FS2_Open
Open source remastering of the Freespace 2 engine
asteroid Struct Reference

#include <asteroid.h>

Public Attributes

int flags
 
int objnum
 
int model_instance_num
 
int asteroid_type
 
int asteroid_subtype
 
int check_for_wrap
 
int check_for_collide
 
int final_death_time
 
int collide_objnum
 
int collide_objsig
 
vec3d death_hit_pos
 
int target_objnum
 

Detailed Description

Definition at line 98 of file asteroid.h.

Member Data Documentation

int asteroid::asteroid_subtype

Definition at line 103 of file asteroid.h.

int asteroid::asteroid_type

Definition at line 102 of file asteroid.h.

int asteroid::check_for_collide

Definition at line 105 of file asteroid.h.

int asteroid::check_for_wrap

Definition at line 104 of file asteroid.h.

int asteroid::collide_objnum

Definition at line 107 of file asteroid.h.

int asteroid::collide_objsig

Definition at line 108 of file asteroid.h.

vec3d asteroid::death_hit_pos

Definition at line 109 of file asteroid.h.

int asteroid::final_death_time

Definition at line 106 of file asteroid.h.

int asteroid::flags

Definition at line 99 of file asteroid.h.

int asteroid::model_instance_num

Definition at line 101 of file asteroid.h.

int asteroid::objnum

Definition at line 100 of file asteroid.h.

int asteroid::target_objnum

Definition at line 110 of file asteroid.h.


The documentation for this struct was generated from the following file: