Open source remastering of the Freespace 2 engine
beam_weapon_section_info Struct Reference

#include <weapon.h>

Public Attributes

float width
float flicker
float z_add
float tile_factor
int tile_type
float translation
generic_anim texture

Detailed Description

Definition at line 242 of file weapon.h.

Member Data Documentation

float beam_weapon_section_info::flicker

Definition at line 244 of file weapon.h.

generic_anim beam_weapon_section_info::texture

Definition at line 249 of file weapon.h.

float beam_weapon_section_info::tile_factor

Definition at line 246 of file weapon.h.

int beam_weapon_section_info::tile_type

Definition at line 247 of file weapon.h.

float beam_weapon_section_info::translation

Definition at line 248 of file weapon.h.

float beam_weapon_section_info::width

Definition at line 243 of file weapon.h.

float beam_weapon_section_info::z_add

Definition at line 245 of file weapon.h.

The documentation for this struct was generated from the following file: