FS2_Open
Open source remastering of the Freespace 2 engine
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#include <2d.h>
Public Attributes | |
uint | screen_sig |
ubyte | r |
ubyte | g |
ubyte | b |
ubyte | c |
ubyte | lookup [256] |
This is a structure used by the shader to keep track of the values you want to use in the shade primitive.