|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000210||FSSCP||gameplay||public||2004-07-05 14:30||2007-03-23 04:23|
|Target Version||Fixed in Version||3.6.5|
|Summary||0000210: Time compression fails to reset between missions|
|Description||Time compression, no matter what it is set to, stays what it was set at, at the end fo the mission.|
|Additional Information||I'm referring to when you die, not to changing missions entirely, though i haven't checked that, and it may be there too.|
|Tags||No tags attached.|
Easy enough to fix. Does the original do this too? Is time compression still supposed to be on *while* your dead?
I'll do a little more testing to make sure this is fixed all around and then resolve this after it's in CVS.
|Time compression is adjustable when dead in retail, but I belive that it reset to 1x when you started each mission over...|
Upon enter/load of a mission the time compression will now be reset to 1x. Still have to commit but marking it done.
Looking at the original code I see this as being a problem there as well. Not sure why it worked different but either way it is/was a bug.
|2004-07-05 14:30||Hippo||New Issue|
|2004-08-19 09:52||taylor||Note Added: 0001152|
|2004-08-19 09:52||taylor||Status||new => assigned|
|2004-08-19 09:52||taylor||Assigned To||=> taylor|
|2004-08-19 10:04||Hippo||Note Added: 0001153|
|2004-08-20 03:22||taylor||Status||assigned => resolved|
|2004-08-20 03:22||taylor||Resolution||open => fixed|
|2004-08-20 03:22||taylor||Note Added: 0001158|
|2007-03-23 04:23||taylor||Status||resolved => closed|
|2007-03-23 04:23||taylor||Fixed in Version||=> 3.6.5|