FS2_Open
Open source remastering of the Freespace 2 engine
shield_hit Struct Reference

Public Attributes

int start_time
 
int type
 
int objnum
 
int num_tris
 
int tri_list [MAX_TRIS_PER_HIT]
 
ubyte rgb [3]
 

Detailed Description

Definition at line 56 of file shield.cpp.

Member Data Documentation

int shield_hit::num_tris

Definition at line 60 of file shield.cpp.

int shield_hit::objnum

Definition at line 59 of file shield.cpp.

ubyte shield_hit::rgb[3]

Definition at line 62 of file shield.cpp.

int shield_hit::start_time

Definition at line 57 of file shield.cpp.

int shield_hit::tri_list[MAX_TRIS_PER_HIT]

Definition at line 61 of file shield.cpp.

int shield_hit::type

Definition at line 58 of file shield.cpp.


The documentation for this struct was generated from the following file: