Open source remastering of the Freespace 2 engine
shield_point Struct Reference

Public Attributes

int objnum
int shield_tri
vec3d hit_point

Detailed Description

Stores point at which shield was hit. Gets processed in frame interval.

Definition at line 69 of file shield.cpp.

Member Data Documentation

vec3d shield_point::hit_point

Definition at line 72 of file shield.cpp.

int shield_point::objnum

Definition at line 70 of file shield.cpp.

int shield_point::shield_tri

Definition at line 71 of file shield.cpp.

The documentation for this struct was generated from the following file: