Source Code Project Mantis

Unassigned ^ ] (1 - 10 / 83)
0001826
1 attachment(s)
[FSSCP] Switching to campaign mode doesn't update mission description
multiplayer - 2015-05-26 12:10
0003010
[FSSCP] Beams stay whilst ship casting them has been destroyed.
beams - 2015-05-22 01:35
0003155
6 attachment(s)
[FSSCP] Some HUD tables break targeting brackets at 4K resolutions
HUD - 2015-04-23 23:06
0002355
[FSSCP] Primary and secondary banks with no default weapons cannot be set
FRED - 2015-04-16 00:23
0003153
[FSSCP] Wing wave threshold error checking incorrect
FRED - 2015-03-30 15:11
0003144
1 attachment(s)
[FSSCP] Ship select description doesn't use line breaks and isn't bound correctly
user interface - 2015-02-26 20:40
0003142
[FSSCP] $On Weapon Fired Issues
scripting - 2015-02-16 16:40
0003137
[FSSCP] CID 1266279: Unchecked return value (CHECKED_RETURN)
gameplay - 2015-01-25 19:45
0003129
1 attachment(s)
[FSSCP] Lod 2+ rendered shiny even if shinemap is black
graphics - 2015-01-25 19:24
0003125
2 attachment(s)
[FSSCP] Difference in turret firing arcs between Hades retail model and Hades MVP model
turrets - 2014-11-05 23:18
Resolved ^ ] (1 - 10 / 2027)
0003160
[FSSCP] Periodic freezes when running under the NVIDIA GPU
graphics - 2015-05-28 23:57
0003103
5 attachment(s)
[FSSCP] Modular ssm.tbl, floating beams, and subspace beam strikes
tables - 2015-05-28 17:33
0000001
[FSSCP] CTD With "Target In Reticle"
gameplay - 2015-05-20 01:09
0003139
2 attachment(s)
[FSSCP] Ship explosions ignore damage type settings
gameplay - 2015-05-19 18:09
0003149
[FSSCP] External stores vanish when a certain distance from 0,0,0 coordinates in the game space.
models - 2015-05-12 22:44
0003134
1 attachment(s)
[FSSCP] dynamic weapon point firing causes a crash when used on a fighter with more than 6 firing points
gameplay - 2015-05-10 08:36
0003140
3 attachment(s)
[FSSCP] Triplewide resolutions mess with aspect lock
gameplay - 2015-05-06 10:55
0003158
[FSSCP] C++11 causing compilation failure on FreeBSD
Build system - 2015-05-05 17:10
0003136
4 attachment(s)
[FSSCP] number-of (and similar) never return SEXP_KNOWN_FALSE
SEXPs - 2015-05-01 02:34
0002971
3 attachment(s)
[FSSCP] Standalone AddressSanitizer crash SEGV in hud_shield_quadrant_hit
multiplayer - 2015-05-01 02:33
Recently Modified ^ ] (1 - 10 / 3105)
0003162
[FSSCP] Jump Nodes don't render in FRED
graphics - 2015-05-29 22:19
0003160
[FSSCP] Periodic freezes when running under the NVIDIA GPU
graphics - 2015-05-28 23:57
0003103
5 attachment(s)
[FSSCP] Modular ssm.tbl, floating beams, and subspace beam strikes
tables - 2015-05-28 17:33
0001826
1 attachment(s)
[FSSCP] Switching to campaign mode doesn't update mission description
multiplayer - 2015-05-26 12:10
0003163
[FSSCP] Hardpoint gauge no longer highlights active missiles
HUD - 2015-05-24 15:53
0003161
[FSSCP] Skybox Rendering Issues
graphics - 2015-05-24 15:07
0003010
[FSSCP] Beams stay whilst ship casting them has been destroyed.
beams - 2015-05-22 01:35
0003130
41 attachment(s)
[FSSCP] The widely reported beam crash bug
beams - 2015-05-22 00:05
0000001
[FSSCP] CTD With "Target In Reticle"
gameplay - 2015-05-20 01:09
0003139
2 attachment(s)
[FSSCP] Ship explosions ignore damage type settings
gameplay - 2015-05-19 18:09

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