FS2_Open
Open source remastering of the Freespace 2 engine
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An abbreviation for "Evaluate Ship as Closest Target", defines a data structure used to hold the required arguments for evaluating a prospective closest target to an attacked object. More...
#include <hudtarget.h>
Public Attributes | |
int | team_mask |
int | filter |
ship * | shipp |
float | min_distance |
int | check_nearest_turret |
int | attacked_objnum |
int | check_all_turrets |
int | turret_attacking_target |
An abbreviation for "Evaluate Ship as Closest Target", defines a data structure used to hold the required arguments for evaluating a prospective closest target to an attacked object.
Definition at line 74 of file hudtarget.h.
int esct::attacked_objnum |
Definition at line 81 of file hudtarget.h.
int esct::check_all_turrets |
Definition at line 82 of file hudtarget.h.
int esct::check_nearest_turret |
Definition at line 80 of file hudtarget.h.
int esct::filter |
Definition at line 77 of file hudtarget.h.
float esct::min_distance |
Definition at line 79 of file hudtarget.h.
ship* esct::shipp |
Definition at line 78 of file hudtarget.h.
int esct::team_mask |
Definition at line 76 of file hudtarget.h.
int esct::turret_attacking_target |
Definition at line 83 of file hudtarget.h.