FS2_Open
Open source remastering of the Freespace 2 engine
esct Struct Reference

An abbreviation for "Evaluate Ship as Closest Target", defines a data structure used to hold the required arguments for evaluating a prospective closest target to an attacked object. More...

#include <hudtarget.h>

Public Attributes

int team_mask
 
int filter
 
shipshipp
 
float min_distance
 
int check_nearest_turret
 
int attacked_objnum
 
int check_all_turrets
 
int turret_attacking_target
 

Detailed Description

An abbreviation for "Evaluate Ship as Closest Target", defines a data structure used to hold the required arguments for evaluating a prospective closest target to an attacked object.

Definition at line 74 of file hudtarget.h.

Member Data Documentation

int esct::attacked_objnum

Definition at line 81 of file hudtarget.h.

int esct::check_all_turrets

Definition at line 82 of file hudtarget.h.

int esct::check_nearest_turret

Definition at line 80 of file hudtarget.h.

int esct::filter

Definition at line 77 of file hudtarget.h.

float esct::min_distance

Definition at line 79 of file hudtarget.h.

ship* esct::shipp

Definition at line 78 of file hudtarget.h.

int esct::team_mask

Definition at line 76 of file hudtarget.h.

int esct::turret_attacking_target

Definition at line 83 of file hudtarget.h.


The documentation for this struct was generated from the following file: