View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
---|---|---|---|---|---|---|---|---|---|
0001019 | FSSCP | multiplayer | public | 2006-07-30 12:16 | 2007-02-01 15:41 | ||||
Reporter | karajorma | ||||||||
Assigned To | karajorma | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | Windows | OS | Windows XP Home | OS Version | SP2 | ||||
Product Version | |||||||||
Target Version | Fixed in Version | 3.6.9 | |||||||
Summary | 0001019: Lock/Unlock Primary/Secondary Weapons SEXPs don't have an effect on clients | ||||||||
Description | Various SEXPs (for instance Ship-stealthy etc) don't set flags on the client PCs. I've got code in the works that will fix this for them but because the lock/unlock SEXPs went it alone rather than using sexp_deal_with_ship_flag() it won't fix things for them. This is basically a reminder to fix the lock SEXPs to use that function. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files |
|
![]() |
|
karajorma (administrator) 2006-10-05 17:07 |
Closing this one. It's not so much a bug as a necessary part of the overhaul that multiplayer will need after 3.6.9 |
karajorma (administrator) 2007-02-01 15:41 |
Decided to fix it in the end after all. |
![]() |
|||
Date Modified | Username | Field | Change |
---|---|---|---|
2006-07-30 12:16 | karajorma | New Issue | |
2006-10-05 17:07 | karajorma | Status | assigned => closed |
2006-10-05 17:07 | karajorma | Note Added: 0006807 | |
2006-11-01 10:03 | taylor | Resolution | open => suspended |
2007-02-01 15:41 | karajorma | Status | closed => resolved |
2007-02-01 15:41 | karajorma | Fixed in Version | => 3.6.9 |
2007-02-01 15:41 | karajorma | Resolution | suspended => fixed |
2007-02-01 15:41 | karajorma | Note Added: 0007573 |