FS2_Open
Open source remastering of the Freespace 2 engine
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#include <lighting.h>
Definition at line 32 of file lighting.h.
int light::affected_objnum |
Definition at line 44 of file lighting.h.
float light::b |
Definition at line 41 of file lighting.h.
float light::cone_angle |
Definition at line 45 of file lighting.h.
float light::cone_inner_angle |
Definition at line 46 of file lighting.h.
bool light::dual_cone |
Definition at line 47 of file lighting.h.
float light::g |
Definition at line 41 of file lighting.h.
int light::instance |
Definition at line 48 of file lighting.h.
float light::intensity |
Definition at line 38 of file lighting.h.
int light::light_ignore_objnum |
Definition at line 43 of file lighting.h.
vec3d light::local_vec |
Definition at line 36 of file lighting.h.
vec3d light::local_vec2 |
Definition at line 37 of file lighting.h.
float light::r |
Definition at line 41 of file lighting.h.
float light::rada |
Definition at line 39 of file lighting.h.
float light::rada_squared |
Definition at line 39 of file lighting.h.
float light::radb |
Definition at line 40 of file lighting.h.
float light::radb_squared |
Definition at line 40 of file lighting.h.
float light::spec_b |
Definition at line 42 of file lighting.h.
float light::spec_g |
Definition at line 42 of file lighting.h.
float light::spec_r |
Definition at line 42 of file lighting.h.
int light::type |
Definition at line 33 of file lighting.h.
vec3d light::vec |
Definition at line 34 of file lighting.h.
vec3d light::vec2 |
Definition at line 35 of file lighting.h.