FS2_Open
Open source remastering of the Freespace 2 engine
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#include <ship.h>
int ship_weapon::burst_counter[MAX_SHIP_PRIMARY_BANKS+MAX_SHIP_SECONDARY_BANKS] |
int ship_weapon::external_model_fp_counter[MAX_SHIP_PRIMARY_BANKS+MAX_SHIP_SECONDARY_BANKS] |
int ship_weapon::last_primary_fire_sound_stamp[MAX_SHIP_PRIMARY_BANKS] |
int ship_weapon::last_primary_fire_stamp[MAX_SHIP_PRIMARY_BANKS] |
int ship_weapon::last_secondary_fire_stamp[MAX_SHIP_SECONDARY_BANKS] |
int ship_weapon::next_primary_fire_stamp[MAX_SHIP_PRIMARY_BANKS] |
int ship_weapon::next_secondary_fire_stamp[MAX_SHIP_SECONDARY_BANKS] |
int ship_weapon::primary_animation_done_time[MAX_SHIP_PRIMARY_BANKS] |
EModelAnimationPosition ship_weapon::primary_animation_position[MAX_SHIP_PRIMARY_BANKS] |
int ship_weapon::primary_bank_ammo[MAX_SHIP_PRIMARY_BANKS] |
int ship_weapon::primary_bank_capacity[MAX_SHIP_PRIMARY_BANKS] |
float ship_weapon::primary_bank_fof_cooldown[MAX_SHIP_PRIMARY_BANKS] |
size_t ship_weapon::primary_bank_pattern_index[MAX_SHIP_PRIMARY_BANKS] |
int ship_weapon::primary_bank_rearm_time[MAX_SHIP_PRIMARY_BANKS] |
int ship_weapon::primary_bank_slot_count[MAX_SHIP_PRIMARY_BANKS] |
int ship_weapon::primary_bank_start_ammo[MAX_SHIP_PRIMARY_BANKS] |
int ship_weapon::primary_bank_weapons[MAX_SHIP_PRIMARY_BANKS] |
int ship_weapon::primary_next_slot[MAX_SHIP_PRIMARY_BANKS] |
int ship_weapon::secondary_animation_done_time[MAX_SHIP_SECONDARY_BANKS] |
EModelAnimationPosition ship_weapon::secondary_animation_position[MAX_SHIP_SECONDARY_BANKS] |
int ship_weapon::secondary_bank_ammo[MAX_SHIP_SECONDARY_BANKS] |
int ship_weapon::secondary_bank_capacity[MAX_SHIP_SECONDARY_BANKS] |
size_t ship_weapon::secondary_bank_pattern_index[MAX_SHIP_SECONDARY_BANKS] |
int ship_weapon::secondary_bank_rearm_time[MAX_SHIP_SECONDARY_BANKS] |
int ship_weapon::secondary_bank_start_ammo[MAX_SHIP_SECONDARY_BANKS] |
int ship_weapon::secondary_bank_weapons[MAX_SHIP_SECONDARY_BANKS] |
int ship_weapon::secondary_next_slot[MAX_SHIP_SECONDARY_BANKS] |