FS2_Open
Open source remastering of the Freespace 2 engine
vertex Struct Reference

#include <pstypes.h>

Public Attributes

vec3d world
 
screen3d screen
 
uv_pair texture_position
 
ubyte r
 
ubyte g
 
ubyte b
 
ubyte a
 
ubyte spec_r
 
ubyte spec_g
 
ubyte spec_b
 
ubyte spec_a
 
ubyte codes
 
ubyte flags
 
ubyte pad [2]
 

Detailed Description

Used to store rotated points for mines. Has flag to indicate if projected.

Note: this is a struct, not a class, so no memeber functions.

Definition at line 171 of file pstypes.h.

Member Data Documentation

ubyte vertex::a

Definition at line 175 of file pstypes.h.

ubyte vertex::b

Definition at line 175 of file pstypes.h.

ubyte vertex::codes

Definition at line 177 of file pstypes.h.

ubyte vertex::flags

Definition at line 178 of file pstypes.h.

ubyte vertex::g

Definition at line 175 of file pstypes.h.

ubyte vertex::pad[2]

Definition at line 179 of file pstypes.h.

ubyte vertex::r

Definition at line 175 of file pstypes.h.

screen3d vertex::screen

Definition at line 173 of file pstypes.h.

ubyte vertex::spec_a

Definition at line 176 of file pstypes.h.

ubyte vertex::spec_b

Definition at line 176 of file pstypes.h.

ubyte vertex::spec_g

Definition at line 176 of file pstypes.h.

ubyte vertex::spec_r

Definition at line 176 of file pstypes.h.

uv_pair vertex::texture_position

Definition at line 174 of file pstypes.h.

vec3d vertex::world

Definition at line 172 of file pstypes.h.


The documentation for this struct was generated from the following file: