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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0002454 | FSSCP | gameplay | public | 2011-06-11 14:17 | 2011-06-11 18:45 | ||||
Reporter | The_E | ||||||||
Assigned To | The_E | ||||||||
Priority | low | Severity | block | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 3.6.13 | ||||||||
Target Version | Fixed in Version | 3.6.13 | |||||||
Summary | 0002454: Weapon damage not applied correctly for AI or player | ||||||||
Description | Following discussion found here: http://www.hard-light.net/forums/index.php?topic=76608.0 It seems that the player and the AI operate on different rules regarding the damage they are able to do. Test mission is attached, showing the issue. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files |
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The_E (administrator) 2011-06-11 14:52 |
Okay, after a bit of digging, this is confirmed as a retail "feature". However, since I find this "feature" to be more of a "bug", I propose the addition of an AI Profiles flag to better control this behaviour. Patch attached. |
The_E (administrator) 2011-06-11 18:45 |
After discussion with Sushi, I added a new AI Profiles option in 7238 |
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Date Modified | Username | Field | Change |
---|---|---|---|
2011-06-11 14:17 | The_E | New Issue | |
2011-06-11 14:17 | The_E | File Added: weapontest.fs2 | |
2011-06-11 14:52 | The_E | File Added: weapondamage.patch | |
2011-06-11 14:52 | The_E | Note Added: 0012710 | |
2011-06-11 14:52 | The_E | Priority | high => low |
2011-06-11 14:52 | The_E | Status | new => acknowledged |
2011-06-11 18:45 | The_E | Note Added: 0012711 | |
2011-06-11 18:45 | The_E | Status | acknowledged => resolved |
2011-06-11 18:45 | The_E | Fixed in Version | => 3.6.13 |
2011-06-11 18:45 | The_E | Resolution | open => fixed |
2011-06-11 18:45 | The_E | Assigned To | => The_E |