign: 212th Silver Scythes
Using callsign: 212th Silver Scythes
Using callsign: 212th Silver Scythes
Using callsign: 212th Silver Scythes
Using callsign: 212th Silver Scythes
Using callsign: 212th Silver Scythes
Using callsign: 212th Silver Scythes
Using callsign: 212th Silver Scythes
Starting mission message count : 294
Ending mission message count : 298
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'Wraith.pof'
Potential problem found: Unrecognized subsystem type 'PanelBL', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'PanelBR', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'PanelTL', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'PanelTR', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'RailL', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'RailR', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'Spiner', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'GPodF', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'GPodL', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'GPodR', believed to be in ship Wraith.pof
IBX: Found a good IBX to read for 'Wraith.pof'.
IBX-DEBUG => POF checksum: 0xa618dd02, IBX checksum: 0xfcbdcb37 -- "Wraith.pof"
Loading model 'capital01.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital01.pof
IBX: Found a good IBX to read for 'capital01.pof'.
IBX-DEBUG => POF checksum: 0x9e305e56, IBX checksum: 0x69232cdf -- "capital01.pof"
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret01c' is detail level 2 of 'turret01a'
Submodel 'turret02b' is detail level 1 of 'turret02a'
Submodel 'turret02c' is detail level 2 of 'turret02a'
Submodel 'turret03b' is detail level 1 of 'turret03a'
Submodel 'turret03c' is detail level 2 of 'turret03a'
Submodel 'turret04b' is detail level 1 of 'turret04a'
Submodel 'turret04c' is detail level 2 of 'turret04a'
Submodel 'turret05b' is detail level 1 of 'turret05a'
Submodel 'turret05c' is detail level 2 of 'turret05a'
Allocating space for at least 25 new ship subsystems ...  a total of 200 is now available (25 in-use).
Loading model 'HyperionD.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship HyperionD.pof
Potential problem found: Unrecognized subsystem type 'rotator', believed to be in ship HyperionD.pof
Potential problem found: Unrecognized subsystem type 'Reactor01', believed to be in ship HyperionD.pof
Potential problem found: Unrecognized subsystem type 'Reactor02', believed to be in ship HyperionD.pof
Found live debris model for 'rotator'
Found live debris model for 'rotator'
IBX: Found a good IBX to read for 'HyperionD.pof'.
IBX-DEBUG => POF checksum: 0x8aea7be0, IBX checksum: 0x41a0f551 -- "HyperionD.pof"
Loading model 'Torrent.pof'
IBX: Found a good IBX to read for 'Torrent.pof'.
IBX-DEBUG => POF checksum: 0x29fb97c8, IBX checksum: 0x319c93b0 -- "Torrent.pof"
Submodel 'CRUISERHULLb' is detail level 1 of 'CRUISERHULLa'
Loading model 'corvette2t-01.pof'
IBX: Found a good IBX to read for 'corvette2t-01.pof'.
IBX-DEBUG => POF checksum: 0xef71a6a2, IBX checksum: 0x5000016a -- "corvette2t-01.pof"
Loading model 'cruiser2t-01.pof'
IBX: Found a good IBX to read for 'cruiser2t-01.pof'.
IBX-DEBUG => POF checksum: 0x0d85086a, IBX checksum: 0x612d9864 -- "cruiser2t-01.pof"
Loading model 'cruiser01x.pof'
IBX: Found a good IBX to read for 'cruiser01x.pof'.
IBX-DEBUG => POF checksum: 0xd2d59346, IBX checksum: 0x152fa60b -- "cruiser01x.pof"
Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish'
Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main'
Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub'
Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
Allocating space for at least 33 new ship subsystems ...  a total of 400 is now available (221 in-use).
Loading model 'HellRaiserXA.pof'
Potential problem found: Unrecognized subsystem type 'GArmR', believed to be in ship HellRaiserXA.pof
Potential problem found: Unrecognized subsystem type 'GArmL', believed to be in ship HellRaiserXA.pof
Potential problem found: Unrecognized subsystem type 'GcoverR', believed to be in ship HellRaiserXA.pof
Potential problem found: Unrecognized subsystem type 'GcoverL', believed to be in ship HellRaiserXA.pof
Potential problem found: Unrecognized subsystem type 'GcoverFRNT', believed to be in ship HellRaiserXA.pof
Potential problem found: Unrecognized subsystem type 'GProbes', believed to be in ship HellRaiserXA.pof
Potential problem found: Unrecognized subsystem type 'GRail', believed to be in ship HellRaiserXA.pof
Potential problem found: Unrecognized subsystem type 'Gbarrel', believed to be in ship HellRaiserXA.pof
Potential problem found: Unrecognized subsystem type 'GcoverTop', believed to be in ship HellRaiserXA.pof
Potential problem found: Unrecognized subsystem type 'BbayBtms', believed to be in ship HellRaiserXA.pof
Potential problem found: Unrecognized subsystem type 'BBayRout', believed to be in ship HellRaiserXA.pof
Potential problem found: Unrecognized subsystem type 'BBayRin', believed to be in ship HellRaiserXA.pof
Potential problem found: Unrecognized subsystem type 'BBayLin', believed to be in ship HellRaiserXA.pof
Potential problem found: Unrecognized subsystem type 'BBayLout', believed to be in ship HellRaiserXA.pof
IBX: Found a good IBX to read for 'HellRaiserXA.pof'.
IBX-DEBUG => POF checksum: 0xf7a4d505, IBX checksum: 0xa21126a6 -- "HellRaiserXA.pof"
Loading model 'fgstrikebmb.pof'
IBX: Found a good IBX to read for 'fgstrikebmb.pof'.
IBX-DEBUG => POF checksum: 0x2c385027, IBX checksum: 0xa68dc912 -- "fgstrikebmb.pof"
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster01d' is detail level 3 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster02d' is detail level 3 of 'thruster02a'
Loading model 'fighter2t-03.pof'
IBX: Found a good IBX to read for 'fighter2t-03.pof'.
IBX-DEBUG => POF checksum: 0xce1df975, IBX checksum: 0x1e290849 -- "fighter2t-03.pof"
Loading model 'Bonus2t-01.pof'
IBX: Found a good IBX to read for 'Bonus2t-01.pof'.
IBX-DEBUG => POF checksum: 0xf10b290a, IBX checksum: 0x2f27e40e -- "Bonus2t-01.pof"
Submodel 'hercd' is detail level 3 of 'herca'
Submodel 'hercb' is detail level 1 of 'herca'
Submodel 'hercc' is detail level 2 of 'herca'
Loading model 'pfighter01.pof'
IBX: Found a good IBX to read for 'pfighter01.pof'.
IBX-DEBUG => POF checksum: 0xbc3ad812, IBX checksum: 0xc5dbc284 -- "pfighter01.pof"
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster01d' is detail level 3 of 'thruster01a'
Loading model 'fighter2t-04.pof'
IBX: Found a good IBX to read for 'fighter2t-04.pof'.
IBX-DEBUG => POF checksum: 0xe611ce17, IBX checksum: 0x97cf5fc2 -- "fighter2t-04.pof"
Loading model 'fighter2t-05.pof'
IBX: Found a good IBX to read for 'fighter2t-05.pof'.
IBX-DEBUG => POF checksum: 0xc8b2f868, IBX checksum: 0x3cd25f8f -- "fighter2t-05.pof"
Loading model 'ezec8guns.pof'
IBX: Found a good IBX to read for 'ezec8guns.pof'.
IBX-DEBUG => POF checksum: 0xe040f0ae, IBX checksum: 0xcc4a46f2 -- "ezec8guns.pof"
Loading model 'UEFoculus.pof'
IBX: Found a good IBX to read for 'UEFoculus.pof'.
IBX-DEBUG => POF checksum: 0x791bfc66, IBX checksum: 0xfc592f8e -- "UEFoculus.pof"
Loading model 'fighter2t-02.pof'
IBX: Found a good IBX to read for 'fighter2t-02.pof'.
IBX-DEBUG => POF checksum: 0xcdb3e195, IBX checksum: 0x58489c36 -- "fighter2t-02.pof"
Loading model 'carrier3t-01.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship carrier3t-01.pof
IBX: Found a good IBX to read for 'carrier3t-01.pof'.
IBX-DEBUG => POF checksum: 0xab22ec70, IBX checksum: 0x85f8e791 -- "carrier3t-01.pof"
Loading model 'corvette3t-01.pof'
IBX: Found a good IBX to read for 'corvette3t-01.pof'.
IBX-DEBUG => POF checksum: 0xd009b1ca, IBX checksum: 0xe057b300 -- "corvette3t-01.pof"
Loading model 'bomber2t-01.pof'
IBX: Found a good IBX to read for 'bomber2t-01.pof'.
IBX-DEBUG => POF checksum: 0x83c2373a, IBX checksum: 0x5ebff38e -- "bomber2t-01.pof"
Submodel 'bomb0x-d' is detail level 3 of 'bomb0x-a'
Submodel 'bomb0x-c' is detail level 2 of 'bomb0x-a'
Submodel 'bomb0x-b' is detail level 1 of 'bomb0x-a'
Loading model 'Bomber2T-03.pof'
IBX: Found a good IBX to read for 'Bomber2T-03.pof'.
IBX-DEBUG => POF checksum: 0xd02b1bbd, IBX checksum: 0xf53ed53f -- "Bomber2T-03.pof"
Loading model 'navbuoy.pof'
IBX: Found a good IBX to read for 'navbuoy.pof'.
IBX-DEBUG => POF checksum: 0x7c9f8f53, IBX checksum: 0x6093ae50 -- "navbuoy.pof"
Loading model 'SuperCap2S-01.pof'
BMPMAN: Found EFF (supertile1-glow.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (supertile2-glow.eff) with 35 frames at 30 fps.
BMPMAN: Found EFF (supertile3-glow.eff) with 40 frames at 30 fps.
BMPMAN: Found EFF (supertile4-glow.eff) with 40 frames at 30 fps.
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship SuperCap2S-01.pof
IBX: Found a good IBX to read for 'SuperCap2S-01.pof'.
IBX-DEBUG => POF checksum: 0x33218381, IBX checksum: 0xa1acc7db -- "SuperCap2S-01.pof"
Submodel 'supercap2s-01c' is detail level 2 of 'supercap2s-01a'
Submodel 'supercap2s-01b' is detail level 1 of 'supercap2s-01a'
Loading model 'TF-13_Kvasir.pof'
IBX: Found a good IBX to read for 'TF-13_Kvasir.pof'.
IBX-DEBUG => POF checksum: 0x68a36393, IBX checksum: 0x746b301d -- "TF-13_Kvasir.pof"
Loading model 'Kato.pof'
IBX: Found a good IBX to read for 'Kato.pof'.
IBX-DEBUG => POF checksum: 0xe5eadf36, IBX checksum: 0x871d37bb -- "Kato.pof"
Loading model 'Mig.pof'
IBX: Found a good IBX to read for 'Mig.pof'.
IBX-DEBUG => POF checksum: 0x6a1884d5, IBX checksum: 0xdf21bfb1 -- "Mig.pof"
Allocating space for at least 5 new ship subsystems ...  a total of 600 is now available (403 in-use).
OpenGL: Created 512x512 FBO!
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI 2_toparc1 with size 252x60 (6.2% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI support1 with size 108x24 (25.0% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI netlag1 with size 29x30 (6.2% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
Loading model 'saturn-htsb.pof'
Model saturn-htsb.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'saturn-htsb.pof'.
IBX-DEBUG => POF checksum: 0x5fc3bab7, IBX checksum: 0xfbb026e7 -- "saturn-htsb.pof"
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
=================== STARTING LEVEL DATA LOAD ==================
Loading model 'support2t-01.pof'
IBX: Found a good IBX to read for 'support2t-01.pof'.
IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
Submodel 'bodyb' is detail level 1 of 'bodya'
Submodel 'bodyc' is detail level 2 of 'bodya'
Submodel 'bodyd' is detail level 3 of 'bodya'
Loading model 'support2v-01.pof'
IBX: Found a good IBX to read for 'support2v-01.pof'.
IBX-DEBUG => POF checksum: 0x0abd41b4, IBX checksum: 0x511e9c8b -- "support2v-01.pof"
Submodel 'hercb' is detail level 1 of 'herca'
Submodel 'hercc' is detail level 2 of 'herca'
Submodel 'hercd' is detail level 3 of 'herca'
Loading model 'support01.pof'
IBX: Found a good IBX to read for 'support01.pof'.
IBX-DEBUG => POF checksum: 0x7a26cbbf, IBX checksum: 0xf0119b2d -- "support01.pof"
Allocating space for at least 1336 new ship subsystems ...  a total of 1800 is now available (413 in-use).
About to page in ships!
ANI shieldft-02 with size 112x93 (27.3% wasted)
ANI shieldft-04 with size 112x93 (27.3% wasted)
ANI shieldft-03 with size 112x93 (27.3% wasted)
ANI shieldft-05 with size 112x93 (27.3% wasted)
ANI shieldbt-03 with size 112x93 (27.3% wasted)
ANI shieldbt-01 with size 112x93 (27.3% wasted)
ANI shieldkulas with size 112x93 (27.3% wasted)
ANI genericshield with size 112x93 (27.3% wasted)
ANI shield-TF13Kvasir with size 112x93 (27.3% wasted)
ANI ShieldINFFighter02 with size 112x93 (27.3% wasted)
ANI shieldRhea with size 112x93 (27.3% wasted)
ANI shieldwraith with size 112x93 (27.3% wasted)
ANI shieldlaozi with size 112x93 (27.3% wasted)
ANI shieldvajra with size 112x93 (27.3% wasted)
BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
ANI Kayser_Particle with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Vishnan_Particle.eff) with 11 frames at 25 fps.
Loading model 'avenger3.pof'
Model avenger3.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'avenger3.pof'.
IBX-DEBUG => POF checksum: 0x8855f87f, IBX checksum: 0x08b235f9 -- "avenger3.pof"
Loading model 'VulcanGUN.pof'
Model VulcanGUN.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'VulcanGUN.pof'.
IBX-DEBUG => POF checksum: 0x67299b6b, IBX checksum: 0xa705cb68 -- "VulcanGUN.pof"
Loading model 'FB11a.pof'
Model FB11a.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'FB11a.pof'.
IBX-DEBUG => POF checksum: 0x987c87de, IBX checksum: 0x807e2c36 -- "FB11a.pof"
Loading model 'machinegun.pof'
Model machinegun.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'machinegun.pof'.
IBX-DEBUG => POF checksum: 0xf9286466, IBX checksum: 0x296b8091 -- "machinegun.pof"
Loading model 'Talon.pof'
Model Talon.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'Talon.pof'.
IBX-DEBUG => POF checksum: 0x3716c44a, IBX checksum: 0x1d16f8c1 -- "Talon.pof"
Loading model 'Shotgun.pof'
Model Shotgun.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'Shotgun.pof'.
IBX-DEBUG => POF checksum: 0xcfc39449, IBX checksum: 0x36ab02a2 -- "Shotgun.pof"
Loading model 'MigRotoGun.pof'
Model MigRotoGun.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'MigRotoGun.pof'.
IBX-DEBUG => POF checksum: 0x92997a6b, IBX checksum: 0x5c9aad39 -- "MigRotoGun.pof"
Loading model 'Redeemer.pof'
Model Redeemer.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'Redeemer.pof'.
IBX-DEBUG => POF checksum: 0x318c1042, IBX checksum: 0xb212a769 -- "Redeemer.pof"
BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
Loading model 'Massdriver.pof'
Model Massdriver.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'Massdriver.pof'.
IBX-DEBUG => POF checksum: 0x3d8d51d2, IBX checksum: 0xa6bbb7a7 -- "Massdriver.pof"
BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 60 fps.
BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps.
BMPMAN: Found EFF (SbeamAF.eff) with 25 frames at 30 fps.
BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 60 fps.
BMPMAN: Found EFF (TbeamAglow.eff) with 30 frames at 30 fps.
Loading model 'Blip.pof'
IBX: Found a good IBX to read for 'Blip.pof'.
IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
Submodel 'blipb' is detail level 1 of 'blipa'
Submodel 'blipc' is detail level 2 of 'blipa'
Submodel 'blipd' is detail level 3 of 'blipa'
BMPMAN: Found EFF (BlueBeamGlow2.eff) with 60 frames at 26 fps.
BMPMAN: Found EFF (Particle_Yellow.eff) with 11 frames at 22 fps.
Loading model 'rockeye.pof'
IBX: Found a good IBX to read for 'rockeye.pof'.
IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof"
Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'Tempest.pof'
IBX: Found a good IBX to read for 'Tempest.pof'.
IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
Loading model 'NewHornet.pof'
IBX: Found a good IBX to read for 'NewHornet.pof'.
IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
Loading model 'bombardier.pof'
IBX: Found a good IBX to read for 'bombardier.pof'.
IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x19816d20 -- "bombardier.pof"
Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
Loading model 'crossbow.pof'
No subsystems found for model "crossbow.pof".
IBX: Found a good IBX to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
Loading model 'trebuchet.pof'
IBX: Found a good IBX to read for 'trebuchet.pof'.
IBX-DEBUG => POF checksum: 0x7c28aa13, IBX checksum: 0x837b58e3 -- "trebuchet.pof"
Loading model 'tagc.pof'
IBX: Found a good IBX to read for 'tagc.pof'.
IBX-DEBUG => POF checksum: 0x88691f47, IBX checksum: 0xcb7a4eef -- "tagc.pof"
Submodel 'tagc-b' is detail level 1 of 'tagc-a'
Submodel 'tagc-c' is detail level 2 of 'tagc-a'
Loading model 'piranha.pof'
IBX: Found a good IBX to read for 'piranha.pof'.
IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xaf2ac64c -- "piranha.pof"
BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 30 fps.
Loading model 'belial.pof'
IBX: Found a good IBX to read for 'belial.pof'.
IBX-DEBUG => POF checksum: 0x99bae2a2, IBX checksum: 0x77d1d113 -- "belial.pof"
BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps.
Loading model 'helios.pof'
IBX: Found a good IBX to read for 'helios.pof'.
IBX-DEBUG => POF checksum: 0xc75db1da, IBX checksum: 0x60bd5c91 -- "helios.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
Loading model 'ShivanCluster.pof'
BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps.
IBX: Found a good IBX to read for 'ShivanCluster.pof'.
IBX-DEBUG => POF checksum: 0x4b5c01e9, IBX checksum: 0x29f8ac57 -- "ShivanCluster.pof"
Loading model 'amissile.pof'
IBX: Found a good IBX to read for 'amissile.pof'.
IBX-DEBUG => POF checksum: 0x49a52765, IBX checksum: 0x9b487593 -- "amissile.pof"
Loading model 'Longbow.pof'
IBX: Found a good IBX to read for 'Longbow.pof'.
IBX-DEBUG => POF checksum: 0x9ed18a4a, IBX checksum: 0xab339ee0 -- "Longbow.pof"
Loading model 'dirk1pod.pof'
Model dirk1pod.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'dirk1pod.pof'.
IBX-DEBUG => POF checksum: 0xc39767db, IBX checksum: 0xc8c3d73f -- "dirk1pod.pof"
Loading model 'dart.pof'
IBX: Found a good IBX to read for 'dart.pof'.
IBX-DEBUG => POF checksum: 0x5c10bb69, IBX checksum: 0xdfc3e934 -- "dart.pof"
Loading model 'swarmpod.pof'
Model swarmpod.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'swarmpod.pof'.
IBX-DEBUG => POF checksum: 0x52a567ee, IBX checksum: 0xa04f292a -- "swarmpod.pof"
Loading model 'InterceptorT.pof'
IBX: Found a good IBX to read for 'InterceptorT.pof'.
IBX-DEBUG => POF checksum: 0x8d57e22a, IBX checksum: 0x34f751a7 -- "InterceptorT.pof"
Loading model 'DirkPodHC.pof'
Model DirkPodHC.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'DirkPodHC.pof'.
IBX-DEBUG => POF checksum: 0x1a57e9d9, IBX checksum: 0xd238d70f -- "DirkPodHC.pof"
Loading model 'Slammer.pof'
IBX: Found a good IBX to read for 'Slammer.pof'.
IBX-DEBUG => POF checksum: 0xa43d47ec, IBX checksum: 0x99fe9d26 -- "Slammer.pof"
Loading model 'SlammerPOD.pof'
Model SlammerPOD.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'SlammerPOD.pof'.
IBX-DEBUG => POF checksum: 0xb2f95f62, IBX checksum: 0xb2f3ac57 -- "SlammerPOD.pof"
Loading model 'paveway12.pof'
IBX: Found a good IBX to read for 'paveway12.pof'.
IBX-DEBUG => POF checksum: 0xfd1fbe88, IBX checksum: 0x06b8aa20 -- "paveway12.pof"
Loading model 'paveway12rack.pof'
Model paveway12rack.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'paveway12rack.pof'.
IBX-DEBUG => POF checksum: 0x91c338a9, IBX checksum: 0xc0a88b15 -- "paveway12rack.pof"
Loading model 'hellfire.pof'
IBX: Found a good IBX to read for 'hellfire.pof'.
IBX-DEBUG => POF checksum: 0x095d2434, IBX checksum: 0xbf74030a -- "hellfire.pof"
Loading model 'hellfireEXT.pof'
Model hellfireEXT.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'hellfireEXT.pof'.
IBX-DEBUG => POF checksum: 0x80933ea9, IBX checksum: 0xb4bff5af -- "hellfireEXT.pof"
Loading model 'treb2.pof'
IBX: Found a good IBX to read for 'treb2.pof'.
IBX-DEBUG => POF checksum: 0x968f230a, IBX checksum: 0xe55d68b5 -- "treb2.pof"
Loading model 'treb2EXT.pof'
Model treb2EXT.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'treb2EXT.pof'.
IBX-DEBUG => POF checksum: 0x77a743f3, IBX checksum: 0xf95794cf -- "treb2EXT.pof"
BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 30 fps.
Loading model 'GBU-240.pof'
IBX: Found a good IBX to read for 'GBU-240.pof'.
IBX-DEBUG => POF checksum: 0xb388876a, IBX checksum: 0x7eebd3b1 -- "GBU-240.pof"
Loading model 'GBU-240ext8.pof'
Model GBU-240ext8.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'GBU-240ext8.pof'.
IBX-DEBUG => POF checksum: 0x3b871ed2, IBX checksum: 0x5e47e157 -- "GBU-240ext8.pof"
BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 30 fps.
Loading model 'SledgehammerA.pof'
IBX: Found a good IBX to read for 'SledgehammerA.pof'.
IBX-DEBUG => POF checksum: 0xd5afb853, IBX checksum: 0x413f87ae -- "SledgehammerA.pof"
Loading model 'SledgeHammerAEXT.pof'
Model SledgeHammerAEXT.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'SledgeHammerAEXT.pof'.
IBX-DEBUG => POF checksum: 0xf0d5f02e, IBX checksum: 0xa055b69e -- "SledgeHammerAEXT.pof"
Loading model 'JackhammerMK2.pof'
IBX: Found a good IBX to read for 'JackhammerMK2.pof'.
IBX-DEBUG => POF checksum: 0x693b82d3, IBX checksum: 0xfc9bd391 -- "JackhammerMK2.pof"
Loading model 'JackhammerMK2EXT.pof'
Model JackhammerMK2EXT.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'JackhammerMK2EXT.pof'.
IBX-DEBUG => POF checksum: 0xd46d401f, IBX checksum: 0x34dd3a27 -- "JackhammerMK2EXT.pof"
Loading model 'harbinger.pof'
IBX: Found a good IBX to read for 'harbinger.pof'.
IBX-DEBUG => POF checksum: 0x18046fab, IBX checksum: 0xdfae2af9 -- "harbinger.pof"
BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps.
Loading model 'MissileL.pof'
IBX: Found a good IBX to read for 'MissileL.pof'.
IBX-DEBUG => POF checksum: 0xb1f8614e, IBX checksum: 0xb0afd483 -- "MissileL.pof"
Loading model 'MissileM.pof'
IBX: Found a good IBX to read for 'MissileM.pof'.
IBX-DEBUG => POF checksum: 0x00957668, IBX checksum: 0x7b7e1778 -- "MissileM.pof"
Loading model 'hornet.pof'
IBX: Found a good IBX to read for 'hornet.pof'.
IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
Loading model 'S_Hornet.pof'
IBX: Found a good IBX to read for 'S_Hornet.pof'.
IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0xea38e050 -- "S_Hornet.pof"
Loading model 'SlammerCluster.pof'
IBX: Found a good IBX to read for 'SlammerCluster.pof'.
IBX-DEBUG => POF checksum: 0x615fcf8e, IBX checksum: 0x41858756 -- "SlammerCluster.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI weapons1_b.ani with size 150x20 (37.5% wasted)
ANI 2_toparc1.ani with size 252x60 (6.2% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI support1.ani with size 108x24 (25.0% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI netlag1.ani with size 29x30 (6.2% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI debris01.ani with size 51x38 (40.6% wasted)
ANI debris02.ani with size 26x19 (40.6% wasted)
ANI debris04.ani with size 36x27 (15.6% wasted)
ANI shieldft-02.ani with size 112x93 (27.3% wasted)
ANI shieldft-04.ani with size 112x93 (27.3% wasted)
ANI shieldft-03.ani with size 112x93 (27.3% wasted)
ANI shieldft-05.ani with size 112x93 (27.3% wasted)
ANI shieldbt-03.ani with size 112x93 (27.3% wasted)
ANI shieldbt-01.ani with size 112x93 (27.3% wasted)
ANI shieldkulas.ani with size 112x93 (27.3% wasted)
ANI genericshield.ani with size 112x93 (27.3% wasted)
ANI shield-TF13Kvasir.ani with size 112x93 (27.3% wasted)
ANI ShieldINFFighter02.ani with size 112x93 (27.3% wasted)
ANI shieldRhea.ani with size 112x93 (27.3% wasted)
ANI shieldwraith.ani with size 112x93 (27.3% wasted)
ANI shieldlaozi.ani with size 112x93 (27.3% wasted)
ANI shieldvajra.ani with size 112x93 (27.3% wasted)
ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 3216/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 808,  Estimated count = 425
================================================
SCRIPTING: Starting flashy deaths script loading

Class: gtf ulysses
FRM: 1
FE: 1

Class: gtf hercules
FRM: 1
FE: 1

Class: gtf hercules mark ii
FRM: 1
FE: 1

Class: gtf ares
FRM: 1
FE: 1

Class: gtf erinyes
FRM: 1
FE: 1

Class: gtf loki
FRM: 1
FE: 1

Class: gtf pegasus
FRM: 1
FE: 1

Class: gtf perseus
FRM: 1
FE: 1

Class: gtf myrmidon
FRM: 1
FE: 1

Class: sf mara (terrans)
FRM: 1
FE: 1

Class: gtb artemis
FRM: 1
FE: 1

Class: gtb artemis d.h.
FRM: 1
FE: 1

Class: gtb medusa
FRM: 1
FE: 1

Class: gtb ursa
FRM: 1
FE: 1

Class: gtb zeus
FRM: 1
FE: 1

Class: gtb boanerges
FRM: 1
FE: 1

Class: gtdr amazon
FRM: 1
FE: 1

Class: gtdr amazon advanced
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: gts hygeia
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1

Class: gtfr triton
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: tc-tri
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1
BE: 0.4
BEDu: 4000
BEDM: 2.5

Class: gtfr poseidon
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6

Class: tc 2
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1

Class: tsc 2
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1

Class: tac 1
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1

Class: ttc 1
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1

Class: gtc fenris
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtm hippocrates
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtc leviathan
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtsc faustus
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtg zephyrus
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5

Class: gta charybdis
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.5
BEDu: 6000
BEDM: 2.5

Class: gtd orion
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd hecate
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#2 (bastion)
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd hades
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gti arcadia
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtva colossus
DRM: 0.25
DE: 2
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5

Class: gtcv deimos
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: gtc aeolus
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: ntf iceni
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: ntf boadicea
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtt elysium
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6

Class: gtt argo
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5

Class: gti ganymede
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: knossos
DRM: 0.25
DE: 2
DM: 1
FRM: 5
FE: 6
BE: 0.8
BEDu: 12000
BEDM: 2.5

Class: gtsg watchdog
FRM: 1
FE: 1

Class: gtsg cerberus
FRM: 1
FE: 1

Class: gtsg alastor
FRM: 1
FE: 1

Class: gtep hermes
FRM: 1
FE: 1

Class: tc-meson bomb
FRM: 4
FE: 6
BE: 0.8
BEDu: 10000
BEDM: 10

Class: gtsg mjolnir
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtsg mjolnir#home
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gvf seth
FRM: 1
FE: 1

Class: gvf horus
FRM: 1
FE: 1

Class: gvf thoth
FRM: 1
FE: 1

Class: gvf serapis
FRM: 1
FE: 1

Class: gvf tauret
FRM: 1
FE: 1

Class: gvb sekhmet
FRM: 1
FE: 1

Class: gvb osiris
FRM: 1
FE: 1

Class: gvb bakha
FRM: 1
FE: 1

Class: gvf ptah
FRM: 1
FE: 1

Class: gvs nephthys
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6

Class: gvt isis
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6

Class: pvfr ma'at
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6

Class: gvfr bes
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6

Class: vac 5
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1

Class: vac 4
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1

Class: gvfr satis
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: gvg anuket
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5

Class: gvc aten
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gvc mentu
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gvcv sobek
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: gvd typhon
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gvsg ankh
FRM: 1
FE: 1

Class: gvsg edjo
FRM: 1
FE: 1

Class: gvep ra
FRM: 1
FE: 1

Class: gva setekh
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.5
BEDu: 6000
BEDM: 2.5

Class: gvd hatshepsut
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: sf dragon
FRM: 1
FE: 1

Class: sf basilisk
FRM: 1
FE: 1

Class: sf manticore
FRM: 1
FE: 1

Class: sf aeshma
FRM: 1
FE: 1

Class: sf mara
FRM: 1
FE: 1

Class: sf astaroth
FRM: 1
FE: 1

Class: sb nephilim
FRM: 1
FE: 1

Class: sb taurvi
FRM: 1
FE: 1

Class: sb nahema
FRM: 1
FE: 1

Class: sb seraphim
FRM: 1
FE: 1

Class: st azrael
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6

Class: sfr dis
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: sac 3
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1
BE: 0.4
BEDu: 4000
BEDM: 2.5

Class: sfr mephisto
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6

Class: sc 5
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1

Class: sfr asmodeus
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: sac 2
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1

Class: sc lilith
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: sc rakshasa
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: sd demon
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: sd ravana
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: sd lucifer
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: ssg trident
FRM: 1
FE: 1

Class: ssg belial
FRM: 1
FE: 1

Class: ssg rahu
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5

Class: scv moloch
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: sj sathanas
DRM: 0.25
DE: 2
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5

Class: shivan comm node
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: gtf aurora
FRM: 1
FE: 1

Class: gtf kulas
FRM: 1
FE: 1

Class: gtf comanche
FRM: 1
FE: 1

Class: gtf seminole
FRM: 1
FE: 1

Class: gtf cherokee
FRM: 1
FE: 1

Class: gtb yurok
FRM: 1
FE: 1

Class: gtb navajo
FRM: 1
FE: 1

Class: gtc hyperion
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtcv chimera
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: gtcv bellerophon
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: gtd titan
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd raynor
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtl anemoi
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: orion refit
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: alliance jump gate
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.8
BEDu: 12000
BEDM: 2.5

Class: sj dante
DRM: 0.25
DE: 2
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5

Class: vishnan preserver
DRM: 0.25
DE: 2
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5

Class: vishnan arbiter
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: vishnan sacred keeper
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: vishnan missionary
FRM: 1
FE: 1

Class: vishnan preacher
FRM: 1
FE: 1

Class: vishnan seeker
FRM: 1
FE: 1

Class: vishnan inquisitor
FRM: 1
FE: 1

Class: vishnan protector
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: uefg karuna
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: gtf atalanta
FRM: 1
FE: 1

Class: gtf nyx
FRM: 1
FE: 1

Class: gtf draco
FRM: 1
FE: 1

Class: gtb rhea
FRM: 1
FE: 1

Class: gtcv diomedes
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: gvl tawaret
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: uef uhlan
FRM: 1
FE: 1

Class: uef kentauroi
FRM: 1
FE: 1

Class: uef uriel
FRM: 1
FE: 1

Class: uef izra'il
FRM: 1
FE: 1

Class: uef lao tze
FRM: 1
FE: 1

Class: uef ainsarii
FRM: 1
FE: 1

Class: ueb durga
FRM: 1
FE: 1

Class: ueb vajradhara
FRM: 1
FE: 1

Class: uem florence
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: uet kadmos
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5

Class: uet corsair
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6

Class: uet upanishad
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: uea oculus
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.5
BEDu: 6000
BEDM: 2.5

Class: uec sanctus
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: uefg narayana
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: ued solaris
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: ues centaur
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6

Class: uefr demeter
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: uec-dem
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1
BE: 0.4
BEDu: 4000
BEDM: 2.5

Class: uei kumari
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: intrasystem gate
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: uei bretonia
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: scimitar
FRM: 1
FE: 1

Class: sred
BEI: 0.2
BEDu: 200
BEDi: 100

Class: lred
BEI: 0.2
BEDu: 600
BEDi: 300

Class: bfred
BEI: 0.2
BEDu: 2100
BEDi: 1050

Class: terslash
BEI: 0.2
BEDu: 350
BEDi: 175

Class: lterslash
BEI: 0.2
BEDu: 150
BEDi: 75

Class: bfgreen
BEI: 0.2
BEDu: 1900
BEDi: 950

Class: lrbgreen
BEI: 0.2
BEDu: 1900
BEDi: 950

Class: bgreen
BEI: 0.2
BEDu: 1200
BEDi: 650

Class: sgreen
BEI: 0.2
BEDu: 210
BEDi: 105

Class: svas
BEI: 0.2
BEDu: 350
BEDi: 175

Class: bvas
BEI: 0.2
BEDu: 1100
BEDi: 550

Class: vslash
BEI: 0.2
BEDu: 750
BEDi: 375

Class: green beam
BEI: 0.2
BEDu: 200
BEDi: 100

Class: mjolnirbeam
BEI: 0.2
BEDu: 750
BEDi: 375

Class: mjolnirbeam#home
BEI: 0.2
BEDu: 400
BEDi: 200

Class: cyclops
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: cyclops#short
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: rebel bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 400
BEDi: 200

Class: helios
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400

Class: unknown bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 1500
BEDi: 750

Class: unknown megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 3200
BEDi: 1600

Class: shivan bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: shivan bomb#short
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: shivan weak bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 400
BEDi: 200

Class: shivan megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400

Class: fusion mortar
FR: 20
FE: 6
BEI: 0.2
BEDu: 80
BEDi: 40

Class: vasudan flux cannon
FR: 20
FE: 6
BEI: 0.4
BEDu: 500
BEDi: 250

Class: vishnan huge turret
BEI: 0.2
BEDu: 90
BEDi: 45

Class: hred
BEI: 0.2
BEDu: 800
BEDi: 400

Class: lrsred
BEI: 0.2
BEDu: 100
BEDi: 50

Class: terslashblue
BEI: 0.2
BEDu: 425
BEDi: 212.5

Class: bfblue
BEI: 0.2
BEDu: 2200
BEDi: 1100

Class: hblue
BEI: 0.2
BEDu: 1850
BEDi: 925

Class: bblue
BEI: 0.2
BEDu: 1500
BEDi: 750

Class: mblue
BEI: 0.2
BEDu: 900
BEDi: 450

Class: sblue
BEI: 0.2
BEDu: 320
BEDi: 160

Class: abeamtiny
BEI: 0.2
BEDu: 200
BEDi: 100

Class: sabeam
BEI: 0.2
BEDu: 400
BEDi: 200

Class: babeam
BEI: 0.2
BEDu: 870
BEDi: 435

Class: lrabeam
BEI: 0.2
BEDu: 2500
BEDi: 1250

Class: mass driver#karuna
BEI: 0.2
BEDu: 1200
BEDi: 600

Class: gauss cannon#karuna
BEI: 0.2
BEDu: 1200
BEDi: 600

Class: vishnan megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 4100
BEDi: 2050

Class: vishnan ultrabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 4100
BEDi: 2050

Class: eos
FR: 150
FE: 7
BEI: 0.6
BEDu: 1000
BEDi: 500

Class: supernova
FR: 200
FE: 7
BEI: 0.6
BEDu: 5000
BEDi: 2500

Class: apocalypse#karuna
FR: 100
FE: 7
BEI: 0.6
BEDu: 500
BEDi: 250

Class: archer
BEI: 0.2
BEDu: 350
BEDi: 175

Class: redeemer
BEI: 0.2
BEDu: 120
BEDi: 60

Class: vajra
BEI: 0.2
BEDu: 600
BEDi: 300

Class: mass driver#sanctus
BEI: 0.2
BEDu: 600
BEDi: 300

Class: mass driver#narayana
BEI: 0.2
BEDu: 2400
BEDi: 1200

Class: gauss cannon#sanctus
BEI: 0.2
BEDu: 600
BEDi: 300

Class: gauss cannon#narayana
BEI: 0.2
BEDu: 2400
BEDi: 1200

Class: gattler turret#solaris
BEI: 0.2
BEDu: 15
BEDi: 7.5

Class: warhammer
FR: 50
FE: 6
BEI: 0.4
BEDu: 500
BEDi: 250

Class: sledgehammer
FR: 100
FE: 6
BEI: 0.6
BEDu: 7500
BEDi: 3750

Class: jackhammer
FR: 100
FE: 6
BEI: 0.6
BEDu: 4000
BEDi: 2000

Class: warhammer#sanctus
FR: 50
FE: 6
BEI: 0.4
BEDu: 500
BEDi: 250

Class: apocalypse#narayana
FR: 150
FE: 7
BEI: 0.6
BEDu: 1000
BEDi: 500

Class: apocalypse#solaris
FR: 125
FE: 7
BEI: 0.6
BEDu: 1000
BEDi: 500

Class: hydra#spawn
FR: 25
FE: 6
BEI: 0.4
BEDu: 125
BEDi: 62.5
MediaVPs: Flaming debris script ACTIVE!
Received post for event GS_EVENT_FICTION_VIEWER during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_FICTION_VIEWER (66) in state GS_STATE_START_GAME (52)
Frame  0 too long!!: frametime = 26.532 (26.532)
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_FICTION_VIEWER (53)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
Loading model 'FtUhlan.pof'
IBX: Found a good IBX to read for 'FtUhlan.pof'.
IBX-DEBUG => POF checksum: 0x6ac9794d, IBX checksum: 0x70900cd2 -- "FtUhlan.pof"
Submodel 'Uhland' is detail level 3 of 'Uhlana'
Submodel 'Uhlanc' is detail level 2 of 'Uhlana'
Submodel 'Uhlanb' is detail level 1 of 'Uhlana'
Loading model 'Jackal.pof'
Potential problem found: Unrecognized subsystem type 'WingPodL', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'WingPodR', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'RightVentBL', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'RightVentBR', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'RightVentTR', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'RightVentTL', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'RightIntake', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'TailBR', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'TailTR', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'TailTL', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'TailBL', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'LeftIntake', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'LeftVentTL', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'LeftVentTR', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'LeftVentBR', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'LeftVentBL', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'HullPodR', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'HullPodL', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'Guns', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'Tdeflector1', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'Tdeflector2', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'Tdeflector3', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'Tdeflector4', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'Tdeflector6', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'Tdeflector5', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'Tdeflector10', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'Tdeflector11', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'Tdeflector12', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'Tdeflector7', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'Tdeflector9', believed to be in ship Jackal.pof
Potential problem found: Unrecognized subsystem type 'Tdeflector8', believed to be in ship Jackal.pof
IBX: Found a good IBX to read for 'Jackal.pof'.
IBX-DEBUG => POF checksum: 0x8b0ae621, IBX checksum: 0x82a982c4 -- "Jackal.pof"
Loading model 'Dirk1TECH.pof'
Model Dirk1TECH.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'Dirk1TECH.pof'.
IBX-DEBUG => POF checksum: 0xf5646d37, IBX checksum: 0x400509a3 -- "Dirk1TECH.pof"
Loading model 'SlammerTECH.pof'
Model SlammerTECH.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'SlammerTECH.pof'.
IBX-DEBUG => POF checksum: 0x3c502a43, IBX checksum: 0x5049ba9f -- "SlammerTECH.pof"
Loading model 'Paveway12tech.pof'
Model Paveway12tech.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'Paveway12tech.pof'.
IBX-DEBUG => POF checksum: 0x344be43d, IBX checksum: 0xbd7977ad -- "Paveway12tech.pof"
Loading model 'hellfireTECH.pof'
Model hellfireTECH.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'hellfireTECH.pof'.
IBX-DEBUG => POF checksum: 0x8c777831, IBX checksum: 0xab24a941 -- "hellfireTECH.pof"
ANI iconplanet with size 183x182 (28.9% wasted)
ANI FadeiconPlanet with size 183x182 (28.9% wasted)
ANI FadeiconPlanet.ani with size 183x182 (28.9% wasted)
ANI icont-cap with size 97x54 (15.6% wasted)
ANI Fadeicont-Cap with size 97x54 (15.6% wasted)
ANI Fadeicont-Cap.ani with size 97x54 (15.6% wasted)
ANI icont-cruiser with size 70x18 (43.8% wasted)
ANI FadeiconT-cruiser with size 70x18 (43.8% wasted)
ANI FadeiconT-cruiser.ani with size 70x18 (43.8% wasted)
ANI iconT-vette with size 80x31 (3.1% wasted)
ANI fadeiconT-vette with size 80x31 (3.1% wasted)
ANI fadeiconT-vette.ani with size 80x31 (3.1% wasted)
ANI iconu-cruiser with size 83x36 (43.8% wasted)
ANI Fadeiconu-cruiser with size 83x36 (43.8% wasted)
ANI Fadeiconu-cruiser.ani with size 83x36 (43.8% wasted)
ANI iconU-Corv with size 138x41 (35.9% wasted)
ANI fadeiconU-Corv with size 138x41 (35.9% wasted)
ANI fadeiconU-Corv.ani with size 138x41 (35.9% wasted)
ANI icont-fightW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
ANI iconU-AWAC with size 90x30 (6.2% wasted)
ANI fadeiconU-AWAC with size 90x30 (6.2% wasted)
ANI fadeiconU-AWAC.ani with size 90x30 (6.2% wasted)
ANI IconU-fighterw with size 75x72 (43.8% wasted)
ANI FadeiconU-FighterW with size 75x72 (43.8% wasted)
ANI FadeiconU-FighterW.ani with size 75x72 (43.8% wasted)
ANI iconu-cap with size 188x35 (45.3% wasted)
ANI Fadeiconu-Cap with size 188x35 (45.3% wasted)
ANI Fadeiconu-Cap.ani with size 188x35 (45.3% wasted)
Frame  0 too long!!: frametime = 0.667 (0.667)
ANI iconplanet.ani with size 183x182 (28.9% wasted)
ANI icont-cap.ani with size 97x54 (15.6% wasted)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time =  39.420
message 'Simms: cornered rat' with invalid head.  Fix by assigning persona to the message.
ANI Head-TP5a.ani with size 160x120 (6.2% wasted)
message 'Levi: big damn rat' with invalid head.  Fix by assigning persona to the message.
ANI Head-TP1b.ani with size 160x120 (6.2% wasted)
message 'Carthage: illegitimate governm' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM5b.ani with size 160x120 (6.2% wasted)
1786 frames executed in  30.001 seconds,  59.531 frames per second.
message 'Carthage: only if I lose' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM5a.ani with size 160x120 (6.2% wasted)
message 'Simms: we've got incoming' with invalid head.  Fix by assigning persona to the message.
message 'Insuperable: incoming' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM3b.ani with size 160x120 (6.2% wasted)
ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
message 'Indus: keep us clean' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM15a.ani with size 160x120 (6.2% wasted)
message 'Olefumi: fighter sweep!' with invalid head.  Fix by assigning persona to the message.
ANI Head-TP8a.ani with size 160x120 (6.2% wasted)
nothing ok to fire
nothing ok to fire
nothing ok to fire
message 'Simms: bombers' with invalid head.  Fix by assigning persona to the message.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 4631: Could not create debris, no more slots left
Frame 4644: Could not create debris, no more slots left
Frame 4644: Could not create debris, no more slots left
Frame 4644: Could not create debris, no more slots left
Frame 4644: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 4731: Could not create debris, no more slots left
Frame 4731: Could not create debris, no more slots left
Frame 4731: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
message 'Simms: I wonder what we did' with invalid head.  Fix by assigning persona to the message.
ANI Head-TP5b.ani with size 160x120 (6.2% wasted)
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
message 'Indus: heads up, Draco' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM15b.ani with size 160x120 (6.2% wasted)
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
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nothing ok to fire
nothing ok to fire
Frame 5757: Could not create debris, no more slots left
Frame 5757: Could not create debris, no more slots left
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 5768: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
Frame 5775: Could not create debris, no more slots left
Frame 5775: Could not create debris, no more slots left
Frame 5775: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 5807: Could not create debris, no more slots left
Frame 5807: Could not create debris, no more slots left
Frame 5807: Could not create debris, no more slots left
Frame 5807: Could not create debris, no more slots left
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Frame 6063: Could not create debris, no more slots left
Frame 6063: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 6093: Could not create debris, no more slots left
Frame 6100: Could not create debris, no more slots left
Frame 6100: Could not create debris, no more slots left
Frame 6100: Could not create debris, no more slots left
message 'Indus: Libra wing down' with invalid head.  Fix by assigning persona to the message.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 6201: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
Frame 6251: Could not create debris, no more slots left
Frame 6251: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
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nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
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nothing ok to fire
Frame 6350: Could not create debris, no more slots left
Frame 6350: Could not create debris, no more slots left
Frame 6350: Could not create debris, no more slots left
Frame 6350: Could not create debris, no more slots left
Frame 6350: Could not create debris, no more slots left
Frame 6350: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
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nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 6393: Could not create debris, no more slots left
Frame 6393: Could not create debris, no more slots left
Frame 6393: Could not create debris, no more slots left
Frame 6393: Could not create debris, no more slots left
Frame 6393: Could not create debris, no more slots left
Frame 6393: Could not create debris, no more slots left
Frame 6393: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
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nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
message 'Karen: one less wing' with invalid head.  Fix by assigning persona to the message.
ANI Head-TP5a.ani with size 160x120 (6.2% wasted)
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
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nothing ok to fire
message 'Simms: bombers cleaned up' with invalid head.  Fix by assigning persona to the message.
Frame 6627: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
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Frame 6660: Could not create debris, no more slots left
Frame 6660: Could not create debris, no more slots left
Frame 6660: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
message 'Simms: brevity' with invalid head.  Fix by assigning persona to the message.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
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nothing ok to fire
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nothing ok to fire
nothing ok to fire
Frame 7596: Could not create debris, no more slots left
Frame 7596: Could not create debris, no more slots left
Frame 7596: Could not create debris, no more slots left
Beam couldn't find a good object model/type!! (0)
BETTY DEBUG Item: 1: 510
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 8235: Could not create debris, no more slots left
Frame 8292: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
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nothing ok to fire
nothing ok to fire
nothing ok to fire
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nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
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nothing ok to fire
nothing ok to fire
nothing ok to fire
ANI Head-TP1a.ani with size 160x120 (6.2% wasted)
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
message 'Indus: gausscannon Legionary' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM15a.ani with size 160x120 (6.2% wasted)
BETTY DEBUG Item: 1: 514
message 'Indus: I like your style' with invalid head.  Fix by assigning persona to the message.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
BETTY DEBUG Item: 1: 508
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
ANI Head-TP1b.ani with size 160x120 (6.2% wasted)
nothing ok to fire
nothing ok to fire
nothing ok to fire
message 'Indus: mass driver Legionary' with invalid head.  Fix by assigning persona to the message.
nothing ok to fire
nothing ok to fire
nothing ok to fire
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Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
Killing beam at initial fire because of illegal targeting!!!
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
BEAM : killing beam because turret has been destroyed!
nothing ok to fire
nothing ok to fire
nothing ok to fire
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nothing ok to fire
message 'Yangtze: okay, brace...' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM11b.ani with size 160x120 (6.2% wasted)
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
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nothing ok to fire
message 'Indus: Legionary has withdrawn' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM15b.ani with size 160x120 (6.2% wasted)
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
message 'Yangtze: Joketsu withdraws' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM11a.ani with size 160x120 (6.2% wasted)
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Killing beam at initial fire because of illegal targeting!!!
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
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nothing ok to fire
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nothing ok to fire
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message 'Indus: broadside fun time' with invalid head.  Fix by assigning persona to the message.
nothing ok to fire
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nothing ok to fire
BETTY DEBUG Item: 1: 519
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
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nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Deleted 1 weapons because of lack of slots
nothing ok to fire
nothing ok to fire
Deleted 2 weapons because of lack of slots
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Deleted 3 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 3 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
nothing ok to fire
nothing ok to fire
nothing ok to fire
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Deleted 4 weapons because of lack of slots
Deleted 3 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Deleted 3 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Deleted 1 weapons because of lack of slots
nothing ok to fire
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
message 'Indus: she's out' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM15a.ani with size 160x120 (6.2% wasted)
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
message 'Yangtze: likewise' with invalid head.  Fix by assigning persona to the message.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
message 'Indus: full stop!' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM15b.ani with size 160x120 (6.2% wasted)
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
message 'Indus: call in them' with invalid head.  Fix by assigning persona to the message.
Warning: Too many triangles in shield hit.
message 'Yangtze: Systema withdrawn' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM11b.ani with size 160x120 (6.2% wasted)
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
BETTY DEBUG Item: 1: 509
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
message 'Katana: on our way' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM14a.ani with size 160x120 (6.2% wasted)
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
message 'Yangtze: full squadrons' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM11a.ani with size 160x120 (6.2% wasted)
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
BETTY DEBUG Item: 1: 511
BETTY DEBUG Item: 2: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
nothing ok to fire
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
nothing ok to fire
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
nothing ok to fire
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
BETTY DEBUG Item: 1: 515
message 'Simms: their very last' with invalid head.  Fix by assigning persona to the message.
ANI Head-TP5b.ani with size 160x120 (6.2% wasted)
message 'Karen: desperta ferro' with invalid head.  Fix by assigning persona to the message.
message 'Levi: gods of war' with invalid head.  Fix by assigning persona to the message.
ANI Head-TP3a.ani with size 160x120 (6.2% wasted)
nothing ok to fire
nothing ok to fire
message 'Indus: some tactical advice' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM15a.ani with size 160x120 (6.2% wasted)
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
BETTY DEBUG Item: 1: 520
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
WARNING: "Ship class UEB Vajradhara has only 3 points on dock path "$path01".  Recommended minimum number of points is 4.  Docking along that path will look strange.  You may wish to edit the model." at aicode.cpp:10546
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 18763: Could not create debris, no more slots left
Frame 18763: Could not create debris, no more slots left
message 'Olefumi: just keep coming' with invalid head.  Fix by assigning persona to the message.
ANI Head-TP1a.ani with size 160x120 (6.2% wasted)
nothing ok to fire
nothing ok to fire
Frame 18766: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 18855: Could not create debris, no more slots left
Frame 18855: Could not create debris, no more slots left
Frame 18855: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
message 'Simms: check six, Karen' with invalid head.  Fix by assigning persona to the message.
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 18968: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 18985: Could not create debris, no more slots left
Frame 18985: Could not create debris, no more slots left
Frame 18985: Could not create debris, no more slots left
Frame 18985: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
message 'Karen: I can't do it' with invalid head.  Fix by assigning persona to the message.
ANI Head-TP5a.ani with size 160x120 (6.2% wasted)
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 19146: Could not create debris, no more slots left
Frame 19146: Could not create debris, no more slots left
Frame 19146: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
Deleted 1 weapons because of lack of slots
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Deleted 4 weapons because of lack of slots
nothing ok to fire
nothing ok to fire
nothing ok to fire
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
nothing ok to fire
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 1 weapons because of lack of slots
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nothing ok to fire
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 1 weapons because of lack of slots
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Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 1 weapons because of lack of slots
nothing ok to fire
nothing ok to fire
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 1 weapons because of lack of slots
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Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 8 weapons because of lack of slots
nothing ok to fire
Deleted 4 weapons because of lack of slots
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Deleted 2 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
nothing ok to fire
nothing ok to fire
Deleted 4 weapons because of lack of slots
Deleted 2 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
nothing ok to fire
Deleted 3 weapons because of lack of slots
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Deleted 4 weapons because of lack of slots
nothing ok to fire
Deleted 4 weapons because of lack of slots
nothing ok to fire
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 3 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 12 weapons because of lack of slots
nothing ok to fire
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
nothing ok to fire
Deleted 2 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 1 weapons because of lack of slots
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Deleted 4 weapons because of lack of slots
nothing ok to fire
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
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Deleted 4 weapons because of lack of slots
nothing ok to fire
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
nothing ok to fire
nothing ok to fire
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 1 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 3 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 1 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
nothing ok to fire
Deleted 1 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 1 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
nothing ok to fire
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 1 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 3 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 3 weapons because of lack of slots
nothing ok to fire
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
nothing ok to fire
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 2 weapons because of lack of slots
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nothing ok to fire
nothing ok to fire
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 1 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 1 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 1 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 1 weapons because of lack of slots
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nothing ok to fire
Deleted 1 weapons because of lack of slots
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Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
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Deleted 4 weapons because of lack of slots
Deleted 1 weapons because of lack of slots
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Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
nothing ok to fire
Deleted 1 weapons because of lack of slots
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Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
nothing ok to fire
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
nothing ok to fire
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 2 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
nothing ok to fire
nothing ok to fire
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
nothing ok to fire
Deleted 2 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 3 weapons because of lack of slots
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Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
nothing ok to fire
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 1 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
nothing ok to fire
Deleted 4 weapons because of lack of slots
Deleted 1 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
nothing ok to fire
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 1 weapons because of lack of slots
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nothing ok to fire
Deleted 4 weapons because of lack of slots
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Deleted 4 weapons because of lack of slots
nothing ok to fire
Deleted 4 weapons because of lack of slots
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nothing ok to fire
Deleted 4 weapons because of lack of slots
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nothing ok to fire
Deleted 4 weapons because of lack of slots
nothing ok to fire
Deleted 4 weapons because of lack of slots
nothing ok to fire
Deleted 15 weapons because of lack of slots
nothing ok to fire
Deleted 10 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
nothing ok to fire
Deleted 4 weapons because of lack of slots
nothing ok to fire
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
nothing ok to fire
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
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Deleted 5 weapons because of lack of slots
nothing ok to fire
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
nothing ok to fire
Deleted 4 weapons because of lack of slots
nothing ok to fire
nothing ok to fire
Deleted 1 weapons because of lack of slots
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Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
nothing ok to fire
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
nothing ok to fire
Deleted 1 weapons because of lack of slots
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Deleted 4 weapons because of lack of slots
Deleted 1 weapons because of lack of slots
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nothing ok to fire
Deleted 4 weapons because of lack of slots
nothing ok to fire
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
nothing ok to fire
Deleted 4 weapons because of lack of slots
nothing ok to fire
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
nothing ok to fire
Frame 19349: Could not create debris, no more slots left
Frame 19349: Could not create debris, no more slots left
Frame 19349: Could not create debris, no more slots left
Frame 19349: Could not create debris, no more slots left
Frame 19349: Could not create debris, no more slots left
Frame 19349: Could not create debris, no more slots left
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
nothing ok to fire
Deleted 4 weapons because of lack of slots
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Deleted 2 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Warning: Too many triangles in shield hit.
Deleted 1 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
nothing ok to fire
nothing ok to fire
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Warning: Too many triangles in shield hit.
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
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Deleted 1 weapons because of lack of slots
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nothing ok to fire
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 1 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 1 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 1 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 1 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 1 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
nothing ok to fire
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
nothing ok to fire
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 19418: Could not create debris, no more slots left
Frame 19418: Could not create debris, no more slots left
Frame 19418: Could not create debris, no more slots left
Frame 19418: Could not create debris, no more slots left
Frame 19418: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
ANI Head-TP3b.ani with size 160x120 (6.2% wasted)
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
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nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 19709: Could not create debris, no more slots left
Frame 19709: Could not create debris, no more slots left
Frame 19709: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 19778: Could not create debris, no more slots left
Warning: Parent of spawn weapon does not exist.  Not spawning.
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
Frame 19821: Could not create debris, no more slots left
Frame 19821: Could not create debris, no more slots left
Frame 19821: Could not create debris, no more slots left
Deleted 4 weapons because of lack of slots
Deleted 4 weapons because of lack of slots
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
message 'Karen: I don't believe it!' with invalid head.  Fix by assigning persona to the message.
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Parent of spawn weapon does not exist.  Not spawning.
Frame 19904: Could not create debris, no more slots left
Frame 19904: Could not create debris, no more slots left
Frame 19904: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
message 'Simms: I'll let you' with invalid head.  Fix by assigning persona to the message.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Killing beam at initial fire because of illegal targeting!!!
nothing ok to fire
Killing beam at initial fire because of illegal targeting!!!
Frame 20805: Could not create debris, no more slots left
Frame 20805: Could not create debris, no more slots left
Frame 20871: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
Avoid NULL vector assert.. why are G_predicted_pos and G_fire_pos the same?
Avoid NULL vector assert.. why are G_predicted_pos and G_fire_pos the same?
Avoid NULL vector assert.. why are G_predicted_pos and G_fire_pos the same?
Avoid NULL vector assert.. why are G_predicted_pos and G_fire_pos the same?
Avoid NULL vector assert.. why are G_predicted_pos and G_fire_pos the same?
Avoid NULL vector assert.. why are G_predicted_pos and G_fire_pos the same?
Avoid NULL vector assert.. why are G_predicted_pos and G_fire_pos the same?
Avoid NULL vector assert.. why are G_predicted_pos and G_fire_pos the same?
Avoid NULL vector assert.. why are G_predicted_pos and G_fire_pos the same?
Avoid NULL vector assert.. why are G_predicted_pos and G_fire_pos the same?
Avoid NULL vector assert.. why are G_predicted_pos and G_fire_pos the same?
Avoid NULL vector assert.. why are G_predicted_pos and G_fire_pos the same?
nothing ok to fire
Avoid NULL vector assert.. why are G_predicted_pos and G_fire_pos the same?
Avoid NULL vector assert.. why are G_predicted_pos and G_fire_pos the same?
Avoid NULL vector assert.. why are G_predicted_pos and G_fire_pos the same?
Avoid NULL vector assert.. why are G_predicted_pos and G_fire_pos the same?
Avoid NULL vector assert.. why are G_predicted_pos and G_fire_pos the same?
nothing ok to fire
Frame 20942: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Frame 21334: Could not create debris, no more slots left
Frame 21334: Could not create debris, no more slots left
Frame 21334: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
Killing beam at initial fire because of illegal targeting!!!
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
Frame 22958: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
message 'Katana: on station' with invalid head.  Fix by assigning persona to the message.
nothing ok to fire
nothing ok to fire
BETTY DEBUG Item: 1: 513
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
message 'Katana Alpha: beams are ours' with invalid head.  Fix by assigning persona to the message.
ANI Head-TP1b.ani with size 160x120 (6.2% wasted)
message 'Indus: echelon' with invalid head.  Fix by assigning persona to the message.
BETTY DEBUG Item: 1: 517
nothing ok to fire
nothing ok to fire
Killing beam at initial fire because of illegal targeting!!!
message 'Altan Orde: good plan' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM13b.ani with size 160x120 (6.2% wasted)
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Killing beam at initial fire because of illegal targeting!!!
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
BETTY DEBUG Item: 1: 509
nothing ok to fire
Killing beam at initial fire because of illegal targeting!!!
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
message 'Hanuman: jamming' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM11b.ani with size 160x120 (6.2% wasted)
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Killing beam at initial fire because of illegal targeting!!!
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
message 'Carthage: int this is bad' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM5b.ani with size 160x120 (6.2% wasted)
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Killing beam at initial fire because of illegal targeting!!!
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Killing beam at initial fire because of illegal targeting!!!
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Killing beam at initial fire because of illegal targeting!!!
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
message 'Carthage: int this is bad 2' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM5a.ani with size 160x120 (6.2% wasted)
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Killing beam at initial fire because of illegal targeting!!!
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
message 'Simms: clear those bombs' with invalid head.  Fix by assigning persona to the message.
nothing ok to fire
nothing ok to fire
nothing ok to fire
BETTY DEBUG Item: 1: 520
Killing beam at initial fire because of illegal targeting!!!
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
message 'Simms: again' with invalid head.  Fix by assigning persona to the message.
Killing beam at initial fire because of illegal targeting!!!
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Killing beam at initial fire because of illegal targeting!!!
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Beam couldn't find a good object model/type!! (0)
Beam couldn't find a good object model/type!! (0)
Beam couldn't find a good object model/type!! (0)
Frame 27942: Could not create debris, no more slots left
Frame 27942: Could not create debris, no more slots left
Frame 27942: Could not create debris, no more slots left
Frame 27942: Could not create debris, no more slots left
Frame 27942: Could not create debris, no more slots left
Frame 27942: Could not create debris, no more slots left
Frame 27942: Could not create debris, no more slots left
Frame 27942: Could not create debris, no more slots left
Frame 27942: Could not create debris, no more slots left
Frame 27942: Could not create debris, no more slots left
Frame 27942: Could not create debris, no more slots left
Frame 27942: Could not create debris, no more slots left
Frame 27942: Could not create debris, no more slots left
Frame 27942: Could not create debris, no more slots left
Frame 27942: Could not create debris, no more slots left
Frame 27942: Could not create debris, no more slots left
Frame 27942: Could not create debris, no more slots left
Frame 27942: Could not create debris, no more slots left
Frame 27942: Could not create debris, no more slots left
Frame 27942: Could not create debris, no more slots left
Frame 27942: Could not create debris, no more slots left
Frame 27942: Could not create debris, no more slots left
Frame 27942: Could not create debris, no more slots left
Frame 27942: Could not create debris, no more slots left
Frame 27942: Could not create debris, no more slots left
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
message 'Iolanthe warpout' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM13a.ani with size 160x120 (6.2% wasted)
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
message 'Simms: all Carthage fighters d' with invalid head.  Fix by assigning persona to the message.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 28467: Could not create debris, no more slots left
Frame 28467: Could not create debris, no more slots left
Frame 28467: Could not create debris, no more slots left
Frame 28467: Could not create debris, no more slots left
Frame 28467: Could not create debris, no more slots left
Frame 28467: Could not create debris, no more slots left
Frame 28467: Could not create debris, no more slots left
Frame 28467: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
WARNING: "Ship class UEB Vajradhara has only 3 points on dock path "$path01".  Recommended minimum number of points is 4.  Docking along that path will look strange.  You may wish to edit the model." at aicode.cpp:10546
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
message 'Deinaira warpout' with invalid head.  Fix by assigning persona to the message.
Beam couldn't find a good object model/type!! (0)
Beam couldn't find a good object model/type!! (0)
Beam couldn't find a good object model/type!! (0)
Beam couldn't find a good object model/type!! (0)
Beam couldn't find a good object model/type!! (0)
message 'Simms: corvettes have withdraw' with invalid head.  Fix by assigning persona to the message.
Beam couldn't find a good object model/type!! (0)
message 'Katana: screen is gone' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM14b.ani with size 160x120 (6.2% wasted)
nothing ok to fire
message 'Altan Orde: this is it!' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM13b.ani with size 160x120 (6.2% wasted)
message 'Indus: this is it!' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM15b.ani with size 160x120 (6.2% wasted)
nothing ok to fire
nothing ok to fire
nothing ok to fire
message 'Hanuman: stand by, problem...' with invalid head.  Fix by assigning persona to the message.
ANI Head-TP5b.ani with size 160x120 (6.2% wasted)
message 'Katana: that means...' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM14a.ani with size 160x120 (6.2% wasted)
message 'Indus: jam it now!' with invalid head.  Fix by assigning persona to the message.
message 'Hanuman: we're trying' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM11a.ani with size 160x120 (6.2% wasted)
Killing TAG for Hanuman
message 'Olefumi: what the fuck' with invalid head.  Fix by assigning persona to the message.
ANI Head-TP1a.ani with size 160x120 (6.2% wasted)
ANI Head-TP3a.ani with size 160x120 (6.2% wasted)
message 'Simms: request status update' with invalid head.  Fix by assigning persona to the message.
ANI Head-TP5a.ani with size 160x120 (6.2% wasted)
message 'Altan Orde: she's gone' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM13a.ani with size 160x120 (6.2% wasted)
message 'Katana: kill Carthage!' with invalid head.  Fix by assigning persona to the message.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
message 'Indus: incoming big...' with invalid head.  Fix by assigning persona to the message.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
message 'Yangtze: it's the Imperieuse!' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM11b.ani with size 160x120 (6.2% wasted)
message 'Katana: impossible' with invalid head.  Fix by assigning persona to the message.
message 'Indus: get out now' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM15a.ani with size 160x120 (6.2% wasted)
message 'Katana: goodbye, Indus' with invalid head.  Fix by assigning persona to the message.
message 'Katana: brave stand' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM14b.ani with size 160x120 (6.2% wasted)
ANI Head-TP5b.ani with size 160x120 (6.2% wasted)
message 'Altan Orde: oh elders...' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM13b.ani with size 160x120 (6.2% wasted)
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
message 'Indus: retreat time' with invalid head.  Fix by assigning persona to the message.
nothing ok to fire
nothing ok to fire
nothing ok to fire
message 'Simms: you're right' with invalid head.  Fix by assigning persona to the message.
nothing ok to fire
Killing beam at initial fire because of illegal targeting!!!
message 'Indus: Imp is firing' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM15b.ani with size 160x120 (6.2% wasted)
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
message 'Katana: we are undone' with invalid head.  Fix by assigning persona to the message.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
message 'Karen: this is awful' with invalid head.  Fix by assigning persona to the message.
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
message 'after Katana death' with invalid head.  Fix by assigning persona to the message.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
BETTY DEBUG Item: 1: 507
Warning: Too many triangles in shield hit.
BETTY DEBUG Item: 1: 518
nothing ok to fire
message 'Altan Orde: we are undone' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM13a.ani with size 160x120 (6.2% wasted)
message 'after Altan Orde death' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM4a.ani with size 160x120 (6.2% wasted)
message 'Simms: stay with me' with invalid head.  Fix by assigning persona to the message.
Killing beam at initial fire because of illegal targeting!!!
BEAM : killing beam because turret has been destroyed!
nothing ok to fire
WARNING: "Ship class UEB Vajradhara has only 3 points on dock path "$path01".  Recommended minimum number of points is 4.  Docking along that path will look strange.  You may wish to edit the model." at aicode.cpp:10546
ANI Head-TP3b.ani with size 160x120 (6.2% wasted)
ANI Head-TP3a.ani with size 160x120 (6.2% wasted)
37346 frames executed in  30.023 seconds, 1243.915 frames per second.
Frame 37571: Could not create debris, no more slots left
Frame 37571: Could not create debris, no more slots left
Frame 37571: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 37829: Could not create debris, no more slots left
Frame 37829: Could not create debris, no more slots left
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
Frame 37887: Could not create debris, no more slots left
Frame 37887: Could not create debris, no more slots left
Frame 37887: Could not create debris, no more slots left
Frame 37887: Could not create debris, no more slots left
Frame 37887: Could not create debris, no more slots left
Frame 37887: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 38151: Could not create debris, no more slots left
Frame 38151: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
message 'Kyoto dies: magazine breach' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM11a.ani with size 160x120 (6.2% wasted)
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 38492: Could not create debris, no more slots left
Frame 38492: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Frame 38535: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 38559: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
Frame 38767: Could not create debris, no more slots left
Frame 38767: Could not create debris, no more slots left
Frame 38767: Could not create debris, no more slots left
Frame 38767: Could not create debris, no more slots left
Frame 38767: Could not create debris, no more slots left
message 'Levi: slaughtered part 2' with invalid head.  Fix by assigning persona to the message.
message 'Yangtze: incoming bombers' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM11b.ani with size 160x120 (6.2% wasted)
ANI Head-TP7b.ani with size 160x120 (6.2% wasted)
message 'Levi: no shape!' with invalid head.  Fix by assigning persona to the message.
nothing ok to fire
message 'Simms: invincible' with invalid head.  Fix by assigning persona to the message.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
message 'Levi: wargods are dead' with invalid head.  Fix by assigning persona to the message.
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 40420: Could not create debris, no more slots left
Frame 40420: Could not create debris, no more slots left
nothing ok to fire
Frame 40443: Could not create debris, no more slots left
Frame 40443: Could not create debris, no more slots left
Frame 40443: Could not create debris, no more slots left
nothing ok to fire
Frame 40666: Could not create debris, no more slots left
Frame 40666: Could not create debris, no more slots left
Frame 40666: Could not create debris, no more slots left
Frame 40666: Could not create debris, no more slots left
Frame 40666: Could not create debris, no more slots left
Frame 40666: Could not create debris, no more slots left
Frame 40666: Could not create debris, no more slots left
Frame 40666: Could not create debris, no more slots left
Frame 40666: Could not create debris, no more slots left
Frame 40666: Could not create debris, no more slots left
Frame 40666: Could not create debris, no more slots left
Frame 40666: Could not create debris, no more slots left
Frame 40666: Could not create debris, no more slots left
Frame 40666: Could not create debris, no more slots left
Frame 40666: Could not create debris, no more slots left
Frame 40666: Could not create debris, no more slots left
Frame 40666: Could not create debris, no more slots left
Frame 40666: Could not create debris, no more slots left
Frame 40666: Could not create debris, no more slots left
Frame 40666: Could not create debris, no more slots left
Frame 40666: Could not create debris, no more slots left
nothing ok to fire
message 'Simms: kill you myself' with invalid head.  Fix by assigning persona to the message.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
message 'Levi: I am undone' with invalid head.  Fix by assigning persona to the message.
message 'Indus: second bomber' with invalid head.  Fix by assigning persona to the message.
nothing ok to fire
nothing ok to fire
message 'Simms: Levi is dead' with invalid head.  Fix by assigning persona to the message.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
message 'Yangtze: we'll be okay' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM11a.ani with size 160x120 (6.2% wasted)
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 41532: Could not create debris, no more slots left
Frame 41532: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 41549: Could not create debris, no more slots left
Frame 41549: Could not create debris, no more slots left
Frame 41549: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 41569: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 41668: Could not create debris, no more slots left
Frame 41668: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 41730: Could not create debris, no more slots left
Frame 41730: Could not create debris, no more slots left
Frame 41730: Could not create debris, no more slots left
Frame 41730: Could not create debris, no more slots left
Frame 41730: Could not create debris, no more slots left
Frame 41730: Could not create debris, no more slots left
Frame 41730: Could not create debris, no more slots left
Frame 41730: Could not create debris, no more slots left
Frame 41730: Could not create debris, no more slots left
Frame 41730: Could not create debris, no more slots left
Frame 41730: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 42375: Could not create debris, no more slots left
Frame 42375: Could not create debris, no more slots left
Frame 42375: Could not create debris, no more slots left
Frame 42375: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
ANI Head-TP7a.ani with size 160x120 (6.2% wasted)
nothing ok to fire
Frame 42418: Could not create debris, no more slots left
Frame 42418: Could not create debris, no more slots left
Frame 42418: Could not create debris, no more slots left
Frame 42418: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
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nothing ok to fire
nothing ok to fire
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nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 42516: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 42573: Could not create debris, no more slots left
Frame 42573: Could not create debris, no more slots left
Frame 42573: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 42594: Could not create debris, no more slots left
Frame 42594: Could not create debris, no more slots left
Frame 42594: Could not create debris, no more slots left
Frame 42594: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 42673: Could not create debris, no more slots left
Frame 42673: Could not create debris, no more slots left
Frame 42673: Could not create debris, no more slots left
Frame 42673: Could not create debris, no more slots left
Frame 42673: Could not create debris, no more slots left
Frame 42673: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
message 'Yangtze: getting some rattle' with invalid head.  Fix by assigning persona to the message.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 42956: Could not create debris, no more slots left
Frame 42956: Could not create debris, no more slots left
nothing ok to fire
Frame 42974: Could not create debris, no more slots left
Frame 42974: Could not create debris, no more slots left
Frame 42974: Could not create debris, no more slots left
Frame 42974: Could not create debris, no more slots left
Frame 42974: Could not create debris, no more slots left
Frame 42974: Could not create debris, no more slots left
Frame 42974: Could not create debris, no more slots left
Frame 42974: Could not create debris, no more slots left
Frame 42974: Could not create debris, no more slots left
Frame 42974: Could not create debris, no more slots left
Frame 42974: Could not create debris, no more slots left
Frame 42974: Could not create debris, no more slots left
Frame 42974: Could not create debris, no more slots left
Frame 42974: Could not create debris, no more slots left
Frame 42974: Could not create debris, no more slots left
Frame 42974: Could not create debris, no more slots left
Frame 42974: Could not create debris, no more slots left
Frame 42974: Could not create debris, no more slots left
Frame 42974: Could not create debris, no more slots left
Frame 42974: Could not create debris, no more slots left
Frame 42974: Could not create debris, no more slots left
Frame 42974: Could not create debris, no more slots left
nothing ok to fire
Frame 42999: Could not create debris, no more slots left
Frame 42999: Could not create debris, no more slots left
Frame 42999: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
message 'Indus: say again?' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM15a.ani with size 160x120 (6.2% wasted)
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
message 'Yangtze: confirmed...' with invalid head.  Fix by assigning persona to the message.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
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nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
message 'Indus: bad bad' with invalid head.  Fix by assigning persona to the message.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
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nothing ok to fire
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nothing ok to fire
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nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
message 'Yangtze: no' with invalid head.  Fix by assigning persona to the message.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
ANI Head-TP1b.ani with size 160x120 (6.2% wasted)
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
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nothing ok to fire
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nothing ok to fire
nothing ok to fire
message 'Simms: Indus, more incoming...' with invalid head.  Fix by assigning persona to the message.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
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nothing ok to fire
nothing ok to fire
Frame 43953: Could not create debris, no more slots left
Frame 43953: Could not create debris, no more slots left
Frame 43953: Could not create debris, no more slots left
Frame 43953: Could not create debris, no more slots left
message 'Indus: repairs!' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM15b.ani with size 160x120 (6.2% wasted)
message 'Yangzte: don't be absurd' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM11b.ani with size 160x120 (6.2% wasted)
BETTY DEBUG Item: 1: 507
Frame 45088: Could not create debris, no more slots left
Frame 45088: Could not create debris, no more slots left
Frame 45088: Could not create debris, no more slots left
nothing ok to fire
Frame 45288: Could not create debris, no more slots left
Frame 45288: Could not create debris, no more slots left
Frame 45288: Could not create debris, no more slots left
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
message 'Indus: drives are charged...' with invalid head.  Fix by assigning persona to the message.
nothing ok to fire
nothing ok to fire
Frame 45669: Could not create debris, no more slots left
Frame 45669: Could not create debris, no more slots left
Frame 45669: Could not create debris, no more slots left
Frame 45669: Could not create debris, no more slots left
Frame 45669: Could not create debris, no more slots left
Frame 45669: Could not create debris, no more slots left
Frame 45729: Could not create debris, no more slots left
Frame 45729: Could not create debris, no more slots left
Frame 45729: Could not create debris, no more slots left
message 'Karen: goodbye, Lorna' with invalid head.  Fix by assigning persona to the message.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 45857: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 46037: Could not create debris, no more slots left
Frame 46037: Could not create debris, no more slots left
message 'Simms: goodbye old friend' with invalid head.  Fix by assigning persona to the message.
ASSERTION: "snd_id < Sounds.size()" at sound.cpp:1052  Passed snd_id is invalid. (Passed id: 522, number of elements in Sounds[]: 120)
fs2_open.log (209,261 bytes)   

The_E

2010-11-08 21:14

administrator   ~0012442

Hmm....Any chance I can get a callstack for this? I really want to know where this is called from...

The_E

2010-11-08 22:36

administrator   ~0012443

Never mind, found the issue.

Bug was caused by having a thruster start sound tabled as "-1" in ships.tbl. When that was fed into gamesnd_get_by_tbl_index (gamesnd.cpp line 60), due to the fact that the "sig" member of the game_snd struct is initialized to -1, the function returned the index of the first (technically uninitialized) member of the Snds[] vector, which was 522 in this case.

The_E

2010-11-08 23:04

administrator   ~0012445

Fixed in FSO revision 6715

Issue History

Date Modified Username Field Change
2010-11-07 21:32 smr42 New Issue
2010-11-08 01:37 The_E Note Added: 0012440
2010-11-08 01:38 The_E Status new => assigned
2010-11-08 01:38 The_E Assigned To => The_E
2010-11-08 01:41 The_E Note Edited: 0012440
2010-11-08 18:42 smr42 Note Added: 0012441
2010-11-08 18:42 smr42 File Added: fs2_open.log
2010-11-08 21:14 The_E Note Added: 0012442
2010-11-08 22:36 The_E Note Added: 0012443
2010-11-08 23:04 The_E Note Added: 0012445
2010-11-08 23:04 The_E Status assigned => resolved
2010-11-08 23:04 The_E Fixed in Version => 3.6.13
2010-11-08 23:04 The_E Resolution open => fixed