FS2_Open
Open source remastering of the Freespace 2 engine
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#include <weapon.h>
Public Member Functions | |
weapon_explosions () | |
int | Load (char *filename=NULL, int specified_lods=MAX_WEAPON_EXPL_LOD) |
int | GetAnim (int weapon_expl_index, vec3d *pos, float size) |
void | PageIn (int idx) |
weapon_explosions::weapon_explosions | ( | ) |
Definition at line 158 of file weapons.cpp.
Definition at line 253 of file weapons.cpp.
int weapon_explosions::Load | ( | char * | filename = NULL , |
int | specified_lods = MAX_WEAPON_EXPL_LOD |
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) |
Definition at line 179 of file weapons.cpp.
Definition at line 237 of file weapons.cpp.