FS2_Open
Open source remastering of the Freespace 2 engine
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#include <ai_profiles.h>
Definition at line 78 of file ai_profiles.h.
float ai_profile_t::afterburner_recharge_scale[NUM_SKILL_LEVELS] |
Definition at line 107 of file ai_profiles.h.
int ai_profile_t::ai_path_mode |
Definition at line 154 of file ai_profiles.h.
float ai_profile_t::assist_award_percentage_scale[NUM_SKILL_LEVELS] |
Definition at line 139 of file ai_profiles.h.
float ai_profile_t::assist_percentage_scale[NUM_SKILL_LEVELS] |
Definition at line 136 of file ai_profiles.h.
float ai_profile_t::bay_arrive_speed_mult |
Definition at line 158 of file ai_profiles.h.
float ai_profile_t::bay_depart_speed_mult |
Definition at line 159 of file ai_profiles.h.
float ai_profile_t::beam_friendly_damage_cap[NUM_SKILL_LEVELS] |
Definition at line 111 of file ai_profiles.h.
int ai_profile_t::chance_to_use_missiles_on_plr[NUM_SKILL_LEVELS] |
Definition at line 147 of file ai_profiles.h.
float ai_profile_t::circle_strafe_percent[NUM_SKILL_LEVELS] |
Definition at line 114 of file ai_profiles.h.
float ai_profile_t::cmeasure_fire_chance[NUM_SKILL_LEVELS] |
Definition at line 104 of file ai_profiles.h.
float ai_profile_t::cmeasure_life_scale[NUM_SKILL_LEVELS] |
Definition at line 103 of file ai_profiles.h.
float ai_profile_t::delay_bomb_arm_timer[NUM_SKILL_LEVELS] |
Definition at line 144 of file ai_profiles.h.
float ai_profile_t::detail_distance_mult[MAX_DETAIL_LEVEL+1] |
Definition at line 152 of file ai_profiles.h.
int ai_profile_t::flags |
Definition at line 82 of file ai_profiles.h.
int ai_profile_t::flags2 |
Definition at line 83 of file ai_profiles.h.
float ai_profile_t::glide_attack_percent[NUM_SKILL_LEVELS] |
Definition at line 113 of file ai_profiles.h.
float ai_profile_t::glide_strafe_percent[NUM_SKILL_LEVELS] |
Definition at line 115 of file ai_profiles.h.
float ai_profile_t::in_range_time[NUM_SKILL_LEVELS] |
Definition at line 90 of file ai_profiles.h.
float ai_profile_t::kill_percentage_scale[NUM_SKILL_LEVELS] |
Definition at line 135 of file ai_profiles.h.
float ai_profile_t::link_ammo_levels_always[NUM_SKILL_LEVELS] |
Definition at line 98 of file ai_profiles.h.
float ai_profile_t::link_ammo_levels_maybe[NUM_SKILL_LEVELS] |
Definition at line 99 of file ai_profiles.h.
float ai_profile_t::link_energy_levels_always[NUM_SKILL_LEVELS] |
Definition at line 94 of file ai_profiles.h.
float ai_profile_t::link_energy_levels_maybe[NUM_SKILL_LEVELS] |
Definition at line 95 of file ai_profiles.h.
float ai_profile_t::max_aim_update_delay[NUM_SKILL_LEVELS] |
Definition at line 119 of file ai_profiles.h.
int ai_profile_t::max_allowed_player_homers[NUM_SKILL_LEVELS] |
Definition at line 87 of file ai_profiles.h.
int ai_profile_t::max_attackers[NUM_SKILL_LEVELS] |
Definition at line 88 of file ai_profiles.h.
int ai_profile_t::max_incoming_asteroids[NUM_SKILL_LEVELS] |
Definition at line 86 of file ai_profiles.h.
int ai_profile_t::max_turret_ownage_player[NUM_SKILL_LEVELS] |
Definition at line 132 of file ai_profiles.h.
int ai_profile_t::max_turret_ownage_target[NUM_SKILL_LEVELS] |
Definition at line 131 of file ai_profiles.h.
float ai_profile_t::player_autoaim_fov[NUM_SKILL_LEVELS] |
Definition at line 150 of file ai_profiles.h.
float ai_profile_t::player_damage_scale[NUM_SKILL_LEVELS] |
Definition at line 108 of file ai_profiles.h.
fix ai_profile_t::predict_position_delay[NUM_SKILL_LEVELS] |
Definition at line 89 of file ai_profiles.h.
float ai_profile_t::primary_ammo_burst_mult[NUM_SKILL_LEVELS] |
Definition at line 100 of file ai_profiles.h.
char ai_profile_t::profile_name[NAME_LENGTH] |
Definition at line 80 of file ai_profiles.h.
float ai_profile_t::random_sidethrust_percent[NUM_SKILL_LEVELS] |
Definition at line 116 of file ai_profiles.h.
int ai_profile_t::repair_penalty[NUM_SKILL_LEVELS] |
Definition at line 142 of file ai_profiles.h.
float ai_profile_t::shield_energy_scale[NUM_SKILL_LEVELS] |
Definition at line 106 of file ai_profiles.h.
float ai_profile_t::shield_manage_delay[NUM_SKILL_LEVELS] |
Definition at line 91 of file ai_profiles.h.
float ai_profile_t::ship_fire_delay_scale_friendly[NUM_SKILL_LEVELS] |
Definition at line 124 of file ai_profiles.h.
float ai_profile_t::ship_fire_delay_scale_hostile[NUM_SKILL_LEVELS] |
Definition at line 123 of file ai_profiles.h.
float ai_profile_t::ship_fire_secondary_delay_scale_friendly[NUM_SKILL_LEVELS] |
Definition at line 128 of file ai_profiles.h.
float ai_profile_t::ship_fire_secondary_delay_scale_hostile[NUM_SKILL_LEVELS] |
Definition at line 127 of file ai_profiles.h.
float ai_profile_t::stalemate_dist_thresh[NUM_SKILL_LEVELS] |
Definition at line 118 of file ai_profiles.h.
float ai_profile_t::stalemate_time_thresh[NUM_SKILL_LEVELS] |
Definition at line 117 of file ai_profiles.h.
float ai_profile_t::subsys_damage_scale[NUM_SKILL_LEVELS] |
Definition at line 110 of file ai_profiles.h.
float ai_profile_t::turn_time_scale[NUM_SKILL_LEVELS] |
Definition at line 112 of file ai_profiles.h.
float ai_profile_t::turret_max_aim_update_delay[NUM_SKILL_LEVELS] |
Definition at line 120 of file ai_profiles.h.
float ai_profile_t::weapon_energy_scale[NUM_SKILL_LEVELS] |
Definition at line 105 of file ai_profiles.h.