FS2_Open
Open source remastering of the Freespace 2 engine
loadout_data Struct Reference

#include <missionscreencommon.h>

Public Attributes

char filename [MAX_FILENAME_LEN]
 
char last_modified [DATE_TIME_LENGTH]
 
wss_unit unit_data [MAX_WSS_SLOTS]
 
int weapon_pool [MAX_WEAPON_TYPES]
 
int ship_pool [MAX_SHIP_CLASSES]
 

Detailed Description

Definition at line 188 of file missionscreencommon.h.

Member Data Documentation

char loadout_data::filename[MAX_FILENAME_LEN]

Definition at line 190 of file missionscreencommon.h.

char loadout_data::last_modified[DATE_TIME_LENGTH]

Definition at line 191 of file missionscreencommon.h.

int loadout_data::ship_pool[MAX_SHIP_CLASSES]

Definition at line 194 of file missionscreencommon.h.

wss_unit loadout_data::unit_data[MAX_WSS_SLOTS]

Definition at line 192 of file missionscreencommon.h.

int loadout_data::weapon_pool[MAX_WEAPON_TYPES]

Definition at line 193 of file missionscreencommon.h.


The documentation for this struct was generated from the following file: