2020-12-03 03:43 EST

Timeline
2020-11-26 .. 2020-12-03 [Prev]

No activity within time range.

Unassigned (1 - 10 / 54)
0002012
1 attachment(s)
[FSSCP] Reinforcements not working for clients in TvT
multiplayer - 2020-11-01 10:37
0002277
[FSSCP] Turret firing animation has several issues
turrets - 2020-07-06 22:20
0003142
[FSSCP] $On Weapon Fired Issues
scripting - 2020-04-12 23:35
0003155
6 attachment(s)
[FSSCP] Some HUD tables break targeting brackets at 4K resolutions
HUD - 2019-12-28 17:18
0003129
2 attachment(s)
[FSSCP] Lod 2+ rendered shiny even if shinemap is black
graphics - 2019-07-11 07:46
0003194
2 attachment(s)
[FSSCP] Inexplicable crashing that might be related to AI
AI - 2019-05-02 23:01
0003208
[FSSCP] Extend 'Hide Ship Name' to cover more fields
HUD - 2018-05-07 23:23
0003201
[FSSCP] Language setting flag
localization - 2017-11-17 10:13
0003200
[FSSCP] Unix/Linux/BSD: program can never get focus when run on pure xorg xserver
user interface - 2017-10-20 19:20
0002986
1 attachment(s)
[FSSCP] Certain lists in the ship lab extend beyond screen.
lab - 2017-01-10 14:41
Resolved (1 - 10 / 2104)
0001892
[FSSCP] Standalone server taken over by next in line after host drops cannot exit debrief
multiplayer - 2020-11-21 04:30
0002827
[FSSCP] Problems configuring multiplayer connections
multiplayer - 2020-11-19 20:47
0001604
1 attachment(s)
[FSSCP] Time to waypoint for AI ships is only displayed correctly for host
multiplayer - 2020-11-01 10:32
0001262
[FSSCP] All missles fire when game paused
multiplayer - 2020-11-01 10:23
0001841
[FSSCP] Int3(): From e:\storage\fso\fs2_open\code\network\psnet2.cpp at line 637
multiplayer - 2020-09-10 01:32
0002175
2 attachment(s)
[FSSCP] Crash on standalone from player respawning/observer/rearm scenario - aicode 15550
multiplayer - 2020-09-04 13:52
0001815
1 attachment(s)
[FSSCP] Player AI ships do not initally attack on standalone
multiplayer - 2020-08-30 23:54
0002048
2 attachment(s)
[FSSCP] Several sexps involving setting flags for wings that haven't arrived yet do not work
SEXPs - 2020-07-08 00:58
0002871
1 attachment(s)
[FSSCP] Invalid AI class on turret causes FRED to stop responding
FRED - 2020-07-07 11:48
0002181
[FSSCP] Null vec3d from multi_oo_sort_function() line 181
math-related - 2020-07-07 01:20
Recently Modified (1 - 10 / 3150)
0001892
[FSSCP] Standalone server taken over by next in line after host drops cannot exit debrief
multiplayer - 2020-11-21 04:30
0002827
[FSSCP] Problems configuring multiplayer connections
multiplayer - 2020-11-19 20:47
0001119
[FSSCP] Game ends in TvT if team leader leaves
multiplayer - 2020-11-19 18:55
0001871
[FSSCP] Ships with reduced secondary loadout cause a few problems
multiplayer - 2020-11-01 11:03
0002389
[FSSCP] Multiplayer fighters with ballistic primaries spawn with negative ammo counts
multiplayer - 2020-11-01 10:39
0002012
1 attachment(s)
[FSSCP] Reinforcements not working for clients in TvT
multiplayer - 2020-11-01 10:37
0002778
1 attachment(s)
[FSSCP] Assert on standalone resulting from divide by 0 caused by game_skill_level being out of range
multiplayer - 2020-11-01 10:37
0001801
1 attachment(s)
[FSSCP] Wrong missile bank indicated/fired when near depletion.
multiplayer - 2020-11-01 10:34
0001604
1 attachment(s)
[FSSCP] Time to waypoint for AI ships is only displayed correctly for host
multiplayer - 2020-11-01 10:32
0001904
[FSSCP] Weapons in loadout screen not filled in with valid choices if default is not available.
multiplayer - 2020-11-01 10:31

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