FS2_Open
Open source remastering of the Freespace 2 engine
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#include <player.h>
Public Member Functions | |
void | reset () |
void | assign (const player *pl) |
Definition at line 528 of file managepilot.cpp.
void player::reset | ( | ) |
Definition at line 397 of file managepilot.cpp.
button_info player::bi |
char player::callsign[CALLSIGN_LEN+1] |
control_info player::ci |
char player::current_campaign[MAX_FILENAME_LEN+1] |
SCP_string player::death_message |
char player::image_filename[MAX_FILENAME_LEN+1] |
htarget_list player::keyed_targets[MAX_KEYED_TARGETS] |
char player::killer_parent_name[NAME_LENGTH] |
char player::language[LCL_LANG_NAME_LEN+1] |
ship_subsys* player::locking_subsys |
button_info player::lua_bi |
button_info player::lua_bi_full |
control_info player::lua_ci |
multi_local_options player::m_local_options |
multi_server_options player::m_server_options |
char player::m_squad_filename[MAX_FILENAME_LEN+1] |
char player::m_squad_name[NAME_LENGTH+1] |
char player::s_squad_filename[MAX_FILENAME_LEN+1] |
char player::s_squad_name[NAME_LENGTH+1] |
char player::short_callsign[CALLSIGN_LEN+1] |
scoring_struct player::stats |
SCP_vector<sexp_variable> player::variables |