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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0002674 | FSSCP | scripting | public | 2012-06-27 12:19 | 2012-07-15 11:54 | ||||
Reporter | m_m | ||||||||
Assigned To | m_m | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 3.6.13 | ||||||||
Target Version | 3.6.13 | Fixed in Version | 3.6.13 | ||||||
Summary | 0002674: Lua Debug Call stacks are incomplete when too long | ||||||||
Description | When an error happens inside a lua script and the stack is longer than four functions calls then some call stack information is dropped because the scripting system can only hold four different call locations at a time. The attached patch fixes that behavior by using the built-in debug.traceback function which has given very good results. If the debug library (for what reason ever) isn't available then the call stack is generated using the old way. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files |
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Echelon9 (developer) 2012-07-15 11:54 |
Committed to trunk, revision 9016. Thanks for the useful patch. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2012-06-27 12:19 | m_m | New Issue | |
2012-06-27 12:19 | m_m | Status | new => assigned |
2012-06-27 12:19 | m_m | Assigned To | => m_m |
2012-06-27 12:19 | m_m | File Added: luaCallStack.patch | |
2012-06-27 12:19 | m_m | Status | assigned => feedback |
2012-06-27 12:20 | m_m | Status | feedback => code review |
2012-07-15 11:54 | Echelon9 | Note Added: 0013866 | |
2012-07-15 11:54 | Echelon9 | Status | code review => resolved |
2012-07-15 11:54 | Echelon9 | Fixed in Version | => 3.6.13 |
2012-07-15 11:54 | Echelon9 | Resolution | open => fixed |