FS2_Open
Open source remastering of the Freespace 2 engine
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#include <gropenglshader.h>
Public Attributes | |
unsigned int | flag |
int | num_uniforms |
char * | uniforms [MAX_SHADER_UNIFORMS] |
int | num_attributes |
char * | attributes [MAX_SDR_ATTRIBUTES] |
int | num_uniform_blocks |
char * | uniform_blocks [MAX_SDR_UNIFORM_BLOCKS] |
const char * | name |
Definition at line 86 of file gropenglshader.h.
char* opengl_shader_uniform_reference_t::attributes[MAX_SDR_ATTRIBUTES] |
Definition at line 93 of file gropenglshader.h.
unsigned int opengl_shader_uniform_reference_t::flag |
Definition at line 87 of file gropenglshader.h.
const char* opengl_shader_uniform_reference_t::name |
Definition at line 98 of file gropenglshader.h.
int opengl_shader_uniform_reference_t::num_attributes |
Definition at line 92 of file gropenglshader.h.
int opengl_shader_uniform_reference_t::num_uniform_blocks |
Definition at line 95 of file gropenglshader.h.
int opengl_shader_uniform_reference_t::num_uniforms |
Definition at line 89 of file gropenglshader.h.
char* opengl_shader_uniform_reference_t::uniform_blocks[MAX_SDR_UNIFORM_BLOCKS] |
Definition at line 96 of file gropenglshader.h.
char* opengl_shader_uniform_reference_t::uniforms[MAX_SHADER_UNIFORMS] |
Definition at line 90 of file gropenglshader.h.