2020-07-07 06:28 EDT

Timeline
2020-06-30 .. 2020-07-07 [Prev]
2020-07-07 01:20
Goober5000 commented on issue 0002181
2020-07-07 01:20
Goober5000 resolved issue 0002181
2020-07-06 23:27
Goober5000 commented on issue 0002871
2020-07-06 23:14
Goober5000 picked up issue 0002871
2020-07-06 22:50
Goober5000 picked up issue 0003181
2020-07-06 22:48
Goober5000 commented on issue 0002181
2020-07-06 22:48
Goober5000 picked up issue 0002181
2020-07-06 22:25
Goober5000 commented on issue 0003180
2020-07-06 22:25
Goober5000 picked up issue 0003180
2020-07-06 22:23
Goober5000 commented on issue 0003181
2020-07-06 22:20
Goober5000 commented on issue 0002277
Unassigned (1 - 10 / 63)
0002277
[FSSCP] Turret firing animation has several issues
turrets - 2020-07-06 22:20
0003142
[FSSCP] $On Weapon Fired Issues
scripting - 2020-04-12 23:35
0003155
6 attachment(s)
[FSSCP] Some HUD tables break targeting brackets at 4K resolutions
HUD - 2019-12-28 17:18
0003129
2 attachment(s)
[FSSCP] Lod 2+ rendered shiny even if shinemap is black
graphics - 2019-07-11 07:46
0003194
2 attachment(s)
[FSSCP] Inexplicable crashing that might be related to AI
AI - 2019-05-02 23:01
0003208
[FSSCP] Extend 'Hide Ship Name' to cover more fields
HUD - 2018-05-07 23:23
0003201
[FSSCP] Language setting flag
localization - 2017-11-17 10:13
0003200
[FSSCP] Unix/Linux/BSD: program can never get focus when run on pure xorg xserver
user interface - 2017-10-20 19:20
0002986
1 attachment(s)
[FSSCP] Certain lists in the ship lab extend beyond screen.
lab - 2017-01-10 14:41
0002139
[FSSCP] AI will fire secondaries at start when mission is restarted
gameplay - 2016-03-20 17:22
Resolved (1 - 10 / 2095)
0002181
[FSSCP] Null vec3d from multi_oo_sort_function() line 181
math-related - 2020-07-07 01:20
0003147
3 attachment(s)
[FSSCP] AI rams stationary targets
AI - 2020-05-13 02:31
0001947
[FSSCP] Need to make comm system consistent for other ships
gameplay - 2020-05-10 17:15
0002942
[FSSCP] XSTR indexes can cause string overflows in mods
localization - 2020-05-06 01:11
0002791
[FSSCP] Error checking and better handling of invalid wing arrival anchors needed
FRED - 2020-05-04 22:05
0001424
[FSSCP] New iff_defs.tbl teams appear wrongly in F3 hotkey assignement window.
gameplay - 2020-05-03 19:09
0002867
[FSSCP] Save in retail format isn't removing some newer features
FRED - 2020-05-03 17:21
0003171
[FSSCP] FRED doesn't copy multiple waypoint lists
FRED - 2020-04-23 20:43
0003006
2 attachment(s)
[FSSCP] FRED crashes when left open and idle for long periods of time.
FRED - 2020-04-14 13:30
0000930
[FSSCP] Weird event bug in the FS2 demo campaign
gameplay - 2020-04-13 23:11
Recently Modified (1 - 10 / 3149)
0002181
[FSSCP] Null vec3d from multi_oo_sort_function() line 181
math-related - 2020-07-07 01:20
0002871
1 attachment(s)
[FSSCP] Invalid AI class on turret causes FRED to stop responding
FRED - 2020-07-06 23:27
0003181
[FSSCP] Fire on target flag causes turrets to ignore their rotation speeds
turrets - 2020-07-06 22:50
0003180
[FSSCP] Protect ship - Turret threats: Laser protect ship also causes it to be protected from beams, turrets still track.
turrets - 2020-07-06 22:25
0002277
[FSSCP] Turret firing animation has several issues
turrets - 2020-07-06 22:20
0001815
1 attachment(s)
[FSSCP] Player AI ships do not initally attack on standalone
multiplayer - 2020-05-23 13:53
0003147
3 attachment(s)
[FSSCP] AI rams stationary targets
AI - 2020-05-13 02:31
0001947
[FSSCP] Need to make comm system consistent for other ships
gameplay - 2020-05-10 17:15
0002175
2 attachment(s)
[FSSCP] Crash on standalone from player respawning/observer/rearm scenario - aicode 15550
multiplayer - 2020-05-10 01:52
0002942
[FSSCP] XSTR indexes can cause string overflows in mods
localization - 2020-05-06 01:11

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