FS2_Open
Open source remastering of the Freespace 2 engine
opengl_shader_uniform_reference_t Struct Reference

#include <gropenglshader.h>

Public Attributes

unsigned int flag
 
int num_uniforms
 
char * uniforms [MAX_SHADER_UNIFORMS]
 
int num_attributes
 
char * attributes [MAX_SDR_ATTRIBUTES]
 
int num_uniform_blocks
 
char * uniform_blocks [MAX_SDR_UNIFORM_BLOCKS]
 
const char * name
 

Detailed Description

Definition at line 86 of file gropenglshader.h.

Member Data Documentation

char* opengl_shader_uniform_reference_t::attributes[MAX_SDR_ATTRIBUTES]

Definition at line 93 of file gropenglshader.h.

unsigned int opengl_shader_uniform_reference_t::flag

Definition at line 87 of file gropenglshader.h.

const char* opengl_shader_uniform_reference_t::name

Definition at line 98 of file gropenglshader.h.

int opengl_shader_uniform_reference_t::num_attributes

Definition at line 92 of file gropenglshader.h.

int opengl_shader_uniform_reference_t::num_uniform_blocks

Definition at line 95 of file gropenglshader.h.

int opengl_shader_uniform_reference_t::num_uniforms

Definition at line 89 of file gropenglshader.h.

char* opengl_shader_uniform_reference_t::uniform_blocks[MAX_SDR_UNIFORM_BLOCKS]

Definition at line 96 of file gropenglshader.h.

char* opengl_shader_uniform_reference_t::uniforms[MAX_SHADER_UNIFORMS]

Definition at line 90 of file gropenglshader.h.


The documentation for this struct was generated from the following file: