FS2_Open
Open source remastering of the Freespace 2 engine
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#include <ai.h>
int ai_class::ai_aburn_use_factor[NUM_SKILL_LEVELS] |
float ai_class::ai_accuracy[NUM_SKILL_LEVELS] |
int ai_class::ai_chance_to_use_missiles_on_plr[NUM_SKILL_LEVELS] |
float ai_class::ai_circle_strafe_percent[NUM_SKILL_LEVELS] |
float ai_class::ai_cmeasure_fire_chance[NUM_SKILL_LEVELS] |
float ai_class::ai_courage[NUM_SKILL_LEVELS] |
float ai_class::ai_evasion[NUM_SKILL_LEVELS] |
float ai_class::ai_get_away_chance[NUM_SKILL_LEVELS] |
float ai_class::ai_glide_attack_percent[NUM_SKILL_LEVELS] |
float ai_class::ai_glide_strafe_percent[NUM_SKILL_LEVELS] |
float ai_class::ai_in_range_time[NUM_SKILL_LEVELS] |
float ai_class::ai_link_ammo_levels_always[NUM_SKILL_LEVELS] |
float ai_class::ai_link_ammo_levels_maybe[NUM_SKILL_LEVELS] |
float ai_class::ai_link_energy_levels_always[NUM_SKILL_LEVELS] |
float ai_class::ai_link_energy_levels_maybe[NUM_SKILL_LEVELS] |
float ai_class::ai_max_aim_update_delay[NUM_SKILL_LEVELS] |
float ai_class::ai_patience[NUM_SKILL_LEVELS] |
fix ai_class::ai_predict_position_delay[NUM_SKILL_LEVELS] |
float ai_class::ai_primary_ammo_burst_mult[NUM_SKILL_LEVELS] |
float ai_class::ai_random_sidethrust_percent[NUM_SKILL_LEVELS] |
float ai_class::ai_secondary_range_mult[NUM_SKILL_LEVELS] |
float ai_class::ai_shield_manage_delay[NUM_SKILL_LEVELS] |
float ai_class::ai_ship_fire_delay_scale_friendly[NUM_SKILL_LEVELS] |
float ai_class::ai_ship_fire_delay_scale_hostile[NUM_SKILL_LEVELS] |
float ai_class::ai_ship_fire_secondary_delay_scale_friendly[NUM_SKILL_LEVELS] |
float ai_class::ai_ship_fire_secondary_delay_scale_hostile[NUM_SKILL_LEVELS] |
float ai_class::ai_shockwave_evade_chance[NUM_SKILL_LEVELS] |
float ai_class::ai_stalemate_dist_thresh[NUM_SKILL_LEVELS] |
float ai_class::ai_stalemate_time_thresh[NUM_SKILL_LEVELS] |
float ai_class::ai_turn_time_scale[NUM_SKILL_LEVELS] |
float ai_class::ai_turret_max_aim_update_delay[NUM_SKILL_LEVELS] |
char ai_class::name[NAME_LENGTH] |