FS2_Open
Open source remastering of the Freespace 2 engine
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Public Attributes | |
int | objnum |
int | shield_tri |
vec3d | hit_point |
Stores point at which shield was hit. Gets processed in frame interval.
Definition at line 69 of file shield.cpp.
vec3d shield_point::hit_point |
Definition at line 72 of file shield.cpp.
int shield_point::objnum |
Definition at line 70 of file shield.cpp.
int shield_point::shield_tri |
Definition at line 71 of file shield.cpp.