|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002454||FSSCP||gameplay||public||2011-06-11 14:17||2011-06-11 18:45|
|Target Version||Fixed in Version||3.6.13|
|Summary||0002454: Weapon damage not applied correctly for AI or player|
|Description||Following discussion found here: http://www.hard-light.net/forums/index.php?topic=76608.0|
It seems that the player and the AI operate on different rules regarding the damage they are able to do. Test mission is attached, showing the issue.
|Tags||No tags attached.|
Okay, after a bit of digging, this is confirmed as a retail "feature".
However, since I find this "feature" to be more of a "bug", I propose the addition of an AI Profiles flag to better control this behaviour. Patch attached.
|After discussion with Sushi, I added a new AI Profiles option in 7238|
|2011-06-11 14:17||The_E||New Issue|
|2011-06-11 14:17||The_E||File Added: weapontest.fs2|
|2011-06-11 14:52||The_E||File Added: weapondamage.patch|
|2011-06-11 14:52||The_E||Note Added: 0012710|
|2011-06-11 14:52||The_E||Priority||high => low|
|2011-06-11 14:52||The_E||Status||new => acknowledged|
|2011-06-11 18:45||The_E||Note Added: 0012711|
|2011-06-11 18:45||The_E||Status||acknowledged => resolved|
|2011-06-11 18:45||The_E||Fixed in Version||=> 3.6.13|
|2011-06-11 18:45||The_E||Resolution||open => fixed|
|2011-06-11 18:45||The_E||Assigned To||=> The_E|