FS2_Open
Open source remastering of the Freespace 2 engine
bolt_type Struct Reference

#include <neblightning.h>

Public Attributes

char name [NAME_LENGTH]
 
float b_scale
 
float b_shrink
 
float b_poly_pct
 
float b_add
 
float b_rand
 
float noise
 
int lifetime
 
int num_strikes
 
float emp_intensity
 
float emp_time
 
int texture
 
int glow
 
float b_bright
 

Detailed Description

Definition at line 57 of file neblightning.h.

Member Data Documentation

float bolt_type::b_add

Definition at line 63 of file neblightning.h.

float bolt_type::b_bright

Definition at line 76 of file neblightning.h.

float bolt_type::b_poly_pct

Definition at line 62 of file neblightning.h.

float bolt_type::b_rand

Definition at line 64 of file neblightning.h.

float bolt_type::b_scale

Definition at line 60 of file neblightning.h.

float bolt_type::b_shrink

Definition at line 61 of file neblightning.h.

float bolt_type::emp_intensity

Definition at line 70 of file neblightning.h.

float bolt_type::emp_time

Definition at line 71 of file neblightning.h.

int bolt_type::glow

Definition at line 74 of file neblightning.h.

int bolt_type::lifetime

Definition at line 67 of file neblightning.h.

char bolt_type::name[NAME_LENGTH]

Definition at line 58 of file neblightning.h.

float bolt_type::noise

Definition at line 66 of file neblightning.h.

int bolt_type::num_strikes

Definition at line 68 of file neblightning.h.

int bolt_type::texture

Definition at line 73 of file neblightning.h.


The documentation for this struct was generated from the following file: