FS2_Open
Open source remastering of the Freespace 2 engine
opengl_shader_type_t Struct Reference

#include <gropenglshader.h>

Public Attributes

shader_type type_id
 
char * vert
 
char * frag
 
char * geo
 
geometry_sdr_params geo_sdr_info
 
int num_uniforms
 
char * uniforms [MAX_SHADER_UNIFORMS]
 
int num_attributes
 
char * attributes [MAX_SDR_ATTRIBUTES]
 
const char * description
 

Detailed Description

Definition at line 35 of file gropenglshader.h.

Member Data Documentation

char* opengl_shader_type_t::attributes[MAX_SDR_ATTRIBUTES]

Definition at line 48 of file gropenglshader.h.

const char* opengl_shader_type_t::description

Definition at line 50 of file gropenglshader.h.

char* opengl_shader_type_t::frag

Definition at line 39 of file gropenglshader.h.

char* opengl_shader_type_t::geo

Definition at line 40 of file gropenglshader.h.

geometry_sdr_params opengl_shader_type_t::geo_sdr_info

Definition at line 42 of file gropenglshader.h.

int opengl_shader_type_t::num_attributes

Definition at line 47 of file gropenglshader.h.

int opengl_shader_type_t::num_uniforms

Definition at line 44 of file gropenglshader.h.

shader_type opengl_shader_type_t::type_id

Definition at line 36 of file gropenglshader.h.

char* opengl_shader_type_t::uniforms[MAX_SHADER_UNIFORMS]

Definition at line 45 of file gropenglshader.h.

char* opengl_shader_type_t::vert

Definition at line 38 of file gropenglshader.h.


The documentation for this struct was generated from the following file: