FS2_Open
Open source remastering of the Freespace 2 engine
opengl_shader_variant_t Struct Reference

#include <gropenglshader.h>

Public Attributes

shader_type type_id
 
bool use_geometry_sdr
 
int flag
 
SCP_string flag_text
 
int num_uniforms
 
char * uniforms [MAX_SHADER_UNIFORMS]
 
int num_attributes
 
char * attributes [MAX_SDR_ATTRIBUTES]
 
const char * description
 

Detailed Description

Definition at line 53 of file gropenglshader.h.

Member Data Documentation

char* opengl_shader_variant_t::attributes[MAX_SDR_ATTRIBUTES]

Definition at line 65 of file gropenglshader.h.

const char* opengl_shader_variant_t::description

Definition at line 67 of file gropenglshader.h.

int opengl_shader_variant_t::flag

Definition at line 58 of file gropenglshader.h.

SCP_string opengl_shader_variant_t::flag_text

Definition at line 59 of file gropenglshader.h.

int opengl_shader_variant_t::num_attributes

Definition at line 64 of file gropenglshader.h.

int opengl_shader_variant_t::num_uniforms

Definition at line 61 of file gropenglshader.h.

shader_type opengl_shader_variant_t::type_id

Definition at line 54 of file gropenglshader.h.

char* opengl_shader_variant_t::uniforms[MAX_SHADER_UNIFORMS]

Definition at line 62 of file gropenglshader.h.

bool opengl_shader_variant_t::use_geometry_sdr

Definition at line 56 of file gropenglshader.h.


The documentation for this struct was generated from the following file: