FS2_Open
Open source remastering of the Freespace 2 engine
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#include <model.h>
Public Member Functions | |
polymodel () | |
int polymodel::debris_objects[MAX_DEBRIS_OBJECTS] |
int polymodel::detail[MAX_MODEL_DETAIL_LEVELS] |
vertex_buffer polymodel::detail_buffers[MAX_MODEL_DETAIL_LEVELS] |
float polymodel::detail_depth[MAX_MODEL_DETAIL_LEVELS] |
char polymodel::filename[FILESPEC_LENGTH] |
glow_point_bank* polymodel::glow_point_banks |
insignia polymodel::ins[MAX_MODEL_INSIGNIAS] |
texture_map polymodel::maps[MAX_MODEL_TEXTURES] |
model_octant polymodel::octants[8] |
model_path* polymodel::paths |
shield_info polymodel::shield |
SCP_vector<vec3d> polymodel::shield_points |
ship_bay_t* polymodel::ship_bay |
float polymodel::split_plane[MAX_SPLIT_PLANE] |
thruster_bank* polymodel::thrusters |
cross_section* polymodel::xc |