FS2_Open
Open source remastering of the Freespace 2 engine
shader Struct Reference

#include <2d.h>

Public Attributes

uint screen_sig
 
ubyte r
 
ubyte g
 
ubyte b
 
ubyte c
 
ubyte lookup [256]
 

Detailed Description

This is a structure used by the shader to keep track of the values you want to use in the shade primitive.

Definition at line 82 of file 2d.h.

Member Data Documentation

ubyte shader::b

Definition at line 84 of file 2d.h.

ubyte shader::c

Definition at line 84 of file 2d.h.

ubyte shader::g

Definition at line 84 of file 2d.h.

ubyte shader::lookup[256]

Definition at line 85 of file 2d.h.

ubyte shader::r

Definition at line 84 of file 2d.h.

uint shader::screen_sig

Definition at line 83 of file 2d.h.


The documentation for this struct was generated from the following file: