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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0001543 | FSSCP | gameplay | public | 2007-12-22 20:19 | 2007-12-29 21:04 | ||||
Reporter | karajorma | ||||||||
Assigned To | karajorma | ||||||||
Priority | normal | Severity | crash | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | Windows | OS | Windows XP Home | OS Version | SP2 | ||||
Product Version | |||||||||
Target Version | Fixed in Version | 3.6.10 | |||||||
Summary | 0001543: Loading a mission without the supposedly optional +Weaponry Pool: option causes a crash | ||||||||
Description | Assert: Polygon_models[num]->id == model_num File: ModelRead.cpp Line: 3736 Call stack: ------------------------------------------------------------------ draw_model_rotating() weapon_select_do() game_do_state() gameseq_process_events() game_main() WinMain() WinMainCRTStartup() kernel32.dll 7c816fd7() ------------------------------------------------------------------ | ||||||||
Steps To Reproduce | Create a mission, delete the +Weaponry Pool: {} section. | ||||||||
Additional Information | I've got no idea how you end up without a Weaponry Pool in the first place seeing as how the weapons on Alpha 1 are automatically written into it. Might simply be a case of the field being marked optional when it is in fact required. I'll take a look at this one in a bit. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files |
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Date Modified | Username | Field | Change |
---|---|---|---|
2007-12-22 20:19 | karajorma | New Issue | |
2007-12-22 20:19 | karajorma | Status | new => assigned |
2007-12-22 20:19 | karajorma | Assigned To | => karajorma |
2007-12-29 20:49 | karajorma | Additional Information Updated | |
2007-12-29 21:04 | karajorma | Status | assigned => resolved |
2007-12-29 21:04 | karajorma | Fixed in Version | => 3.6.10 |
2007-12-29 21:04 | karajorma | Resolution | open => fixed |