FS2_Open
Open source remastering of the Freespace 2 engine
net_player Struct Reference

#include <multi.h>

Public Attributes

playerm_player
 
short player_id
 
int tracker_player_id
 
int flags
 
int state
 
PSNET_SOCKET_RELIABLE reliable_socket
 
ushort client_cinfo_seq
 
ushort client_server_seq
 
fix last_heard_time
 
net_player_server_info s_info
 
net_player_info p_info
 
int sv_bytes_sent
 
int sv_last_pl
 
int cl_bytes_recvd
 
int cl_last_pl
 

Detailed Description

Definition at line 458 of file multi.h.

Member Data Documentation

int net_player::cl_bytes_recvd

Definition at line 481 of file multi.h.

int net_player::cl_last_pl

Definition at line 482 of file multi.h.

ushort net_player::client_cinfo_seq

Definition at line 467 of file multi.h.

ushort net_player::client_server_seq

Definition at line 468 of file multi.h.

int net_player::flags

Definition at line 463 of file multi.h.

fix net_player::last_heard_time

Definition at line 470 of file multi.h.

player* net_player::m_player

Definition at line 459 of file multi.h.

net_player_info net_player::p_info

Definition at line 473 of file multi.h.

short net_player::player_id

Definition at line 460 of file multi.h.

PSNET_SOCKET_RELIABLE net_player::reliable_socket

Definition at line 465 of file multi.h.

net_player_server_info net_player::s_info

Definition at line 472 of file multi.h.

int net_player::state

Definition at line 464 of file multi.h.

int net_player::sv_bytes_sent

Definition at line 477 of file multi.h.

int net_player::sv_last_pl

Definition at line 478 of file multi.h.

int net_player::tracker_player_id

Definition at line 461 of file multi.h.


The documentation for this struct was generated from the following file: