2019-10-14 11:35 EDT


FSSCP - Change Log

FSSCP - 3.6.10 (Released 2009-07-19) View Issues ]
====================================
- 0001041: [cutscenes] red tint in end cutscene (taylor) - resolved.
- 0001520: [gameplay] Autopilot leads you to a random place if you are not Alpha 1 (taylor) - resolved.
- 0001872: [user interface] fiction viewer crashes upon load (karajorma) - resolved.
- 0001939: [gameplay] Buffer Overflow (Echelon9) - resolved.
- 0001645: [gameplay] Shielded fighters lose shields when unshielded fighter specified in loadout (chief1983) - resolved.
- 0001906: [sound] -voicer broken in trunk (Goober5000) - resolved.
- 0001785: [gameplay] Revision 4835 don't hide information when displaying ship callsign etc. breaks WC SAGA (Goober5000) - resolved.
- 0001907: [FRED] Get-damaged-caused doesn't let you pick wings (karajorma) - resolved.
- 0001661: [multiplayer] Transports departing via docking bay do not disappear from client side (karajorma) - resolved.
- 0001486: [multiplayer] Pressing F4 as a multiplayer client often causes FSO to freeze (karajorma) - resolved.
- 0001729: [gameplay] Glide mode locks up computer at warpout. (karajorma) - resolved.
- 0001838: [multiplayer] 3.6.10 Latency info in top-right corner obscures the communications box, badly so with many players (karajorma) - resolved.
- 0001898: [user interface] Shipnames using # to hide characters aren't displayed correctly in messaging window (karajorma) - resolved.
- 0001896: [gameplay] 2 or more support ships in game = crash (karajorma) - resolved.
- 0001861: [FRED] Texture replacment not initializing properly (karajorma) - resolved.
- 0001873: [multiplayer] Standalone crash in recent builds. Picture related? (karajorma) - resolved.
- 0001867: [FRED] String-equals doesn't work with <argument> (karajorma) - resolved.
- 0001655: [multiplayer] AI will not warp when give order if they are waiting to dock with support ship. (karajorma) - resolved.
- 0001851: [FRED] Initial orders screen goes crazy if multiple player ships are selected (Goober5000) - resolved.
- 0001852: [FRED] Events seem to have a size limit that crashes FRED during save/load (Goober5000) - resolved.
- 0001695: [FRED] Adding alt-name to a ship removes texture replacement. (Goober5000) - resolved.
- 0001633: [multiplayer] Player ship AI do not obey play dead orders (karajorma) - resolved.
- 0001856: [cutscenes] Cutscenes do not play in proper scale (3.6.10) (taylor) - resolved.
- 0001855: [OpenGL] Mac OS X OpenGL errors with vglUseProgramObjectARB(Current_shader->program_id) (Echelon9) - resolved.
- 0001206: [OpenGL] Menu flickers when loading missions in Tech Room (Echelon9) - resolved.
- 0001840: [---------] Viewing models in tech room then going to mission simulator = crash (phreak) - resolved.
- 0001844: [FRED] Trying to store a variable to another variable = crash (phreak) - resolved.
- 0001835: [multiplayer] ASSERTION: "var_index != -1" at sexp.cpp:2952 (karajorma) - resolved.
- 0001581: [FRED] key-reset & key-reset-multiple are broken (karajorma) - resolved.
- 0001733: [FRED] 3.6.10 Replace Variable does not work for most SEXPs unless default value is "Nothing" (karajorma) - resolved.
- 0001822: [FRED] add-background-bitmap argument issues (karajorma) - resolved.
- 0001831: [---------] Sending a message with a varible that ends in a number does't display correctly (phreak) - resolved.
- 0001268: [gameplay] Independance vs. diablo problems (taylor) - resolved.
- 0001168: [---------] Misplaced structures in Derelict mission block AI from completion of docking. (Da_Brain) - resolved.
- 0001422: [gameplay] Player's Rockeyes don't chase stealth fighters (Goober5000) - resolved.
- 0001823: [FRED] Rand-multiple has multiple problems (karajorma) - resolved.
- 0001824: [FRED] Cargo disappears when using change-ship-class (karajorma) - resolved.
- 0001819: [FRED] 3.6.10 <argument> doesn't play nice with add-goal (karajorma) - resolved.
- 0001720: [multiplayer] Sometimes client reports host ship as 0 hull when the host is still alive with 1 hull left (taylor) - resolved.
- 0001465: [sound] multiplayer debriefing music problem (taylor) - resolved.
- 0001812: [FRED] ship-death sexp not working properly for player ai ships in multi (karajorma) - resolved.
- 0001807: [FRED] Hits-left not evaluating properly (taylor) - resolved.
- 0001735: [multiplayer] Clicking reset all on standalone results in infinite login loop (taylor) - resolved.
- 0001740: [FS2NetD] 3.6.10 Standalone server does not show up for clients, even when a game is running on it (taylor) - resolved.
- 0001809: [multiplayer] Stats not saving with not enough player message when there are multiple players present (taylor) - resolved.
- 0001044: [FRED] FRED Campaign editor crashes in release but not debug (karajorma) - resolved.
- 0001810: [FS2NetD] FS2netD stat listing sort not updating properly (taylor) - resolved.
- 0001118: [multiplayer] Secondaries fire after respawn (taylor) - resolved.
- 0001680: [FRED] Disbanding wing results in "Assert: (wing < MAX_WINGS) && Wings[wing].wave_count" (karajorma) - resolved.
- 0001624: [multiplayer] Host gets loadout error message instead of client (taylor) - resolved.
- 0001279: [multiplayer] Sound turns off after missions in multi (taylor) - resolved.
- 0001795: [multiplayer] Fighter beams crash multi in recent builds (taylor) - resolved.
- 0001274: [multiplayer] Flight time display messed up. (taylor) - resolved.
- 0001198: [multiplayer] Player ship speed resets to 0 at respawn (taylor) - resolved.
- 0001098: [multiplayer] Assert: (Weapon_info[Weapons[homing_object->instance].weapon_info_index].wi_flags & WIF_BOMB) || (Weapon_info[Weapons[homing_obj (taylor) - resolved.
- 0001726: [models] Jumpnode deletion causes assertion (karajorma) - resolved.
- 0001212: [multiplayer] Assert: objp->type != OBJ_NONE (karajorma) - resolved.
- 0001794: [user interface] Removing active pilot does not remove pilot in barracks (taylor) - resolved.
- 0001797: [graphics] Ship debris do not show up as wireframe in the lab when the wireframe checkbox is enabled. (taylor) - resolved.
- 0001796: [OpenGL] Request: Need xcode project patched - resolved.
- 0001791: [FRED] Multiple when-argument / invalidate-argument loops not working as expected (karajorma) - resolved.
- 0001584: [multiplayer] Cannot enter setup while at respawn. (Turey) - resolved.
- 0001652: [FS2NetD] Clicking on player stats in the lobby doesn't work correctly (taylor) - resolved.
- 0001778: [gameplay] ai_link_primaries problem - resolved.
- 0001770: [FS2NetD] Couple of minor standalone / FS2netD login problems (taylor) - resolved.
- 0001761: [multiplayer] Music and sounds do not work properly in lobby after playing a mission (taylor) - resolved.
- 0001742: [---------] The Babylon Project crashes since 3.6.10 rev 4638 (taylor) - resolved.
- 0001613: [FS2NetD] 3.6.10 Game counter in the lobby does not show when a game is started (taylor) - resolved.
- 0001626: [FS2NetD] 3.6.10 Trying to connect to PXO with 2 instances of FS2, error msg claims TCP not installed (taylor) - resolved.
- 0001599: [FS2NetD] 3.6.10 lobby allows nick change to reserved names (taylor) - resolved.
- 0001786: [---------] Attn Goober/KeldorKatarn: Commit 4833 breaks compiling on OS X (karajorma) - resolved.
- 0001774: [FRED] When-argument as an operator of when does not work (karajorma) - resolved.
- 0001783: [FRED] Voice Acting Manager alt-names and # support (Goober5000) - resolved.
- 0001755: [graphics] NumStars and Skybox Conlict (Goober5000) - resolved.
- 0001727: [user interface] Crash in window mode on OSX (taylor) - resolved.
- 0001088: [multiplayer] Call to ai_do_objects_docked_stuff when objects are already docked (karajorma) - resolved.
- 0001754: [FRED] Ordering sexp cannot be ever compleated (karajorma) - resolved.
- 0001545: [FRED] SEXPs Don't Include Subsystem Arguments (karajorma) - resolved.
- 0001747: [OpenGL] bmpman.cpp line 3124 Assert fails on second viewing of ship selection with show models enabled (taylor) - resolved.
- 0001745: [multiplayer] 3.6.10 Score for killing player-controlled ships are affected by difficulty setting in TvT (karajorma) - resolved.
- 0001605: [multiplayer] Rearm gets bugged for clients after the first use if interrupted (karajorma) - resolved.
- 0001641: [multiplayer] Event scoring does not work in TvT (karajorma) - resolved.
- 0001731: [FRED] when-argument and Special Hits not behaving together (karajorma) - resolved.
- 0001232: [FRED] FRED2 still allows the use of Zeta wing in coop (karajorma) - resolved.
- 0001734: [FRED] 3.6.10 Variables used for special hits show up when selecting "Modify Variable" (karajorma) - resolved.
- 0001732: [FRED] Using guardian on a ship that is destroyed before a mission = crash (karajorma) - resolved.
- 0001450: [OpenGL] Thruster effects do not show up on some ships in the July builds. (taylor) - resolved.
- 0001271: [FRED] Built 20061130. Crash when File->Import->Fs1 mission is pressed (Goober5000) - resolved.
- 0001715: [multiplayer] Assert: index >= 0 in MissionLog.cpp line 486 (karajorma) - resolved.
- 0001517: [FRED] SEXP argument numbering just reaches 15 (taylor) - resolved.
- 0001673: [multiplayer] 3.6.10 20080423 rev 4608 - Cannot cycle primary weapons in multiplayer (karajorma) - resolved.
- 0001656: [FRED] Replace data -> <argument> can be used with a numeric variable resulting in crash (karajorma) - resolved.
- 0001683: [gameplay] New wave entering the mission causes assert (taylor) - resolved.
- 0001684: [gameplay] Swarm/corkscrew missiles fired when they shouldnt (taylor) - resolved.
- 0001657: [gameplay] Turrets still fire while ship is exploding (Backslash) - resolved.
- 0001535: [gameplay] bug in state machine (Goober5000) - resolved.
- 0001672: [iff] 3.6.10 20080423 rev 4608 - Incorrect information displayed when targetinfo flag is enabled (Backslash) - resolved.
- 0001664: [gameplay] Ship-subsys-guardian-threshold causes assert when the subsystem doesn't exist. (karajorma) - resolved.
- 0001660: [---------] libreadline dependency (taylor) - resolved.
- 0001421: [BTRL] Hang during debriefing when using chat as mp round ends (karajorma) - resolved.
- 0001561: [gameplay] ship-subsys-guardian-threshold crashes the game (karajorma) - resolved.
- 0001639: [FRED] Saving files with ;;FSO 3.6.10;; commenting crashes during missions save (taylor) - resolved.
- 0001284: [FRED] FRED crashes after saving mission file (taylor) - resolved.
- 0001649: [FRED] +Score: 8 has dissapeared from fs2 file. (karajorma) - resolved.
- 0001094: [multiplayer] Guns select chages on respawn (taylor) - resolved.
- 0001640: [FRED] Stable branch builds can only import backgrounds from retail missions (taylor) - resolved.
- 0001594: [turrets] Animation Features and Flags not working on player ships (taylor) - resolved.
- 0001634: [FRED] Special explosion not being correctly when multiple ships selected. (taylor) - resolved.
- 0001417: [turrets] Carrier can hit fighter with turrets when fighter is inside landing bay (taylor) - resolved.
- 0001653: [multiplayer] Missions do not sort correctly in the host selection screen (taylor) - resolved.
- 0001203: [user interface] Multi player host mission select list not displaying all missions (taylor) - resolved.
- 0001629: [multiplayer] Corrupted mission prevents server from showing up (taylor) - resolved.
- 0000816: [user interface] show-subtitle text is resolution dependent (WMCoolmon) - resolved.
- 0000464: [gameplay] Weapons fire immediately upon bank change (taylor) - resolved.
- 0000867: [turrets] Multi-firepoint turrets should default to not using the extra firepoints (WMCoolmon) - resolved.
- 0001630: [user interface] show-subtitle centering is off-center (taylor) - resolved.
- 0001638: [---------] Special explosions not working correctly with shockwaves (taylor) - resolved.
- 0001646: [user interface] Fighters without afterburner don't show shield display (taylor) - resolved.
- 0001152: [user interface] Overlaped lines in Messages window (taylor) - resolved.
- 0001539: [gameplay] Ambient main hall hum should only be played when in main hall (taylor) - resolved.
- 0001257: [graphics] Post-369: Thrustglow rendering is distance related (taylor) - resolved.
- 0001597: [user interface] Quitting directly from debriefing causes problems (Turey) - resolved.
- 0001587: [sound] Wrong sound played on weapons fire (taylor) - resolved.
- 0000853: [FRED] FRED can't play voicefiles anymore (taylor) - resolved.
- 0001527: [scripting] Subsystem.Position returns incorrect values (WMCoolmon) - resolved.
- 0001574: [scripting] No global conditional for conditional hooks (WMCoolmon) - resolved.
- 0001202: [tables] $Detonation Range field does not work for bombs (WMCoolmon) - resolved.
- 0001636: [tables] Afterburner and normal thruster particles used the wrong way round (taylor) - resolved.
- 0001600: [FS2NetD] 3.6.10 crashes during PXO logon if already connected through IRC (taylor) - resolved.
- 0001603: [FS2NetD] 3.6.10 lobby problem when starting a channel name with "#" (taylor) - resolved.
- 0001631: [sound] change-soundtrack can't start new soundtrack (taylor) - resolved.
- 0001627: [multiplayer] password included in multi.log (karajorma) - resolved.
- 0001612: [multiplayer] 3.6.10 Mainhall theme keeps playing during briefing and mission for clients (karajorma) - resolved.
- 0001595: [multiplayer] Unknown ships target as hostile in dogfight (karajorma) - resolved.
- 0001621: [FRED] Num-kills etc give the wrong values when the ship is respawning (karajorma) - resolved.
- 0001609: [gameplay] Support ships can't dock with disabled ships. (karajorma) - resolved.
- 0001610: [gameplay] Targeting functions not working correctly when engines disabled (karajorma) - resolved.
- 0001618: [multiplayer] Player ships becomes invincible AI if player drops. (karajorma) - resolved.
- 0001608: [multiplayer] Some ships show blank secondaries on client side (karajorma) - resolved.
- 0001611: [multiplayer] Force-jump sexp doesn't trigger client warpout if at respawn (karajorma) - resolved.
- 0001534: [---------] You can target yourself using Alt-Y (taylor) - resolved.
- 0001521: [gameplay] ai-xxxxxxx SEXPs are not applied while flying non-cinematic autopilot runs (taylor) - resolved.
- 0000083: [HT&L] Targetting Boxes and Particles getting misaligned (taylor) - resolved.
- 0001248: [graphics] Briefing cutting off icons in widescreen (taylor) - resolved.
- 0000563: [graphics] FOV becomes warped for the death screen (taylor) - resolved.
- 0001170: [gameplay] Negative weapon energy using player beams and associated crashes (taylor) - resolved.
- 0001576: [gameplay] Game does not clean up properly after mission load failure (taylor) - resolved.
- 0001592: [---------] Incomplete implementation of Parse_flags in missionparse.cpp (Goober5000) - resolved.
- 0001488: [---------] swff_lib.cpp doesn't compile using newest Windows SDK and disregarding old SDK files. (Backslash) - resolved.
- 0001585: [FRED] Wrong ship name shown in "player <ship> should be part of <wing>" warning message (karajorma) - resolved.
- 0001150: [sound] Mission events window turns on disabled music (karajorma) - resolved.
- 0001468: [---------] targeting function (T) not working properly in some missions (Goober5000) - resolved.
- 0001516: [FRED] Jump nodes cannot be selected through "Waypoint Path" Editor (karajorma) - resolved.
- 0001476: [---------] set-object-speed-x,y,z are broke - ships don't move (Backslash) - resolved.
- 0001413: [BTRL] "Attitude thruster" control during glide mode (Backslash) - resolved.
- 0000709: [mediaVP] Ship names on board of ships are drawn incorrectly (Da_Brain) - resolved.
- 0000943: [mediaVP] GTF Medusa and GTFR Triton environment mapping very intensive (Da_Brain) - resolved.
- 0001122: [mediaVP] Bad alpha channel for light dots (Da_Brain) - resolved.
- 0001543: [gameplay] Loading a mission without the supposedly optional +Weaponry Pool: option causes a crash (karajorma) - resolved.
- 0001137: [multiplayer] VSYNC not working on MP with Linux (taylor) - resolved.
- 0001397: [sound] Out of sound buffers in BtRL (taylor) - resolved.
- 0001530: [BTRL] LINUX: Left mouse button is not working (taylor) - resolved.
- 0000397: [FRED] Cannot modify a string variable to equal the value of another string variable (karajorma) - resolved.
- 0001123: [graphics] DDS format is not valid for Glow Point textures (taylor) - resolved.
- 0001210: [graphics] Gamma changes when popups show up over FS2 (taylor) - resolved.
- 0001186: [cutscenes] Fade sexps no longer work (taylor) - resolved.
- 0001401: [FRED graphics] Cursor.dds + System icon in FRED (taylor) - resolved.
- 0000732: [gameplay] ship-type-destroyed works improperly at least with cargo (Goober5000) - resolved.
- 0001503: [user interface] Error using "assing equipment to squadmates" when weapon slot is empty (Goober5000) - resolved.
- 0000953: [mediaVP] Debrises from Satis are not rotating correctly (Da_Brain) - resolved.
- 0001518: [gameplay] Ingame F3 hotkey assignment window is empty if there are too many ships. (taylor) - resolved.
- 0001378: [DirectX] DirectSoundCapture (taylor) - resolved.
- 0001513: [user interface] Attempting to create multi pilot on fresh install = crash (taylor) - resolved.
- 0001387: [FRED] No way to enable 2D Missions in FRED (taylor) - resolved.
- 0001473: [gameplay] ship-subsys-guardian-threshold crashes the game (taylor) - resolved.
- 0001081: [multiplayer] Standalone server disappear from list over time (taylor) - resolved.
- 0001046: [multiplayer] Can't run debug executable with -standalone (taylor) - resolved.
- 0001117: [multiplayer] Rank award repeats in debrief (taylor) - resolved.
- 0001079: [multiplayer] Double servers and high ping when playing across lan (taylor) - resolved.
- 0001067: [multiplayer] standalone problems with gamma over tcp (taylor) - resolved.
- 0001470: [user interface] Mismatched Error parameters. (taylor) - resolved.
- 0001083: [multiplayer] standalone overwhelms FS2NetD server with pings (taylor) - resolved.
- 0001182: [multiplayer] Attempting to start game on standalone host causes breakpoint (taylor) - resolved.
- 0001433: [multiplayer] multi.log spam (taylor) - resolved.
- 0001511: [---------] Missing declarations in sexp.cpp (karajorma) - resolved.
- 0001497: [OpenGL] Ubuntu Gutsy: GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT not declared (taylor) - resolved.
- 0001489: [OpenGL] Compiler error caused by #pragma in file gropengl.cpp (taylor) - resolved.
- 0000788: [multiplayer] Respawn dialog reappears (karajorma) - resolved.
 - 0001213: [multiplayer] Int(3) at respawn (karajorma) - resolved.
- 0001498: [---------] When no joystick attached mouse control is not enabled by default (Turey) - resolved.
- 0001482: [gameplay] Derelict campaign's missions are skipped even if not commited if you quit the game at the mission debriefing. (Turey) - resolved.
- 0001492: [---------] Ships get faster while turning, not slower (Backslash) - resolved.
- 0001419: [gameplay] Weapon shudder effect (ie. Maxim) is weird (Goober5000) - resolved.
- 0001471: [FRED] Deleting linked and/or event with objective results in this linked-status and objective to be assigned to the event below (Goober5000) - resolved.
- 0001455: [docking] docked containers/ships don't depart along with dockee if dockee departs via hangar (Goober5000) - resolved.
- 0001329: [gameplay] super-nova-start failes if there was sun-remove calls before it even if there is suns in the system left (Shade) - resolved.
- 0001436: [multiplayer] Send-message (Goober5000) - resolved.
- 0001483: [gameplay] Bizarre crash bug when creating a multiplayer game (Goober5000) - resolved.
- 0001415: [tables] $disable linked fire penalty not working (Goober5000) - resolved.
- 0001437: [multiplayer] Assertion hit / CTD when hitting the commit/lock button in TvT (karajorma) - resolved.
- 0001221: [gameplay] Player under AI Control can still use the Afterburner (karajorma) - resolved.
- 0001389: [graphics] No engine glow in HEAD-CVS. (taylor) - resolved.
- 0001390: [physics] Ships are brakeing too fast (HEAD-CVS-Build) (Backslash) - resolved.
- 0001204: [---------] "Warning: Invalid subobj_num or model_num in subsystem ..." points to a wrong table. (taylor) - resolved.
- 0001238: [speech] Simulated Speech in Debriefing Says "Dot" for Period, When At End Of Stage (Goober5000) - resolved.
- 0001306: [graphics] HUD issues in new CVS builds (taylor) - resolved.
- 0001263: [beams] 'Wrong' sound effect played when beam is fired (taylor) - resolved.
- 0001312: [tables] Non existent AI classes cause a CTD (In FRED at least) (karajorma) - resolved.
- 0001343: [multiplayer] Glide won't let game multiplayer game end if it's enabled. (karajorma) - resolved.
- 0001063: [user interface] Lab screen -- if you click between top buttons, they hide and there is no way to exit (taylor) - resolved.
- 0001255: [gameplay] Clicking 'Commit' on "Incoming Transmission" screen causes game to crash (taylor) - resolved.
- 0001298: [gameplay] "cycle" flag increases energy usage (taylor) - resolved.
- 0001220: [modular tables] -wep.tbm table is not loading (fs bug or table bug ????) (taylor) - resolved.
- 0001177: [sound] FSO will not find audio files if extensions do not match (taylor) - resolved.
- 0001285: [sound] Music.tbl data is ignored (taylor) - resolved.
- 0001286: [---------] FS2 can't recognize filenames with muliple periods in them (taylor) - resolved.
- 0001307: [cutscenes] Movies look yellow (taylor) - resolved.
- 0001301: [gameplay] Interceptors vanished in Advanced Training 0000002 (taylor) - resolved.
- 0001051: [physics] $Damp does not work as it should -- high values cause cumulative sideways speed increase (Backslash) - resolved.
- 0001275: [graphics] Some gauges are missing. (Radar and target info) (taylor) - resolved.
- 0001149: [gameplay] hide-jumpnode turns off auto targeting (taylor) - resolved.
- 0001269: [nebulas] set-mission-nebula breaks backgrounds and certain ship models (taylor) - resolved.
- 0001250: [models] deactivate-glow-point-bank only works with bank 0 (taylor) - resolved.
- 0001674: [multiplayer] 3.6.10: Having mediavps enabled in multi causes some mission pack missions to be unavailable - closed.
- 0001493: [multiplayer] When hosting games, *all* missions give warning that stats will not save. - closed.

[225 issues]