Open source remastering of the Freespace 2 engine
weapon_explosions Class Reference

#include <weapon.h>

Public Member Functions

 weapon_explosions ()
int Load (char *filename=NULL, int specified_lods=MAX_WEAPON_EXPL_LOD)
int GetAnim (int weapon_expl_index, vec3d *pos, float size)
void PageIn (int idx)

Detailed Description

Definition at line 586 of file weapon.h.

Constructor & Destructor Documentation

weapon_explosions::weapon_explosions ( )

Definition at line 158 of file weapons.cpp.

Member Function Documentation

int weapon_explosions::GetAnim ( int  weapon_expl_index,
vec3d pos,
float  size 

Definition at line 253 of file weapons.cpp.

int weapon_explosions::Load ( char *  filename = NULL,
int  specified_lods = MAX_WEAPON_EXPL_LOD 

Definition at line 179 of file weapons.cpp.

void weapon_explosions::PageIn ( int  idx)

Definition at line 237 of file weapons.cpp.

The documentation for this class was generated from the following files: