FS2_Open
Open source remastering of the Freespace 2 engine
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#include <3d.h>
Public Member Functions | |
flash_ball (int number, float min_ray_width, float max_ray_width=0, const vec3d *dir=&vmd_zero_vector, const vec3d *pcenter=&vmd_zero_vector, float outer=PI2, float inner=0.0f, ubyte max_r=255, ubyte max_g=255, ubyte max_b=255, ubyte min_r=255, ubyte min_g=255, ubyte min_b=255) | |
~flash_ball () | |
void | initialize (int number, float min_ray_width, float max_ray_width=0, const vec3d *dir=&vmd_zero_vector, const vec3d *pcenter=&vmd_zero_vector, float outer=PI2, float inner=0.0f, ubyte max_r=255, ubyte max_g=255, ubyte max_b=255, ubyte min_r=255, ubyte min_g=255, ubyte min_b=255) |
void | initialize (ubyte *bsp_data, float min_ray_width, float max_ray_width=0, const vec3d *dir=&vmd_zero_vector, const vec3d *pcenter=&vmd_zero_vector, float outer=PI2, float inner=0.0f, ubyte max_r=255, ubyte max_g=255, ubyte max_b=255, ubyte min_r=255, ubyte min_g=255, ubyte min_b=255) |
void | render (float rad, float intinsity, float life) |
void | render (int texture, float rad, float intinsity, float life) |
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inline |
void flash_ball::initialize | ( | int | number, |
float | min_ray_width, | ||
float | max_ray_width = 0 , |
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const vec3d * | dir = &vmd_zero_vector , |
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const vec3d * | pcenter = &vmd_zero_vector , |
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float | outer = PI2 , |
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float | inner = 0.0f , |
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ubyte | max_r = 255 , |
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ubyte | max_g = 255 , |
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ubyte | max_b = 255 , |
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ubyte | min_r = 255 , |
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ubyte | min_g = 255 , |
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ubyte | min_b = 255 |
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) |
Definition at line 2000 of file 3ddraw.cpp.
void flash_ball::initialize | ( | ubyte * | bsp_data, |
float | min_ray_width, | ||
float | max_ray_width = 0 , |
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const vec3d * | dir = &vmd_zero_vector , |
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const vec3d * | pcenter = &vmd_zero_vector , |
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float | outer = PI2 , |
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float | inner = 0.0f , |
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ubyte | max_r = 255 , |
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ubyte | max_g = 255 , |
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ubyte | max_b = 255 , |
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ubyte | min_r = 255 , |
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ubyte | min_g = 255 , |
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ubyte | min_b = 255 |
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) |
Definition at line 2136 of file 3ddraw.cpp.
Definition at line 2186 of file 3ddraw.cpp.
Definition at line 2198 of file 3ddraw.cpp.