FS2_Open
Open source remastering of the Freespace 2 engine
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level
1
2
]
►
N
cfile
C
cfile_error
C
max_read_length
►
N
fredBase
C
dlgAboutBox
Class
dlgAboutBox
C
dlgAsteroidFieldEditor
Class
dlgAsteroidFieldEditor
C
dlgBackgroundEditor
Class
dlgBackgroundEditor
C
dlgEventsEditor
Class
dlgEventsEditor
C
dlgFictionViewer
Class
dlgFictionViewer
C
dlgMissionObjectivesEditor
Class
dlgMissionObjectivesEditor
C
dlgMissionSpecsEditor
Class
dlgMissionSpecsEditor
C
dlgMissionStats
Class
dlgMissionStats
C
dlgObjectEditor
Class
dlgObjectEditor
C
dlgReinforcementsEditor
Class
dlgReinforcementsEditor
C
dlgReinforcementsPicker
Class
dlgReinforcementsPicker
C
dlgSetGlobalShipFlagsEditor
Class
dlgSetGlobalShipFlagsEditor
C
dlgSexpHelp
Class
dlgSexpHelp
C
dlgShieldSystemEditor
Class
dlgShieldSystemEditor
C
dlgSoundEnvironment
Class
dlgSoundEnvironment
C
dlgVoiceActingManager
Class
dlgVoiceActingManager
C
frmBriefingEditor
Class
frmBriefingEditor
C
frmCampaignEditor
Class
frmCampaignEditor
C
frmCommandBriefingEditor
Class
frmCommandBriefingEditor
C
frmDebriefingEditor
Class
frmDebriefingEditor
C
frmFRED
Class
frmFRED
C
frmShipsEditor
Class
frmShipsEditor
C
frmTeamLoadoutEditor
Class
frmTeamLoadoutEditor
C
frmWaypointEditor
Class
frmWaypointEditor
C
frmWingEditor
Class
frmWingEditor
C
pnlSexpHelp
Class
pnlSexpHelp
►
N
parse
C
ParseException
C
_async_dns_lookup
C
_BE_WALL_PARAM
C
_Chat_channel
C
_Chat_command
C
_Chat_user
C
_CrtMemBlockHeader
C
_D3DBRANCH
C
_D3DCLIPSTATUS
C
_D3DCOLORVALUE
C
_D3DEXECUTEDATA
C
_D3DHVERTEX
C
_D3DINSTRUCTION
C
_D3DLIGHT
C
_D3DLIGHT2
C
_D3DLIGHTDATA
C
_D3DLIGHTINGELEMENT
C
_D3DLINE
C
_D3DLINEPATTERN
C
_D3DLVERTEX
C
_D3DMATERIAL
C
_D3DMATRIX
C
_D3DMATRIXLOAD
C
_D3DMATRIXMULTIPLY
C
_D3DPICKRECORD
C
_D3DPOINT
C
_D3DPROCESSVERTICES
C
_D3DRECT
C
_D3DSPAN
C
_D3DSTATE
C
_D3DSTATS
C
_D3DSTATUS
C
_D3DTEXTURELOAD
C
_D3DTLVERTEX
C
_D3DTRANSFORMDATA
C
_D3DTRIANGLE
C
_D3DVECTOR
C
_D3DVERTEX
C
_D3DVIEWPORT
C
_D3DVIEWPORT2
C
_DDBLTBATCH
C
_DDBLTFX
C
_DDCAPS
C
_DDCAPS_DX3
C
_DDCOLORCONTROL
C
_DDCOLORKEY
C
_DDOVERLAYFX
C
_DDPIXELFORMAT
C
_DDSCAPS
C
_DDSURFACEDESC
C
_DDSURFACEDESC2
C
_DDVIDEOPORTBANDWIDTH
C
_DDVIDEOPORTCAPS
C
_DDVIDEOPORTCONNECT
C
_DDVIDEOPORTDESC
C
_DDVIDEOPORTINFO
C
_DDVIDEOPORTSTATUS
C
_DIDATAFORMAT
C
_DIMOUSESTATE
C
_DIOBJECTDATAFORMAT
C
_DPADDRESS
C
_DPCOMPORTADDRESS
C
_DPLDATA_PLAYERGUID
C
_DPLDATA_PLAYERSCORE
C
_DPLMSG_GENERIC
C
_DPLMSG_GETPROPERTY
C
_DPLMSG_GETPROPERTYRESPONSE
C
_DPLMSG_SETPROPERTY
C
_DPLMSG_SETPROPERTYRESPONSE
C
_DSETUP_CB_FILECOPYERROR
C
_DSETUP_CB_UPGRADEINFO
C
_GPU_DEVICE
C
_LARGE_INTEGER
C
_obj_snd
C
_reticle_list
C
_SCPDLL_Version
C
_VFX_PARAM
C
aav
C
acm_stream_t
C
active_game
C
ade_func
C
ade_indexer
C
ade_lib
C
ade_lib_handle
C
ade_obj
C
ade_odata
C
ade_table_entry
C
ade_virtvar
C
adjust_grid_dlg
C
ADPCM_FMT_T
C
adpcmblockheader_tag
C
adpcmcoef_tag
C
adpcmewaveformat_tag
C
adpcmwaveformat_tag
C
ai_class
C
ai_flag_name
C
ai_goal
C
ai_info
C
ai_profile_t
C
ai_render_stuff
C
ai_respawn
C
ai_target_priority
C
ALcapture_t
C
alt_class
C
AltShipClassDlg
C
angles
C
anim
C
anim_instance
C
anim_play_struct
C
animating_obj
C
aptxwaveformat_tag
C
arc_effect
C
arg_item
C
ArmorDamageType
C
ArmorType
C
asteroid
C
asteroid_editor
C
asteroid_field
C
asteroid_info
C
asteroid_obj
C
asteroid_split_info
C
audiofile_af10waveformat_tag
C
audiofile_af36waveformat_tag
C
AudioStream
C
avd_movement
C
awacs_entry
C
background_t
C
BackgroundChooser
C
barracks_bitmaps
C
barracks_buttons
C
batch_item
C
beam
C
beam_collision
C
beam_fire_info
C
beam_info
C
beam_light_info
C
beam_weapon_info
C
beam_weapon_section_info
C
bez_spline
C
bg_bitmap_dlg
C
big_expl_flash
C
bitmap
C
bitmap_2d_list
C
bitmap_entry
C
bitmap_lookup
C
bitmap_rect_list
C
blip
C
bm_extra_info
C
bolt_type
C
brief_buttons
C
brief_common_buttons
C
brief_icon
C
brief_line
C
brief_screen
C
brief_stage
C
briefing
C
briefing_editor_dlg
C
briefing_icon_info
C
bsp_collision_leaf
C
bsp_collision_node
C
bsp_collision_tree
C
bsp_info
C
bsp_light
C
bsp_polygon
C
bsp_polygon_data
C
bsp_vertex
C
buffer_data
C
builtin_message
C
Button
C
button_info
C
c4
C
CAboutDlg
C
CAddVariableDlg
C
camera
C
camid
C
campaign
C
campaign_editor
C
campaign_filelist_box
C
campaign_info
C
campaign_sexp_tree
C
campaign_stats
C
campaign_tree_element
C
campaign_tree_link
C
campaign_tree_view
C
campaign_tree_wnd
C
carried_icon
C
ccodes
C
cf_file
C
cf_file_block
C
cf_pathtype
C
cf_root
C
cf_root_block
C
cf_root_sort
C
CFILE
C
Cfile_block
C
cfile_source_mgr
C
CFolderDialog
C
CFred_mission_save
C
CFREDApp
C
CFREDDoc
C
CFREDView
C
CFtpGet
C
CGrid
C
ChangeServerInformationCommand
C
channel
C
chat_line
C
Cheat
C
check_box_info
C
Checkbox
C
checkobject
C
ChttpGet
C
CJumpNode
C
ClassInfoEntry
C
clip_plane_state
C
clip_ship
C
CMainFrame
C
cmd_brief
C
cmd_brief_dlg
C
cmd_brief_stage
C
cmdline_parm
C
CMessageEditorDlg
C
cmission
C
cmission_conv_t
C
CMissionGoalsDlg
C
CMissionNotesDlg
C
CModifyVariableDlg
C
cockpit_disp_info_h
C
cockpit_display
C
cockpit_display_h
C
cockpit_display_info
C
cockpit_displays_h
C
cockpit_displays_info_h
C
collider_pair
C
collision_info_struct
C
color
C
COLOR32
C
color_combo_box
C
color_gun
C
colored_char
C
colored_vector
C
CombinedVariable
C
comm_order
C
ConditionedHook
C
config_item
C
config_item_undo
C
config_struct
C
contres_cr10waveformat_tag
C
contres_vqlpcwaveformat_tag
C
control_info
C
conv_color
C
coord2d
C
coord2dw
C
CPrefsDlg
C
crc_valid_status
C
create_wing_dlg
C
creative_adpcmwaveformat_tag
C
creative_fastspeech10format_tag
C
creative_fastspeech8format_tag
C
creative_fastspeechformat_tag
C
credits_screen_buttons
C
cross_section
C
cscrew_info
C
csg_data
C
CShipClassEditorDlg
C
CShipEditorDlg
C
CShipTexturesDlg
C
csimaadpcmwaveformat_tag
C
cube_poof
C
CustomWingNames
C
cutscene_info
C
DamageTypeStruct
C
debrief_multi_list_info
C
debrief_stage
C
debrief_stats_kill_info
C
debriefing
C
debriefing_editor_dlg
C
debris
C
debris_vclip
C
debug_command
Class to aggregate a debug command with its name (as shown in the console) and short help
C
def_file
C
delayed_ssm_data
C
delayed_ssm_index_data
C
detail_levels
C
di_condition_effect_struct
C
di_periodic_effect_struct
C
dialog1
C
DICONDITION
C
DICONSTANTFORCE
C
DICUSTOMFORCE
C
DIDEVCAPS
C
DIDEVCAPS_DX3
C
DIDEVICEINSTANCE_DX3A
C
DIDEVICEINSTANCE_DX3W
C
DIDEVICEINSTANCEA
C
DIDEVICEINSTANCEW
C
DIDEVICEOBJECTDATA
C
DIDEVICEOBJECTINSTANCE_DX3A
C
DIDEVICEOBJECTINSTANCE_DX3W
C
DIDEVICEOBJECTINSTANCEA
C
DIDEVICEOBJECTINSTANCEW
C
DIEFFECT
C
DIEFFECTINFOA
C
DIEFFECTINFOW
C
DIEFFESCAPE
C
DIENVELOPE
C
digiadpcmmwaveformat_tag
C
digifixwaveformat_tag
C
digirealwaveformat_tag
C
digistdwaveformat_tag
C
DIJOYSTATE
C
DIJOYSTATE2
C
DIPERIODIC
C
DIPROPDWORD
C
DIPROPHEADER
C
DIPROPRANGE
C
DIRAMPFORCE
C
dlgAboutBox
C
dlgAsteroidFieldEditor
C
dlgBackgroundEditor
C
dlgEventsEditor
C
dlgFictionViewer
C
dlgMissionObjectivesEditor
C
dlgMissionSpecsEditor
C
dlgMissionStats
C
dlgObjectEditor
C
dlgReinforcementsEditor
C
dlgReinforcementsPicker
C
dlgSetGlobalShipFlagsEditor
C
dlgSexpHelp
C
dlgShieldSystemEditor
C
dlgSoundEnvironment
C
dlgVoiceActingManager
C
dock_bay
C
dock_function_info
C
dock_instance
C
dockingbay_h
C
dockingbays_h
C
dockpoint_information
C
dolbyac2waveformat_tag
C
DPACCOUNTDESC
C
DPCAPS
C
DPCHAT
C
DPCOMPOUNDADDRESSELEMENT
C
DPCREDENTIALS
C
DPLAPPINFO
C
DPLCONNECTION
C
DPMSG_ADDGROUPTOGROUP
C
DPMSG_ADDPLAYER
C
DPMSG_ADDPLAYERTOGROUP
C
DPMSG_CHAT
C
DPMSG_CREATEPLAYERORGROUP
C
DPMSG_DELETEPLAYER
C
DPMSG_DESTROYPLAYERORGROUP
C
DPMSG_GENERIC
C
DPMSG_GROUPADD
C
DPMSG_SECUREMESSAGE
C
DPMSG_SETPLAYERORGROUPDATA
C
DPMSG_SETPLAYERORGROUPNAME
C
DPMSG_SETSESSIONDESC
C
DPMSG_STARTSESSION
C
DPNAME
C
DPSECURITYDESC
C
DPSESSIONDESC
C
DPSESSIONDESC2
C
draw_list
C
DrawListSorter
C
DumpStats
C
dvi_adpcmwaveformat_tag
C
EasyFlag
C
EAX_REVERBPROPERTIES
C
echosc1waveformat_tag
C
effect_vertex
C
EFXREVERBPROPERTIES
C
EFXREVERBPROPERTIES_list
C
engine_wash_info
C
EnhancedSoundData
C
enum_h
C
errParse
Class thrown when a required token is not found
C
errParseOverflow
Class thrown when the parsed string or token could not be stuffed into the smaller destination container
C
errParseString
Class thrown when an expected string was not found. Can/should contain all of the expected strings
C
escort_info
C
esct
An abbreviation for "Evaluate Ship as Closest Target", defines a data structure used to hold the required arguments for evaluating a prospective closest target to an attacked object
C
eval_enemy_obj_struct
C
eval_nearest_objnum
C
eval_next_turret
C
event_editor
C
event_sexp_tree
C
exited_ship
C
eye
C
eye_h
C
eyepoints_h
C
factor_table
C
fbo_t
C
fhash_node
C
fiction_viewer_stage
C
FictionViewerDlg
C
fighter_beam_fire_info
C
file_list_info
C
file_record
C
fireball
C
fireball_info
C
fireball_lod
C
firepoint
C
fish
C
Flag
C
flag_def_list
C
flare_bitmap
C
flare_info
C
flash_ball
C
flash_beam
C
fmtowns_snd_waveformat_tag
C
font
C
font_char
C
font_kernpair
C
formation
C
frmBriefingEditor
C
frmCampaignEditor
C
frmCommandBriefingEditor
C
frmDebriefingEditor
C
frmFRED2
C
frmShipsEditor
C
frmTeamLoadoutEditor
C
frmWaypointEditor
C
frmWingEditor
C
fs2open_ship_typekill
C
fs_builtin_mission
C
g721_adpcmwaveformat_tag
C
g723_adpcmwaveformat_tag
C
g_sdr_batch_item
C
game_snd
C
gameevent_h
C
gameplay_help_buttons
C
gamestate_h
C
gauge_settings
C
generic_anim
C
generic_bitmap
C
geometry_batcher
C
geometry_sdr_params
C
geometry_shader_batcher
C
glcViewport
C
glow_point
C
glow_point_bank
C
glow_point_bank_override
C
glowpoint_h
C
goal_buttons
C
goal_list
C
goal_sexp_tree
C
goal_text
C
grid
C
gshield_tri
C
gsm610waveformat_tag
C
GUIObject
C
GUIScreen
C
GUISystem
C
Handle
C
hash_node
C
hc_col
C
HC_gauge_region
C
header
C
help_left_bracket
C
help_line
C
help_overlay
C
help_page
C
help_pline
C
help_right_bracket
C
help_text
C
herm_spline
C
HK_save_info
C
ho_sliders
C
homing_beep_info
C
horz_pt
C
hotkey_buttons
C
htarget_list
C
hud_anim
C
HUD_CONFIG_TYPE
C
Hud_display_info
C
hud_frames
C
HUD_ft
C
HUD_message_data
C
hud_subsys_damage
C
hud_subsys_info
C
HudGauge
C
HudGaugeAfterburner
C
HudGaugeAutoSpeed
C
HudGaugeAutoTarget
C
HudGaugeBrackets
C
HudGaugeCmeasures
C
HudGaugeDamage
C
HudGaugeDirectives
C
HudGaugeEscort
C
HudGaugeEts
C
HudGaugeEtsEngines
C
HudGaugeEtsRetail
C
HudGaugeEtsShields
C
HudGaugeEtsWeapons
C
HudGaugeExtraTargetData
C
HudGaugeFixedMessages
C
HudGaugeFlightPath
C
HudGaugeHardpoints
C
HudGaugeHostileTriangle
C
HudGaugeKills
C
HudGaugeLag
C
HudGaugeLeadIndicator
C
HudGaugeLeadSight
C
HudGaugeLock
C
HudGaugeMessages
C
HudGaugeMissileTriangles
C
HudGaugeMissionTime
C
HudGaugeMultiMsg
C
HudGaugeObjectiveNotify
C
HudGaugeOffscreen
C
HudGaugeOrientationTee
C
HudGaugePing
C
HudGaugePrimaryWeapons
C
HudGaugeRadar
C
HudGaugeRadarDradis
C
HudGaugeRadarOrb
C
HudGaugeRadarStd
C
HudGaugeReticle
C
HudGaugeReticleTriangle
C
HudGaugeSecondaryWeapons
C
HudGaugeShield
C
HudGaugeShieldMini
C
HudGaugeShieldPlayer
C
HudGaugeShieldTarget
C
HudGaugeSquadMessage
C
HudGaugeSupernova
C
HudGaugeSupport
C
HudGaugeTalkingHead
C
HudGaugeTargetBox
C
HudGaugeTargetTriangle
C
HudGaugeTextWarnings
C
HudGaugeThreatIndicator
C
HudGaugeThrottle
C
HudGaugeTrainingMessages
C
HudGaugeVoiceStatus
C
HudGaugeWarheadCount
C
HudGaugeWeaponEnergy
C
HudGaugeWeaponLinking
C
HudGaugeWeaponList
C
HudGaugeWeapons
C
HudGaugeWingmanStatus
C
huge_fire_info
C
icon_fade_info
C
icon_move_info
C
iff_info
C
ignore_orders_dlg
C
ima_adpcmwaveformat_tag
C
image_desc
C
ImageAnim
C
imaxdiv_t
C
index_list_t
C
InetGetFile
C
initial_status
C
InitialShips
C
insignia
C
insignia_draw_data
C
instance_context
C
intel_data
C
intrinsic_rotation
C
is_dcmd
Predicate class used to search for a dcmd by name
C
is_icon
C
join_request
C
joy_button_info
C
Joy_info
C
key_frame
C
key_store
C
keyboard
C
KeyValue
C
KickPlayerCommand
C
l_bolt
C
l_node
C
l_section
C
lab_flag
C
lag_buf
C
lang_info
C
lcl_xstr
C
light
C
light_frustum_info
C
light_indexing_info
C
line_list
C
line_node
C
LinkedList
C
loadout_conv_t
C
loadout_data
C
lod_checker
C
log_entry
C
log_text_seg
C
logfile
►
C
LogResource
C
LogResourceEntry
C
LoopingSoundInfo
C
main_hall_defines
C
main_hall_region
C
main_hall_region_info
C
man_thruster
C
man_thruster_renderer
C
Marking_box
C
matching_builtin
C
matrix
C
matrix4
C
matrix_h
C
mc_info
C
mc_info_h
C
medal_display_info
C
medal_stuff
C
mediaspace_adpcmwaveformat_tag
C
menu_music
C
menu_region
C
message_extra
C
message_q
C
mevent
C
mflash_blob_info
C
mflash_info
C
mgoal
C
missile_obj
C
mission
C
mission_cutscene
C
mission_event
C
mission_goal
C
MissionMessage
C
MMIOINFO
C
mmode_item
C
model_batch_buffer
C
model_h
C
model_light
C
model_light_object
C
model_octant
C
model_path
C
model_render_params
C
model_special
C
model_subsystem
C
model_tmap_vert
C
modeltextures_h
C
monitor
C
mp_vert
C
mpeg1waveformat_tag
C
mpeglayer3waveformat_tag
C
mst_info
C
multi_create_info
C
multi_df_score
C
multi_global_options
C
multi_local_options
C
multi_server_options
C
MVE_AUDIO_T
C
MVEFILE
C
MVESTREAM
C
NavMessage
C
NavPoint
C
neb2_detail
C
net_addr
C
net_player
C
net_player_info
C
net_player_server_info
C
netgame_info
C
network_buffer
C
network_packet
C
network_packet_buffer
C
network_packet_buffer_list
C
nms_vbxadpcmmwaveformat_tag
C
np_bitmap
C
np_data
C
np_update
C
numeric_edit_control
C
OALdevice
C
obj_flag_name
C
obj_pair
C
object
C
object_h
C
object_orient_pos
C
object_ship_wing_point_team
C
ObjectClassInfoEntry
C
objective_display_info
C
observer
C
ogl_extension
C
ogl_function
C
ogl_light_color
C
old_debris
C
oliadpcmwaveformat_tag
C
olicelpwaveformat_tag
C
oligsmwaveformat_tag
C
olioprwaveformat_tag
C
olisbcwaveformat_tag
C
op_menu_struct
C
op_sliders
C
opengl_array_state
C
opengl_buffer_object
C
opengl_client_texture_unit
C
opengl_light
C
opengl_shader_file_t
C
opengl_shader_t
C
opengl_shader_type_t
C
opengl_shader_uniform_reference_t
C
opengl_shader_uniform_t
C
opengl_shader_variant_t
C
opengl_state
C
opengl_texture_state
C
opengl_texture_unit
C
opengl_uniform_state
C
opengl_vertex_attrib_unit
C
opengl_vertex_bind
C
opengl_vertex_buffer
C
OperatorArgTypeSelect
C
options_buttons
C
order_h
C
orient_editor
C
outline_draw
C
outwnd_filter_struct
C
p_dock_function_info
C
p_dock_instance
C
p_object
C
particle
C
particle_effect
C
particle_emitter
C
particle_h
C
particle_info
C
particle_pnt
C
particle_spew_info
C
path_metadata
C
path_restriction_t
C
pattern_info
C
PCMWAVEFORMAT
C
pcmwaveformat_tag
C
PCXHeader
C
pending_message
C
persona_s
C
physics_info
C
physics_info_h
C
pilotfile
C
pilotfile_convert
C
ping_struct
C
plane
C
player
C
player_list
C
player_start_editor
C
plr_data
C
pmessage
C
pnode
C
POINT
C
poly_list
C
polymodel
C
polymodel_instance
C
popup_background
C
popup_info
C
post_effect_t
C
Profile
C
profile_auto
C
profile_sample
C
profile_sample_history
C
pxo_banner
C
pxo_channel
C
queued_animation
C
queued_buffer_draw
C
rank_stuff
C
rcol
C
reinforcement_editor_dlg
C
reinforcement_select
C
reinforcements
C
reliable_header
C
reliable_net_rcvbuffer
C
reliable_net_sendbuffer
C
reliable_socket
C
render_state
C
ResetFs2NetCommand
C
ResetGameCommand
C
Resource
C
ResourceContext
C
respawn_point
C
restrict_paths
C
rotating_dockpoint_info
C
rtv_format
C
rtv_out_buffer
C
scene_lights
C
scoring_conv_INF_t
C
scoring_conv_t
C
scoring_special_t
C
scoring_struct
C
SCP_deque
C
SCP_ExternalCode
C
SCP_list
C
SCP_map
C
SCP_multimap
C
SCP_queue
C
SCP_unordered_map
C
SCP_vector
C
screen
C
screen3d
C
ScreenClassInfoEntry
C
script_action
C
script_condition
C
script_hook
C
script_state
C
scrollback_buttons
C
Section
C
server_item
C
SetGlobalShipFlags
C
sexp_ai_goal_link
C
sexp_com_order
C
sexp_help_struct
C
sexp_list_item
C
sexp_node
C
sexp_oper
C
sexp_tree
C
sexp_tree_item
C
sexp_variable
C
sexpvar_h
C
sgoal
C
shader
C
shield_hit
C
shield_hit_info
C
shield_info
C
shield_point
C
shield_sys_dlg
C
shield_tri
C
shield_vertex
C
ship
C
ship_bank_h
C
ship_banktype_h
C
ship_bay
C
ship_collision_physics
C
ship_counts
C
ship_effect
C
ship_flag_name
C
ship_flags_dlg
C
ship_flash
C
ship_info
C
ship_obj
C
ship_select
C
ship_spark
C
ship_subsys
C
ship_subsys_h
C
ship_subsys_info
C
ship_type_info
C
ship_weapon
C
ship_weapon_debris_struct
C
ShipCheckListBox
C
ShipGoalsDlg
C
ShipSpecialDamage
C
ShipSpecialHitpoints
C
shockwave
C
shockwave_create_info
C
shockwave_info
C
ShutdownServerCommand
C
sierra_adpcmwaveformat_tag
C
sim_room_buttons
C
sonarcwaveformat_tag
C
sorted_obj
C
sound
C
sound_buffer
C
sound_entry_h
C
sound_env
C
sound_h
C
sound_info
C
SoundEnvironment
C
spark_pair
C
spawn_weapon_info
C
species_info
C
split_ship
C
split_struct
C
squadmsg_history
C
ss_active_item
C
ss_buttons
C
ss_carry_icon_info
C
ss_icon_info
C
ss_slot_info
C
ss_wing_info
C
ssm_firing_info
C
ssm_info
C
ssm_strike
C
stack_item
C
star
C
starfield_bitmap
C
starfield_bitmap_instance
C
starfield_editor
C
starfield_list_entry
C
state_stack
C
stepped_rotation
C
storm_type
C
string_conv
C
sublist
C
submodel_instance
C
submodel_instance_info
C
submodel_intrinsic_rotation
C
subsys_status
C
subsys_to_render
C
subtitle
C
support_ship_info
C
swarm_info
C
tACMDRIVERDETAILS
C
tACMFILTERCHOOSE
C
tACMFILTERDETAILS
C
tACMFILTERTAGDETAILS
C
tACMFORMATCHOOSE
C
tACMFORMATDETAILS
C
tACMFORMATTAGDETAILS
C
tACMSTREAMHEADER
C
tag_s_RIFFWAVE_inst
C
tagEXBMINFOHEADER
C
tagJPEGINFOHEADER
C
tagSNDPATTERN
C
tagSOUNDTRACK_INFO
C
targa_footer
C
targa_header
C
target_display_info
C
tcache_slot_opengl
C
team_color
C
team_data
C
tech_list_entry
C
techroom_buttons
C
Text
C
text_view_dlg
C
texture_info
C
texture_map
C
texture_map_h
C
texture_rect_list
C
texture_replace
C
THEORAFILE
C
thrust_info
C
thrust_pair
C
thrust_pair_bitmap
C
thruster_bank
C
thruster_particles
C
thrusterbank_h
C
thrusters_h
C
Timer
C
tline
C
tracker_game_data
C
TrackIRDLL
C
trail
C
trail_info
C
trail_shader_info
C
training_message_mods
C
training_message_queue
C
transform
C
transmit_target
C
Tree
C
TreeItem
C
triggered_rotation
C
truespeechwaveformat_tag
C
ts_team_data
C
tsb_t
C
turret_swarm_info
C
tWAVEFORMATEX
C
UI_BUTTON
C
ui_button_info
C
UI_CHECKBOX
C
UI_DOT_SLIDER
C
UI_DOT_SLIDER_NEW
C
UI_GADGET
C
UI_ICON
C
UI_INPUTBOX
C
UI_KEYTRAP
C
UI_LISTBOX
C
UI_MOUSE
C
UI_RADIO
C
UI_SCROLLBAR
C
UI_SLIDER2
C
UI_WINDOW
C
UI_XSTR
C
uniform_bind
C
UpdateMissionsCommand
C
uv_pair
C
v4
C
v6
C
v_campaign
C
vci
C
vDist
C
vec2d
C
vec3d
C
vec4
C
vei
C
vertex
C
vertex_buffer
C
vertex_format_data
C
vertex_layout
C
voice_map
C
voice_stream
C
VoiceActingManager
C
VP_FILE
C
VP_FILE_HEADER
C
vp_fileinfo
C
vp_header
C
w_bank
C
wacky_text
C
warp_camera
C
WarpEffect
C
WaveFile
C
wavefilter_echo_tag
C
wavefilter_tag
C
wavefilter_volume_tag
C
WAVEFORMAT
C
waveformat_tag
C
WAVEFORMATEX
C
waypoint
C
waypoint_list
C
waypoint_path_dlg
C
waypointlist_h
C
WE_BSG
C
WE_Default
C
WE_Homeworld
C
WE_Hyperspace
C
weapon
C
weapon_expl_info
C
weapon_expl_lod
C
weapon_explosions
C
weapon_flash
C
weapon_info
C
WeaponEditorDlg
C
WebapiCommand
C
wep_t
C
Window
C
window_data
C
wing
C
wing_editor
C
Wingman_status
C
wl_bitmap_group
C
wl_buttons
C
wl_icon_info
C
wl_ship_class_info
C
wss_unit
C
wss_unit_conv_t
C
wxFRED2
C
xfer_entry
C
yamaha_adpmcwaveformat_tag
Generated on Sun May 1 2016 16:25:14 for FS2_Open by
1.8.10