FS2_Open
Open source remastering of the Freespace 2 engine
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#include <modelanim.h>
Public Attributes | |
vec3d | angle |
vec3d | vel |
vec3d | accel |
int | start |
int | start_time |
int | end |
int | end_time |
int | reverse_start |
bool | absolute |
int | type |
int | subtype |
int | instance |
int | real_end_time |
int | start_sound |
int | loop_sound |
int | end_sound |
float | snd_rad |
char | sub_name [NAME_LENGTH] |
This is an object responsable for storing the animation information assosiated with a specific triggered animation, one subobject can have many triggered animations
Definition at line 58 of file modelanim.h.
bool queued_animation::absolute |
Definition at line 67 of file modelanim.h.
vec3d queued_animation::accel |
Definition at line 61 of file modelanim.h.
vec3d queued_animation::angle |
Definition at line 59 of file modelanim.h.
int queued_animation::end |
Definition at line 64 of file modelanim.h.
int queued_animation::end_sound |
Definition at line 75 of file modelanim.h.
int queued_animation::end_time |
Definition at line 65 of file modelanim.h.
int queued_animation::instance |
Definition at line 70 of file modelanim.h.
int queued_animation::loop_sound |
Definition at line 74 of file modelanim.h.
int queued_animation::real_end_time |
Definition at line 71 of file modelanim.h.
int queued_animation::reverse_start |
Definition at line 66 of file modelanim.h.
float queued_animation::snd_rad |
Definition at line 76 of file modelanim.h.
int queued_animation::start |
Definition at line 62 of file modelanim.h.
int queued_animation::start_sound |
Definition at line 73 of file modelanim.h.
int queued_animation::start_time |
Definition at line 63 of file modelanim.h.
char queued_animation::sub_name[NAME_LENGTH] |
Definition at line 78 of file modelanim.h.
int queued_animation::subtype |
Definition at line 69 of file modelanim.h.
int queued_animation::type |
Definition at line 68 of file modelanim.h.
vec3d queued_animation::vel |
Definition at line 60 of file modelanim.h.