FS2_Open
Open source remastering of the Freespace 2 engine
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#include <model.h>
Public Attributes | |
int | model_instance_num |
int | model_num |
int | submodel_num |
matrix * | orient |
vec3d * | pos |
vec3d * | p0 |
vec3d * | p1 |
int | flags |
float | radius |
int | lod |
int | num_hits |
float | hit_dist |
vec3d | hit_point |
vec3d | hit_point_world |
int | hit_submodel |
int | hit_bitmap |
float | hit_u |
float | hit_v |
int | shield_hit_tri |
vec3d | hit_normal |
int | edge_hit |
ubyte * | f_poly |
ubyte * | t_poly |
bsp_collision_leaf * | bsp_leaf |
bsp_collision_leaf* mc_info::bsp_leaf |