FS2_Open
Open source remastering of the Freespace 2 engine
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#include <gropenglshader.h>
Public Attributes | |
shader_type | type_id |
bool | use_geometry_sdr |
int | flag |
SCP_string | flag_text |
int | num_uniforms |
char * | uniforms [MAX_SHADER_UNIFORMS] |
int | num_attributes |
char * | attributes [MAX_SDR_ATTRIBUTES] |
const char * | description |
Definition at line 53 of file gropenglshader.h.
char* opengl_shader_variant_t::attributes[MAX_SDR_ATTRIBUTES] |
Definition at line 65 of file gropenglshader.h.
const char* opengl_shader_variant_t::description |
Definition at line 67 of file gropenglshader.h.
int opengl_shader_variant_t::flag |
Definition at line 58 of file gropenglshader.h.
SCP_string opengl_shader_variant_t::flag_text |
Definition at line 59 of file gropenglshader.h.
int opengl_shader_variant_t::num_attributes |
Definition at line 64 of file gropenglshader.h.
int opengl_shader_variant_t::num_uniforms |
Definition at line 61 of file gropenglshader.h.
shader_type opengl_shader_variant_t::type_id |
Definition at line 54 of file gropenglshader.h.
char* opengl_shader_variant_t::uniforms[MAX_SHADER_UNIFORMS] |
Definition at line 62 of file gropenglshader.h.
bool opengl_shader_variant_t::use_geometry_sdr |
Definition at line 56 of file gropenglshader.h.